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2006-01-18Update copyright noticeEugene Sandulenko
svn-id: r20088
2006-01-14Add SegaCD platform and remove SegaCD specific game Id.Travis Howell
svn-id: r20015
2005-11-18Add Polish version of Simon the Sorcerer 2 (Windows).Travis Howell
svn-id: r19634
2005-11-12Add acorn platform.Travis Howell
svn-id: r19564
2005-10-18Update FSF address. Eek. Actually that took place on May 1, 2005Eugene Sandulenko
svn-id: r19142
2005-10-14Added Linux platform. Now it is used by some ITE version and is requiredEugene Sandulenko
for proper game identification (21 subtle distinct versions of same game which still require individual flags is not a joke) cvs: ---------------------------------------------------------------------- svn-id: r19073
2005-10-11Patch #1323715 "OS/2 Patches to ScummVM" and credited the author.Eugene Sandulenko
svn-id: r19016
2005-07-30Remove trailing whitespaces.Eugene Sandulenko
svn-id: r18604
2005-05-22Add Norwegian Bokm�l version of Freddi Fish 1.Travis Howell
Set HE70+ games to Windows platform by default. svn-id: r18213
2005-05-17Initial support of C64 MM & ZakEugene Sandulenko
svn-id: r18146
2005-04-23Simplified debuglevel handling:Max Horn
- it's only honored in the global level of the config file - all checks for it go through gDebugLevel now, which is made global - the '-d' switch is handled in a slightly saner and consistent way - removed 'debuglevel' from the config format documentation; we do not want to encourage the avarage user to use it svn-id: r17769
2005-04-08Add NES platformEugene Sandulenko
svn-id: r17454
2005-03-07Add Amiga renderer mode for EGA games.Travis Howell
svn-id: r17019
2005-03-02Distinguish between green and amber hercules. Now specify it via hercGreenEugene Sandulenko
and hercAmber. Updated documentation accordingly. svn-id: r16975
2005-02-20Patch #1121337 (CGA rendering in early LEC titles).Eugene Sandulenko
Differences against patch: o Updated documentation o Fixed text colors o Implemented Hercules dithering Ditherers are based on loom ega and monkey ega, so for zak and mm they're wrong, i.e. these games look better than with original ditherers. TODO: Proper ditherers for zak & MM EGA ditherers for VGA SCUMM v5 games svn-id: r16816
2005-01-01Updated copyrightMax Horn
svn-id: r16398
2004-09-28use MAXPATHLEN for path buffer sizeJonathan Gray
svn-id: r15319
2004-03-15fix circular header dependency, by moving StackLock class to common/system.h ↵Max Horn
(it ties closely into OSystem anyway) svn-id: r13292
2004-03-02Introduced new platform GF_WINDOWS. Used for HE games. GF_PC is DOSEugene Sandulenko
svn-id: r13128
2004-02-14const correctness!Max Horn
svn-id: r12874
2004-02-14Add mutex tracking to make it easier to debug imuse deadlocksJames Brown
svn-id: r12870
2004-02-10Correct hberewTravis Howell
svn-id: r12815
2004-02-10NL = NetherLands, NederLanden, NiederLande - NO is NorwayMax Horn
svn-id: r12813
2004-02-10Add languagesTravis Howell
Sync md5 Correct another name svn-id: r12805
2004-02-07Make g_platforms global, so that the alauncher can iterate over the list of ↵Max Horn
supported platforms svn-id: r12765
2004-02-07Added FM-TOWNS to platforms listMax Horn
svn-id: r12763
2004-01-10Start of debug channel support. TODO: Move this to the common Debugger system?James Brown
svn-id: r12289
2004-01-06updated copyright noticeMax Horn
svn-id: r12176
2004-01-06start work on czech subtitle support, not finishedJonathan Gray
svn-id: r12175
2003-12-30cleanup for language/platform functionsMax Horn
svn-id: r12034
2003-11-08cleanup whitespacesPaweł Kołodziejski
svn-id: r11219
2003-11-05export language list (so that it can be used by the GUI); added methods to ↵Max Horn
convert a Platform/Language ID into a canonical string svn-id: r11141
2003-11-01make doxygen happyGregory Montoir
svn-id: r11030
2003-10-17added russian as a language (part of patch #823031, adapted to recent code ↵Max Horn
changes) svn-id: r10878
2003-10-17moved platform/language constants to common/util.*Max Horn
svn-id: r10862
2003-10-14init RNG for everybody using time()Max Horn
svn-id: r10796
2003-10-04use namespace Common a bit more; don't zero the RNG in scumm (else the seed ↵Max Horn
gets reset); remove obsolete 256 color blending code svn-id: r10592
2003-09-10moved declaration of error/warning/debug from engine.h to util.hMax Horn
svn-id: r10149
2003-08-01#include cleanup (explicityl specify the location for headers from common/, ↵Max Horn
so that we at some point can get rid of -Icommon; exception is made for stdafx.h, since a) we might want to rename it and b) might want to move it to the top level) svn-id: r9359
2003-07-05fixed stack lock at startupMax Horn
svn-id: r8779
2003-07-05updated code to use type MutexRef; added class StackLock (from sdl backend, ↵Max Horn
now in util.*) svn-id: r8777
2003-06-14cleanupMax Horn
svn-id: r8480
2003-06-05unmacro-ed and templated ABS, MIN & MAXBertrand Augereau
svn-id: r8311
2003-05-29added some doxygen (javadoc style) comments. yes I sure these function ↵Max Horn
probably needed documentation the least, but I just wanted something simple to test this on :-) svn-id: r8094
2003-05-21pedantic fixesMax Horn
svn-id: r7789
2003-05-17make ARRAYSIZE 'return' an intMax Horn
svn-id: r7618
2003-05-15make SWAP a template function, so that it works for swapping non-int stuff, ↵Max Horn
too; 'int16' should be sufficient for points/rects svn-id: r7540
2003-05-04hexdump defaults to 16 bytes/line now, and prints an offestMax Horn
svn-id: r7317
2003-05-02make hexdump width variableMax Horn
svn-id: r7269
2003-03-06updated copyrights headersPaweł Kołodziejski
svn-id: r6726