Age | Commit message (Collapse) | Author | |
---|---|---|---|
2008-01-28 | Fixed the spaces before tabs. | Jordi Vilalta Prat | |
svn-id: r30667 | |||
2008-01-21 | replaced the unsafe tag2str implementation by a safe one, now that it seems ↵ | Max Horn | |
to be meant for general use ;) svn-id: r30599 | |||
2008-01-21 | Move tag2str() to common/ | Eugene Sandulenko | |
svn-id: r30598 | |||
2008-01-18 | Use explicit path in #include statement (DS port specific) | Max Horn | |
svn-id: r30552 | |||
2007-12-06 | reverted commit #29736 with a proper fix (I think) to fmopl code | Gregory Montoir | |
svn-id: r29741 | |||
2007-12-06 | Reverted commit #29733, as RandomSource() is called before g_system is ↵ | Filippos Karapetis | |
initialized (e.g. from sound/fmopl.cpp) svn-id: r29736 | |||
2007-12-06 | Do not use time() needlessly | Max Horn | |
svn-id: r29733 | |||
2007-11-01 | Add Greek to the list of ScummVM supported languages, for FR #1723255 - ↵ | Filippos Karapetis | |
"FOTAQ code modifications (mostly for greek translation)" svn-id: r29359 | |||
2007-10-13 | Added extra includes for the DS port now that stdafx.h is no longer included | Neil Millstone | |
svn-id: r29205 | |||
2007-10-04 | Patch #1805208: move matchString to Common::Util | Max Horn | |
svn-id: r29154 | |||
2007-09-19 | Merged common/stdafx.h into common/scummsys.h. All referencing files have ↵ | Nicola Mettifogo | |
been updated. svn-id: r28966 | |||
2007-09-15 | - added PC-98 platform entry | Johannes Schickel | |
- added Kyrandia 1 PC-98 detection entries svn-id: r28907 | |||
2007-09-05 | Make debug level 11 magic. It turns on all special debug level messages. | Eugene Sandulenko | |
svn-id: r28858 | |||
2007-07-27 | Early in the morning, strrev() looks like a more difficult problem than it | Torbjörn Andersson | |
really is. It's actually quite simple. In fact, the only magical thing about Bob's version was the way it swapped variables without using any temporary variable. Rewrote the function to use our SWAP() instead, since that actually makes it readable. Moved it to util.cpp (outside the Common namespace, for consistency with scumm_stricmp()) since Kirben knew of other places where it could be used. svn-id: r28231 | |||
2007-05-30 | Updated legal headers in source files, based on what Pidgin (the IM client ↵ | Max Horn | |
formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots svn-id: r27024 | |||
2007-05-01 | also dump debug to stdout in ce | Kostas Nakos | |
svn-id: r26711 | |||
2007-05-01 | Cleanup, remove PalmOS dependencies from the ScummVM core | Chris Apers | |
svn-id: r26690 | |||
2007-04-24 | Patch #1706179: "GUI: Sort languages list" | Eugene Sandulenko | |
svn-id: r26587 | |||
2007-04-09 | also copy debug output to the (redirected) log files | Kostas Nakos | |
svn-id: r26439 | |||
2007-03-08 | common/util.cpp needs fprintf; various std I/O functions are not used by ↵ | Max Horn | |
anything in our code, so there is no need to emulate them -- mark these; my previous commits likely broke compilation of the DS backend, try to reduce the brokeness a bit svn-id: r26023 | |||
2007-03-03 | Allow PC Engine version of Loom to at least start up. | Travis Howell | |
svn-id: r25951 | |||
2007-02-04 | Added Common::getEnabledSpecialDebugLevels | Max Horn | |
svn-id: r25383 | |||
2007-01-29 | Now AdvancedDetector could use single ID per engine. Also it can suggest | Eugene Sandulenko | |
more complex game IDs with platform and language specified. AGI engine benefits most from that. Also turned Cine, Parallaction and SAGA to single ID, autoupgrading old ID. svn-id: r25269 | |||
2006-12-19 | Added Apple IIgs as machine type for AGI engine | Stuart George | |
svn-id: r24876 | |||
2006-11-13 | Prepend the Engine::errorString to debug messages, too (it should probably ↵ | Max Horn | |
be renamed to reflect this...) svn-id: r24712 | |||
2006-10-08 | Initial commit of the wince-gcc re-port | Kostas Nakos | |
svn-id: r24212 | |||
2006-09-23 | Remove malloc include, which was only used by checkHeap() | Travis Howell | |
svn-id: r23982 | |||
2006-09-23 | Removed CHECK_HEAP | Max Horn | |
svn-id: r23979 | |||
2006-09-23 | Fix mingw compile | Travis Howell | |
svn-id: r23976 | |||
2006-09-23 | Moved error/warning/checkHeap from engines/engine.cpp to common/util.cpp | Max Horn | |
svn-id: r23975 | |||
2006-09-23 | Moved base/engine.cpp and .h to engines/ (main motivation: helps untangle ↵ | Max Horn | |
the linker dependency graph). Porters will have to update project files svn-id: r23974 | |||
2006-08-15 | Change Brazilian Portuguese acronym from "pt" to "br" in case there will | Eugene Sandulenko | |
be pure Portuguese games and to make use of brazilian flag. No detection stuff is dependent on this, though BASS and Sword1 make use of it. However no autoupgrade option is implemented, should it be? svn-id: r23710 | |||
2006-04-11 | Don't hardcode specific values for our language enums, as nothing should ↵ | Max Horn | |
depend on them -- any code that is broken by this change was wrong to start with and must be fixed accordingly svn-id: r21812 | |||
2006-04-08 | Add comments explaining what does EN_ANY mean | Eugene Sandulenko | |
svn-id: r21703 | |||
2006-04-08 | Introduced language EN_ANY used for general English game entries. EN_USA and | Eugene Sandulenko | |
EN_GRB should be used for games which have both variants. Currently it is MM NES and BASS. All other are switched to EN_ANY. svn-id: r21702 | |||
2006-04-02 | Move gDebugLevel to common/util.cpp (where most other debug() related stuff ↵ | Max Horn | |
already is) svn-id: r21551 | |||
2006-04-02 | Moved all debug functions to from main.cpp to util.cpp | Max Horn | |
svn-id: r21545 | |||
2006-03-28 | Renamed various container isEmpty() methods to empty() to match STL conventions | Max Horn | |
svn-id: r21472 | |||
2006-02-16 | Fix mistake in last commit | Travis Howell | |
svn-id: r20716 | |||
2006-02-16 | Add 3DO platform for HE games | Travis Howell | |
svn-id: r20713 | |||
2006-02-14 | Made the kyra debug extensions more generic, i.e. scumm engine could replace | Johannes Schickel | |
their debugC calls now with the new introduced debugC calls. (A mail how to use it will follow shortly on -devel) Also now these special engine debug flags can be specified from the commandline. Also made the -c & --config parameter check more secure. svn-id: r20695 | |||
2006-02-11 | Change CVS keywords to SVN keywords | Max Horn | |
svn-id: r20510 | |||
2006-01-18 | Update copyright notice | Eugene Sandulenko | |
svn-id: r20088 | |||
2006-01-14 | Restore the alphabetical order of the platforms (this should really be done ↵ | Max Horn | |
by the GUI automatically, but for not it is simpler to fix it here) svn-id: r20022 | |||
2006-01-14 | Add SegaCD platform and remove SegaCD specific game Id. | Travis Howell | |
svn-id: r20015 | |||
2005-11-18 | Add Polish version of Simon the Sorcerer 2 (Windows). | Travis Howell | |
svn-id: r19634 | |||
2005-11-12 | Add acorn platform. | Travis Howell | |
svn-id: r19564 | |||
2005-10-18 | Update FSF address. Eek. Actually that took place on May 1, 2005 | Eugene Sandulenko | |
svn-id: r19142 | |||
2005-10-14 | Added Linux platform. Now it is used by some ITE version and is required | Eugene Sandulenko | |
for proper game identification (21 subtle distinct versions of same game which still require individual flags is not a joke) cvs: ---------------------------------------------------------------------- svn-id: r19073 | |||
2005-09-03 | Avoid putting non-ASCII chars into source files | Max Horn | |
svn-id: r18761 |