Age | Commit message (Collapse) | Author | |
---|---|---|---|
2006-04-11 | Don't hardcode specific values for our language enums, as nothing should ↵ | Max Horn | |
depend on them -- any code that is broken by this change was wrong to start with and must be fixed accordingly svn-id: r21812 | |||
2006-04-08 | Add comments explaining what does EN_ANY mean | Eugene Sandulenko | |
svn-id: r21703 | |||
2006-04-08 | Introduced language EN_ANY used for general English game entries. EN_USA and | Eugene Sandulenko | |
EN_GRB should be used for games which have both variants. Currently it is MM NES and BASS. All other are switched to EN_ANY. svn-id: r21702 | |||
2006-04-08 | Change check for MIN/MAX macros: Always undef those so that our templates ↵ | Max Horn | |
are used (which are safer, consider MIN(a++, b++)) svn-id: r21692 | |||
2006-04-08 | AmigaOS4 changes from tracker #1416370 | Max Horn | |
svn-id: r21691 | |||
2006-04-02 | Moved all debug functions to from main.cpp to util.cpp | Max Horn | |
svn-id: r21545 | |||
2006-03-08 | Check format string in calls of debug/error (adapted from patch #1445422) | Max Horn | |
svn-id: r21139 | |||
2006-02-16 | Add 3DO platform for HE games | Travis Howell | |
svn-id: r20713 | |||
2006-02-14 | Made the kyra debug extensions more generic, i.e. scumm engine could replace | Johannes Schickel | |
their debugC calls now with the new introduced debugC calls. (A mail how to use it will follow shortly on -devel) Also now these special engine debug flags can be specified from the commandline. Also made the -c & --config parameter check more secure. svn-id: r20695 | |||
2006-02-11 | Change CVS keywords to SVN keywords | Max Horn | |
svn-id: r20510 | |||
2006-01-29 | Added new debugN() function which doesn't append newline. | Eugene Sandulenko | |
svn-id: r20285 | |||
2006-01-18 | Update copyright notice | Eugene Sandulenko | |
svn-id: r20088 | |||
2006-01-14 | Add SegaCD platform and remove SegaCD specific game Id. | Travis Howell | |
svn-id: r20015 | |||
2005-11-18 | Add Polish version of Simon the Sorcerer 2 (Windows). | Travis Howell | |
svn-id: r19634 | |||
2005-11-12 | Add acorn platform. | Travis Howell | |
svn-id: r19564 | |||
2005-10-18 | Update FSF address. Eek. Actually that took place on May 1, 2005 | Eugene Sandulenko | |
svn-id: r19142 | |||
2005-10-14 | Added Linux platform. Now it is used by some ITE version and is required | Eugene Sandulenko | |
for proper game identification (21 subtle distinct versions of same game which still require individual flags is not a joke) cvs: ---------------------------------------------------------------------- svn-id: r19073 | |||
2005-10-11 | Patch #1323715 "OS/2 Patches to ScummVM" and credited the author. | Eugene Sandulenko | |
svn-id: r19016 | |||
2005-07-30 | Remove trailing whitespaces. | Eugene Sandulenko | |
svn-id: r18604 | |||
2005-05-22 | Add Norwegian Bokm�l version of Freddi Fish 1. | Travis Howell | |
Set HE70+ games to Windows platform by default. svn-id: r18213 | |||
2005-05-17 | Initial support of C64 MM & Zak | Eugene Sandulenko | |
svn-id: r18146 | |||
2005-04-23 | Simplified debuglevel handling: | Max Horn | |
- it's only honored in the global level of the config file - all checks for it go through gDebugLevel now, which is made global - the '-d' switch is handled in a slightly saner and consistent way - removed 'debuglevel' from the config format documentation; we do not want to encourage the avarage user to use it svn-id: r17769 | |||
2005-04-08 | Add NES platform | Eugene Sandulenko | |
svn-id: r17454 | |||
2005-03-07 | Add Amiga renderer mode for EGA games. | Travis Howell | |
svn-id: r17019 | |||
2005-03-02 | Distinguish between green and amber hercules. Now specify it via hercGreen | Eugene Sandulenko | |
and hercAmber. Updated documentation accordingly. svn-id: r16975 | |||
2005-02-20 | Patch #1121337 (CGA rendering in early LEC titles). | Eugene Sandulenko | |
Differences against patch: o Updated documentation o Fixed text colors o Implemented Hercules dithering Ditherers are based on loom ega and monkey ega, so for zak and mm they're wrong, i.e. these games look better than with original ditherers. TODO: Proper ditherers for zak & MM EGA ditherers for VGA SCUMM v5 games svn-id: r16816 | |||
2005-01-01 | Updated copyright | Max Horn | |
svn-id: r16398 | |||
2004-09-28 | use MAXPATHLEN for path buffer size | Jonathan Gray | |
svn-id: r15319 | |||
2004-03-15 | fix circular header dependency, by moving StackLock class to common/system.h ↵ | Max Horn | |
(it ties closely into OSystem anyway) svn-id: r13292 | |||
2004-03-02 | Introduced new platform GF_WINDOWS. Used for HE games. GF_PC is DOS | Eugene Sandulenko | |
svn-id: r13128 | |||
2004-02-14 | const correctness! | Max Horn | |
svn-id: r12874 | |||
2004-02-14 | Add mutex tracking to make it easier to debug imuse deadlocks | James Brown | |
svn-id: r12870 | |||
2004-02-10 | Correct hberew | Travis Howell | |
svn-id: r12815 | |||
2004-02-10 | NL = NetherLands, NederLanden, NiederLande - NO is Norway | Max Horn | |
svn-id: r12813 | |||
2004-02-10 | Add languages | Travis Howell | |
Sync md5 Correct another name svn-id: r12805 | |||
2004-02-07 | Make g_platforms global, so that the alauncher can iterate over the list of ↵ | Max Horn | |
supported platforms svn-id: r12765 | |||
2004-02-07 | Added FM-TOWNS to platforms list | Max Horn | |
svn-id: r12763 | |||
2004-01-10 | Start of debug channel support. TODO: Move this to the common Debugger system? | James Brown | |
svn-id: r12289 | |||
2004-01-06 | updated copyright notice | Max Horn | |
svn-id: r12176 | |||
2004-01-06 | start work on czech subtitle support, not finished | Jonathan Gray | |
svn-id: r12175 | |||
2003-12-30 | cleanup for language/platform functions | Max Horn | |
svn-id: r12034 | |||
2003-11-08 | cleanup whitespaces | Paweł Kołodziejski | |
svn-id: r11219 | |||
2003-11-05 | export language list (so that it can be used by the GUI); added methods to ↵ | Max Horn | |
convert a Platform/Language ID into a canonical string svn-id: r11141 | |||
2003-11-01 | make doxygen happy | Gregory Montoir | |
svn-id: r11030 | |||
2003-10-17 | added russian as a language (part of patch #823031, adapted to recent code ↵ | Max Horn | |
changes) svn-id: r10878 | |||
2003-10-17 | moved platform/language constants to common/util.* | Max Horn | |
svn-id: r10862 | |||
2003-10-14 | init RNG for everybody using time() | Max Horn | |
svn-id: r10796 | |||
2003-10-04 | use namespace Common a bit more; don't zero the RNG in scumm (else the seed ↵ | Max Horn | |
gets reset); remove obsolete 256 color blending code svn-id: r10592 | |||
2003-09-10 | moved declaration of error/warning/debug from engine.h to util.h | Max Horn | |
svn-id: r10149 | |||
2003-08-01 | #include cleanup (explicityl specify the location for headers from common/, ↵ | Max Horn | |
so that we at some point can get rid of -Icommon; exception is made for stdafx.h, since a) we might want to rename it and b) might want to move it to the top level) svn-id: r9359 |