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2019-08-24COMMON: Fix typosJaromir Wysoglad
2019-08-24COMMON: Encoding refactoringJaromir Wysoglad
2019-08-24COMMON: Add OSystem::convertEncoding documentationJaromir Wysoglad
2019-08-24COMMON: Add missing documentation.Jaromir Wysoglad
2019-08-24JANITORIAL: Remove debuging code.Jaromir Wysoglad
2019-08-24COMMON: Resolve endianity in EncodingJaromir Wysoglad
2019-08-24COMMON: Rename methods in Common::EncodingJaromir Wysoglad
2019-08-24COMMON: Refactor convertIconvJaromir Wysoglad
2019-08-24COMMON: Check for return values in EncodingJaromir Wysoglad
2019-08-24COMMON: Add propper Encoding settersJaromir Wysoglad
2019-08-24COMMON: Add documentation to Common::EncodingJaromir Wysoglad
2019-08-24COMMON: Add cyrilic transliteration to Encoding.Jaromir Wysoglad
2019-08-24COMMON: Add transMan mapping encoding conversion.Jaromir Wysoglad
2019-08-24COMMON: Use backend specific encoding conversionJaromir Wysoglad
2019-08-24OSYSTEM: Add convertEncoding virtual methodJaromir Wysoglad
2019-08-24COMMON: Add encoding conversion using iconvJaromir Wysoglad
2019-08-20COMMON: added support for ini files with non english charactersAndrei Prykhodko
2019-08-20COMMON: Handle invalid INI file characters gracefullyFilippos Karapetis
This replaces all the asserts with warning messages
2019-08-19COMMON: fixed reading ini files which have not value for keyAndrei Prykhodko
2019-08-13LUA: Fix end of namespace commentCameron Cawley
2019-08-13LUA: Remove duplicate object file from module.mkCameron Cawley
2019-08-13COMMON: Move Lua into Common and make it into...Nipun Garg
an engine feature
2019-08-11COMMON: Implement FSNode::createDirectoryRecursive()Cameron Cawley
2019-08-11COMMON: Add warnings on failed FSNode::createDirectory()lolbot-iichan
2019-08-11COMMON: Implement createDirectory() method to Common::FSNodelolbot-iichan
Added a simple wrapper for AbstractFSNode::create(true) since there was no way to create directories.
2019-08-06BACKENDS: Rename and simplify AbstractFSNode::create()Cameron Cawley
2019-07-30COMMON: Update getHumanReadableBytes() in util.hAlexander Tkachev
Function now casts bytes (as <1024) to unsigned long int to correspond "%lu" format string. For consistency, KB are now printed as floating number. Finally, it looks like double is pretty precise to be used in comparisons, so I made the function a little bit shorter.
2019-07-30COMMON: Add getHumanReadableBytes() in util.hAlexander Tkachev
This function was used in cloud-related DownloadDialog before, and now it is also used in Options > Cloud tab.
2019-07-24COMMON: Add Default Values for Joystick State StructureD G Turner
This ensures that this has a defined value when used without the engine needing to set the field values directly i.e. as per CGE.
2019-07-24COMMON: Add wrappers for iscntrl() and isgraph()Cameron Cawley
2019-07-21COMMON: Add conversion table for CP1254lolbot-iichan
2019-07-18COMMON: Fix U32String initialization issuesPeter Kohaut
Bug 1: If the original C string contained chars > 127 they would be stored as huge u32 numbers due to the underflow as char is signed. It still might end-up with invalid UTF32 characters, but now the caller can control it. Bug 2: The inline storage was not properly initialized when U32String was initalized from shorter non-UTF32 strings.
2019-07-16COMMON: Add Turkish languagelolbot-iichan
2019-07-13SDL: Fix compiler warning and joystick event handlingjepael
2019-07-08COMMON: Open the main menu when the joystick START button is pressedCameron Cawley
2019-07-08SDL: Initial implementation of joystick eventsCameron Cawley
2019-06-30JANITORIAL: Avoid C4121 warnings in MSVC by reordering fieldsLe Philousophe
C4121 is about 'symbol': alignment of a member was sensitive to packing
2019-06-30COMMON & WINTERMUTE: Use non-1252 for 125X games (PR 1698)lolbot-iichan
* WINTERMUTE: Add detection for "The Driller Incident" "The Driller Incident" is a small freeware game for Wintermute, avaliable in English and Russian: http://questzone.ru/enzi/files/1645 * WINTERMUTE: Add detection table for "One Helluva Day" demo "One Helluva Day" is a point-and-click adventure demo in English / Czech / Russian. Free download: https://store.steampowered.com/app/603680/One_helluva_day/ * WINTERMUTE: Support CHARSET property for TT fonts "// we don't need this anymore" was a mistake =) Surely, most Wintermute games are either designed for 1252 language (DE_DEU, EN_ANY, ES_ESP, FR_FRA, IT_ITA, PT_BRA), or don't use TrueType fonts (5ma, deadcity, grotter1, grotter2, thekite, tib), or use CHARSET=1 with UTF strings (dirtysplit, reversion1, reversion2, twc), which meen this conversion is not needed for those games. However, there are some games that explicitly states CHARSET=10 (driller (RU_RUS), oknytt (RU_RUS), onehelluvaday (UNK_LANG when playing as Russian)) and there are some games with CHARSET=1 with non-1252 in mind (bookofgron (RU_RUS excepts 1251), carolreed4 (RU_RUS excepts 1251), kulivocko (CZ_CZE excepts 1250)). This fixes text in some games: bookofgron, carolreed4, driller, kulivocko, oknytt, onehelluvaday. * WINTERMUTE: Break savegame compatibility sizeof(BaseFontTT) was changed, so let's break savegame compatibility * COMMON: Add conversion tables for win1253 and win1257 * COMMON: Add string conversion from U32String back to Common::String convertUtf32ToUtf8 code is based on Wintermute::ConvertUTF32toUTF8 convertFromU32String use convertUtf32ToUtf8 for UTF8 or lookup through conversion table for single-byte encodings * WINTERMUTE: Use Common::convert functions for non-UTF charsets * WINTERMUTE: Fix whitespaces at detection tables * WINTERMUTE: Add TODO comments
2019-06-21ANDROID: Move isConnectionLimited into OSystemCameron Cawley
2019-06-01STREAM: add read/write functions for double LE/BELe Philousophe
2019-06-01COMMON: Fix a memory leak in Common::DumpFileBastien Bouclet
2019-05-24GLK: TADS2: Added code for output, run, various miscellaneousPaul Gilbert
2019-05-12COMMON: Fix seek return values, memory stream use in create_titanicPaul Gilbert
2019-05-12COMMON: Changed DumpFile & StdIOStream to derive from SeekableWriteStreamPaul Gilbert
2019-05-12COMMON: Created SeekableWriteStream classPaul Gilbert
2019-05-01COMMON: Replace NEResourceType and PEResourceType with a shared enumCameron Cawley
2019-04-30GUI: Support adding games via Drag and DropCameron Cawley
2019-04-21COMMON: Fix compiler warningjepael
Cast the string character type to native type for comparison.
2019-04-15WINCE: Fix compilationCameron Cawley
2019-04-13COMMON: Use a prefix table to speed up the Huffman decoderBastien Bouclet
Symbols for codes shorter than the prefix table index width are stored in the table. All the entries in the table with an index starting with the code are set to the symbol value. That way, when decoding it is possible to get the number of bits corresponding to the table width from the bitstream and directly find the symbol value. Longer code still need to be searched for in the codes list.