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AgeCommit message (Collapse)Author
2014-12-21COMMON: Fix typo that caused uint64 reads to return a uint32Adrian Astley
2014-12-07COMMON: Disable unused stringFilippos Karapetis
2014-11-23COMMON: Remove executable bitWillem Jan Palenstijn
2014-11-22COMMON: make XMLParser::loadStream() fail when stream is nullStefan Kristiansson
Some users of this method relies on it to fail when an invalid stream is passed to it (E.g. VirtualKeyboard::openPack).
2014-10-28COMMON: Remove trailing whitespaceFilippos Karapetis
2014-10-28COMMON: Add reference links for the enabled C++11 features in MSVCFilippos Karapetis
2014-09-16COMMON: Add support for endian-safe reading/writing of int64Adrian Astley
2014-09-05COMMON: Use true nullptr in Visual Studio 2010+ and true override in VS 2012+Роман Донченко
Those compilers support these features despite not being fully C++11-compliant. <http://msdn.microsoft.com/en-us/library/hh567368.aspx> says that VS 2010 has "partial" support for override. I don't know what that entails and I can't test it, so I err on the side of caution and only enable it in 2012 and up.
2014-08-29COMMON: Fix some Doxygen comments that seem wrong.Einar Johan Trøan Sømåen
2014-08-12COMMON: Use Common::String::clear instead of assigning "".Johannes Schickel
2014-08-07COMMON: Fix crash when quitting on "Game data not found" dialogTorbjörn Andersson
ScummVM would try to look up "confirm_exit" in the active domain, even though the active domain had been removed and pointed to an invalid address. To avoid this, try to keep _activeDomain and _activeDomainName updated if removeGameDomain() removes the active domain. For good measure, also do it if the active domain is removed by renameGameDomain(), though I don't know if there was any case where this would have caused trouble.
2014-08-07COMMON: Minor whitespace fix.Torbjörn Andersson
2014-06-28Merge pull request #461 from digitall/vkeybdFixDavid Turner
Add trigger for Virtual Keyboard on long press of Middle Mouse Button
2014-06-21ALL: Remove support for MSVC8 and olderJoel Teichroeb
MSVC8 gives various compile error relating to templates that were changed back in 2008, leading me to belive that no one is using it, and that there is not point adding work arounds for a 9 year old compiler no one uses.
2014-06-09COMMON: Added align() method for BitStreamEugene Sandulenko
2014-06-05COMMON: Don't allow debug channel 'all' to be used.Johannes Schickel
2014-06-05COMMON: Add "all" option to debugflag controls in GUI Debugger.D G Turner
2014-06-02COMMON: Use float constants in DCT code.Johannes Schickel
Makes the DCT code use constants of type float in expressions which only use type float values otherwise. This silences some floating point conversion warnings in the DCT code.
2014-06-02COMMON: Some formatting fixes in RDFT code.Johannes Schickel
2014-06-02COMMON: Use float constants in RDFT code.Johannes Schickel
We use float types in variables, thus also use them for constants. Silences some conversion warnings.
2014-06-02COMMON: Make Rad<->Deg conversion use float constants.Johannes Schickel
Since we take a float parameter and return a float value we will also just work on float values all the way. This silences some float conversion warnings.
2014-04-28Merge pull request #426 from sunmax/masterEugene Sandulenko
PS2: Pull request to master for latest PS2 code
2014-04-27KEYMAPPER: Change hotkey from F8 to CTRL-F8 to reduce game conflicts.D G Turner
2014-04-27VKEYBD: Switch hotkey from F7 to CTRL-F7 to reduce game conflicts.D G Turner
Although this is harder for physically disabled users to trigger, they can now use the long middle mouse button press instead to trigger.
2014-04-22VKEYBD: Modify code to open vkeybd on long press of middle mouse button.D G Turner
This should massively reduce any chance of a conflict with mouse usage in games and is still easy for a person with mobility issues to perform.
2014-04-22VKEYBD: Add code to open virtual keyboard on middle mouse button.D G Turner
This removes the need for a hardware keyboard to trigger the use of the virtual keyboard via F7 if using the default event mapper. As middle button is rarely used by games, this should not cause any conflicts. Though to avoid this possibility, the event is passed to the engine.
2014-04-16KEYMAPPER: Avoid blocking F8 events from engine when using keymapper.D G Turner
This allows the keyboard mapper to be enabled without causing breakage to engines which use F8.
2014-04-16KEYMAPPER: Avoid blocking F7 events from engine when using vkeybd.D G Turner
This allows the virtual keyboard to be enabled without causing breakage to engines which use F7.
2014-03-28COMMON: Reduce the warnings related to backwards seeking in ZIP filesFilippos Karapetis
The warnings are now changed to debug statements, are only shown once per session (instead of once per stream) and are only enabled for debug builds.
2014-03-18COMMON: Move some QuickTime Track variables into SampleDesc where they belongMatthew Hoops
2014-02-18COMMON: Make GPL headers consistent in themselves.Johannes Schickel
2014-01-19PS2: scummsys.h (u)int64 is "long" for PS2Max Lingua
2014-01-17Merge pull request #417 from digitall/STACK_fixesJohannes Schickel
ALL: Fix optimization unstable code on checking for null after new.
2014-01-17Merge pull request #366 from clone2727/he-saves-target-nameclone2727
RFC: Make HE games use the target name in all save files
2014-01-15ALL: Remove optimization unstable code on checking for null after new.D G Turner
These issues were identified by the STACK tool. By default, the C++ new operator will throw an exception on allocation failure, rather than returning a null pointer. The result is that testing the returned pointer for null is redundant and _may_ be removed by the compiler. This is thus optimization unstable and may result in incorrect behaviour at runtime. However, we do not use exceptions as they are not supported by all compilers and may be disabled. To make this stable without removing the null check, you could qualify the new operator call with std::nothrow to indicate that this should return a null, rather than throwing an exception. However, using (std::nothrow) was not desirable due to the Symbian toolchain lacking a <new> header. A global solution to this was also not easy by redefining "new" as "new (std::nothrow)" due to custom constructors in NDS toolchain and various common classes. Also, this would then need explicit checks for OOM adding to all new usages as per C malloc which is untidy. For now to remove this optimisation unstable code is best as it is likely to not be present anyway, and OOM will cause a system library exception instead, even without exceptions enabled in the application code.
2013-12-17COMMON: Revert "Fix mismatched new/delete in the MemoryPool class".Johannes Schickel
This reverts commit b585addc23de25c019f250986d50c0373219571d. The allocation of MemoryPool's page memory is doing in MemoryPool::allocPage, which uses ::malloc, thus we need to use ::free to free the page memory in MemoryPool::freeUnusedPages.
2013-12-17COMMON: Fix mismatched new/delete in the MemoryPool classFilippos Karapetis
Memory is allocated with new in Hashmap::allocNode() and incorrectly freed with free() in ~MemoryPool() and freeUnusedPages(). Issue reported by Dr. Memory
2013-12-05COMMON: Add Latvian language code.Johannes Schickel
2013-12-05COMMON: Fix order of languages.Johannes Schickel
These are sorted according to the alphabetical order of the description. Thus, Croatian should be between Chinese (Taiwan) and Czech.
2013-11-23COMMON: Document Common::String::unsigned_type.Johannes Schickel
2013-11-23COMMON: Document U32String a bit better.Johannes Schickel
2013-11-23COMMON: Add simple UTF-32 string class U32String.Johannes Schickel
2013-11-23COMMON: Add underlying type names to Common::String.Johannes Schickel
The value_type is analogous to std::basic_string::value_type. The unsigned_type on the other hand is an unsigned type of the value_type which allows to obtain an character without nasty sign extension.
2013-11-06COMMON: Define int64 and uint64 if HAVE_CONFIG_H isn't setFilippos Karapetis
This fixes compilation of sword25's pluto with Visual Studio. The issue has been revealed with commit 34169a81. The other data types are defined in scummsys.h, thus only the missing int64 and uint64 defines are set.
2013-11-03RECORDER: Initialize variable. CID 1047258Eugene Sandulenko
2013-11-02COMMON: SEEK_END offsets are negativeFilippos Karapetis
This was taken directly from the old code, which either used different semantics, or had a genuine bug
2013-11-02COMMON: Reenable SEEK_END seeking in GZipReadStream()Filippos Karapetis
This is needed by the "Mirage" Wintermute game. Vorbis can do backward seeking, thus we need to enable this for ZIP streams. Since this can be a potentially slow operation, we throw a warning (once per stream) when it occurs. Originally, SEEK_END seeks in GZipReadStream were disabled by commit 9138128f. Refer to patch #2050337 for more information.
2013-10-27COMMON: Make XCode 5.0.1 happierEugene Sandulenko
2013-10-27COMMON: Fix the NE group icon resource typeMatthew Hoops
2013-10-05COMMON: Fix missing arjDecoder class variable init. CID 1002929D G Turner
This fixes a couple of these variables by removing them as they are unused or set-but-unused variables.