Age | Commit message (Collapse) | Author | |
---|---|---|---|
2007-09-15 | - added PC-98 platform entry | Johannes Schickel | |
- added Kyrandia 1 PC-98 detection entries svn-id: r28907 | |||
2007-07-27 | Early in the morning, strrev() looks like a more difficult problem than it | Torbjörn Andersson | |
really is. It's actually quite simple. In fact, the only magical thing about Bob's version was the way it swapped variables without using any temporary variable. Rewrote the function to use our SWAP() instead, since that actually makes it readable. Moved it to util.cpp (outside the Common namespace, for consistency with scumm_stricmp()) since Kirben knew of other places where it could be used. svn-id: r28231 | |||
2007-05-30 | Updated legal headers in source files, based on what Pidgin (the IM client ↵ | Max Horn | |
formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots svn-id: r27024 | |||
2007-04-24 | Patch #1706179: "GUI: Sort languages list" | Eugene Sandulenko | |
svn-id: r26587 | |||
2007-03-03 | Allow PC Engine version of Loom to at least start up. | Travis Howell | |
svn-id: r25951 | |||
2007-02-04 | Added Common::getEnabledSpecialDebugLevels | Max Horn | |
svn-id: r25383 | |||
2007-01-29 | Now AdvancedDetector could use single ID per engine. Also it can suggest | Eugene Sandulenko | |
more complex game IDs with platform and language specified. AGI engine benefits most from that. Also turned Cine, Parallaction and SAGA to single ID, autoupgrading old ID. svn-id: r25269 | |||
2007-01-27 | Fix typo spotted by clone2727 | Eugene Sandulenko | |
svn-id: r25236 | |||
2006-12-19 | Added Apple IIgs as machine type for AGI engine | Stuart George | |
svn-id: r24876 | |||
2006-09-23 | Removed CHECK_HEAP | Max Horn | |
svn-id: r23979 | |||
2006-04-22 | Implement CLIP() routine used to put arbitrary value in specified range. | Eugene Sandulenko | |
svn-id: r22079 | |||
2006-04-11 | Don't hardcode specific values for our language enums, as nothing should ↵ | Max Horn | |
depend on them -- any code that is broken by this change was wrong to start with and must be fixed accordingly svn-id: r21812 | |||
2006-04-08 | Add comments explaining what does EN_ANY mean | Eugene Sandulenko | |
svn-id: r21703 | |||
2006-04-08 | Introduced language EN_ANY used for general English game entries. EN_USA and | Eugene Sandulenko | |
EN_GRB should be used for games which have both variants. Currently it is MM NES and BASS. All other are switched to EN_ANY. svn-id: r21702 | |||
2006-04-08 | Change check for MIN/MAX macros: Always undef those so that our templates ↵ | Max Horn | |
are used (which are safer, consider MIN(a++, b++)) svn-id: r21692 | |||
2006-04-08 | AmigaOS4 changes from tracker #1416370 | Max Horn | |
svn-id: r21691 | |||
2006-04-02 | Moved all debug functions to from main.cpp to util.cpp | Max Horn | |
svn-id: r21545 | |||
2006-03-08 | Check format string in calls of debug/error (adapted from patch #1445422) | Max Horn | |
svn-id: r21139 | |||
2006-02-16 | Add 3DO platform for HE games | Travis Howell | |
svn-id: r20713 | |||
2006-02-14 | Made the kyra debug extensions more generic, i.e. scumm engine could replace | Johannes Schickel | |
their debugC calls now with the new introduced debugC calls. (A mail how to use it will follow shortly on -devel) Also now these special engine debug flags can be specified from the commandline. Also made the -c & --config parameter check more secure. svn-id: r20695 | |||
2006-02-11 | Change CVS keywords to SVN keywords | Max Horn | |
svn-id: r20510 | |||
2006-01-29 | Added new debugN() function which doesn't append newline. | Eugene Sandulenko | |
svn-id: r20285 | |||
2006-01-18 | Update copyright notice | Eugene Sandulenko | |
svn-id: r20088 | |||
2006-01-14 | Add SegaCD platform and remove SegaCD specific game Id. | Travis Howell | |
svn-id: r20015 | |||
2005-11-18 | Add Polish version of Simon the Sorcerer 2 (Windows). | Travis Howell | |
svn-id: r19634 | |||
2005-11-12 | Add acorn platform. | Travis Howell | |
svn-id: r19564 | |||
2005-10-18 | Update FSF address. Eek. Actually that took place on May 1, 2005 | Eugene Sandulenko | |
svn-id: r19142 | |||
2005-10-14 | Added Linux platform. Now it is used by some ITE version and is required | Eugene Sandulenko | |
for proper game identification (21 subtle distinct versions of same game which still require individual flags is not a joke) cvs: ---------------------------------------------------------------------- svn-id: r19073 | |||
2005-10-11 | Patch #1323715 "OS/2 Patches to ScummVM" and credited the author. | Eugene Sandulenko | |
svn-id: r19016 | |||
2005-07-30 | Remove trailing whitespaces. | Eugene Sandulenko | |
svn-id: r18604 | |||
2005-05-22 | Add Norwegian Bokm�l version of Freddi Fish 1. | Travis Howell | |
Set HE70+ games to Windows platform by default. svn-id: r18213 | |||
2005-05-17 | Initial support of C64 MM & Zak | Eugene Sandulenko | |
svn-id: r18146 | |||
2005-04-23 | Simplified debuglevel handling: | Max Horn | |
- it's only honored in the global level of the config file - all checks for it go through gDebugLevel now, which is made global - the '-d' switch is handled in a slightly saner and consistent way - removed 'debuglevel' from the config format documentation; we do not want to encourage the avarage user to use it svn-id: r17769 | |||
2005-04-08 | Add NES platform | Eugene Sandulenko | |
svn-id: r17454 | |||
2005-03-07 | Add Amiga renderer mode for EGA games. | Travis Howell | |
svn-id: r17019 | |||
2005-03-02 | Distinguish between green and amber hercules. Now specify it via hercGreen | Eugene Sandulenko | |
and hercAmber. Updated documentation accordingly. svn-id: r16975 | |||
2005-02-20 | Patch #1121337 (CGA rendering in early LEC titles). | Eugene Sandulenko | |
Differences against patch: o Updated documentation o Fixed text colors o Implemented Hercules dithering Ditherers are based on loom ega and monkey ega, so for zak and mm they're wrong, i.e. these games look better than with original ditherers. TODO: Proper ditherers for zak & MM EGA ditherers for VGA SCUMM v5 games svn-id: r16816 | |||
2005-01-01 | Updated copyright | Max Horn | |
svn-id: r16398 | |||
2004-09-28 | use MAXPATHLEN for path buffer size | Jonathan Gray | |
svn-id: r15319 | |||
2004-03-15 | fix circular header dependency, by moving StackLock class to common/system.h ↵ | Max Horn | |
(it ties closely into OSystem anyway) svn-id: r13292 | |||
2004-03-02 | Introduced new platform GF_WINDOWS. Used for HE games. GF_PC is DOS | Eugene Sandulenko | |
svn-id: r13128 | |||
2004-02-14 | const correctness! | Max Horn | |
svn-id: r12874 | |||
2004-02-14 | Add mutex tracking to make it easier to debug imuse deadlocks | James Brown | |
svn-id: r12870 | |||
2004-02-10 | Correct hberew | Travis Howell | |
svn-id: r12815 | |||
2004-02-10 | NL = NetherLands, NederLanden, NiederLande - NO is Norway | Max Horn | |
svn-id: r12813 | |||
2004-02-10 | Add languages | Travis Howell | |
Sync md5 Correct another name svn-id: r12805 | |||
2004-02-07 | Make g_platforms global, so that the alauncher can iterate over the list of ↵ | Max Horn | |
supported platforms svn-id: r12765 | |||
2004-02-07 | Added FM-TOWNS to platforms list | Max Horn | |
svn-id: r12763 | |||
2004-01-10 | Start of debug channel support. TODO: Move this to the common Debugger system? | James Brown | |
svn-id: r12289 | |||
2004-01-06 | updated copyright notice | Max Horn | |
svn-id: r12176 |