Age | Commit message (Collapse) | Author | |
---|---|---|---|
2016-02-05 | COMMON: Add render mode for Macintosh. | Johannes Schickel | |
On request of m_kiewitz who wants to use it for AGI. | |||
2016-01-26 | COMMON: Allow '#' to only match digits in matchString. | Johannes Schickel | |
2016-01-22 | COMMON: Add another GUIO game option flag. | Johannes Schickel | |
We still can only display 7 options in our GUI though. Blame m_kiewitz if anybody runs into that issue now. He wanted this. | |||
2016-01-21 | COMMON: Use spaces for beautifying formatting. | Johannes Schickel | |
2016-01-21 | COMMON: Allow translation of PC-98 render modes. | Johannes Schickel | |
2016-01-21 | COMMON: Use our standard FM-TOWNS spelling for render modes. | Johannes Schickel | |
2016-01-21 | COMMON: Add render modes for Apple IIgs and Atari ST. | Johannes Schickel | |
On request of m_kiewitz who wants to use it for AGI. | |||
2016-01-07 | COMMON: Make FSNode(AbstractFSNode *) private again. | Johannes Schickel | |
This also fixes a memory leak in OSystem_iOS7::addSysArchivesToSearchSet. | |||
2016-01-06 | IOS: Adds a warning | Vincent Bénony | |
2016-01-06 | IOS: Formatting | Vincent Bénony | |
2016-01-06 | IOS: Moves the helper function were it is used. | Vincent Bénony | |
2016-01-06 | IOS: Merge master | Vincent Bénony | |
2016-01-06 | IOS: Adds two helper functions on strings | Vincent Bénony | |
2016-01-06 | IOS: Added a chroot like filesystem | Vincent Bénony | |
This is needed because it is not possible to keep absolute paths to the iOS document directory, because a part of its name change between each installation / update. | |||
2015-12-12 | COMMON: A few formatting fixes. | Johannes Schickel | |
2015-11-19 | COMMON: Throw a warning on inconsistent DCL fixed size buffers | Filippos Karapetis | |
This is useful for debugging, and needed for fixes in Russian fan made translations of The Neverhood Chronicles | |||
2015-11-19 | COMMON: The DCL decompressor is also used in neverhood | Filippos Karapetis | |
2015-11-10 | COMMON: Avoid useless (and dangerous when cctor/operator= don't support it) ↵ | Bertrand Augereau | |
SWAP(x, x) in sorting | |||
2015-11-09 | COMMON: Some ill-formed xml files triggered a seek(CUR, -2) in the parser | Bertrand Augereau | |
2015-09-28 | CREATE_PROJECT: Add support for Visual Studio 2015 | Paul Gilbert | |
2015-07-13 | COMMON: Plug a memory leak in the FFT class | Bastien Bouclet | |
2015-07-04 | COMMON: PKWARE data comp. remove temp. targetPtr | Martin Kiewitz | |
which was used for the temporary workaround in commit 4fb3264 | |||
2015-07-04 | COMMON: PKWARE data comp. lib. mask dictionary xs | Martin Kiewitz | |
added masking of dictionary offsets when copying from dictionary issues should now all be fixed | |||
2015-07-04 | COMMON: PKWARE data comp. library fix | Martin Kiewitz | |
add old length+offset code for now, so that the graphical issues in SCI don't occur anymore. Will investigate more tomorrow. | |||
2015-07-04 | COMMON: PKWARE data comp. library fix | Martin Kiewitz | |
fixes dictionary issues with some compressed data | |||
2015-07-04 | COMMON: PKWARE data comp. lib. cleanup + enhanced | Martin Kiewitz | |
- uses streams now - additional method for decompressing, when the target size is not known - improved comments - added AGOS for using it | |||
2015-02-01 | COMMON: Add getRevTab to FFT | Bastien Bouclet | |
2015-01-18 | COMMON: Fix strict-alignment READ_BE_UINT64 on LE and READ_LE_UINT64 on BE | clone2727 | |
2015-01-14 | COMMON: Fix strict-alignment READ_UINT64 | Willem Jan Palenstijn | |
2015-01-04 | COMMON: Implement MIPS SWAP_BYTES_64 in terms of SWAP_BYTES_32 | Willem Jan Palenstijn | |
2015-01-04 | COMMON: Swap order of functions to 16, 32, 64 | Willem Jan Palenstijn | |
2015-01-04 | COMMON: Fix return type of one READ_BE_UINT64 implementation. | Johannes Schickel | |
This makes all unit tests pass for my on amd64 again. Thanks clone2727. | |||
2015-01-04 | COMMON: Fix some syntax issues. | Johannes Schickel | |
Not compile tested. Then again it didn't look test before either. So, yay! | |||
2015-01-04 | COMMON: Add missing readUint64/readSint64 to ReadStreamEndian. | Johannes Schickel | |
2015-01-04 | COMMON: Put more 64-bit stuff under HAVE_INT64 | Eugene Sandulenko | |
2015-01-04 | COMMON: Put all 64-bit code under new HAVE_INT64 constant | Eugene Sandulenko | |
I regrouped all functions in order to make the code less noisy with #ifdefs | |||
2015-01-04 | Merge pull request #508 from RichieSams/add_endian_and_stream_support_for_int64 | Eugene Sandulenko | |
COMMON: Add support for endian-safe reading/writing of int64 | |||
2014-12-21 | COMMON: Fix typo that caused uint64 reads to return a uint32 | Adrian Astley | |
2014-12-07 | COMMON: Disable unused string | Filippos Karapetis | |
2014-11-23 | COMMON: Remove executable bit | Willem Jan Palenstijn | |
2014-11-22 | COMMON: make XMLParser::loadStream() fail when stream is null | Stefan Kristiansson | |
Some users of this method relies on it to fail when an invalid stream is passed to it (E.g. VirtualKeyboard::openPack). | |||
2014-10-28 | COMMON: Remove trailing whitespace | Filippos Karapetis | |
2014-10-28 | COMMON: Add reference links for the enabled C++11 features in MSVC | Filippos Karapetis | |
2014-09-16 | COMMON: Add support for endian-safe reading/writing of int64 | Adrian Astley | |
2014-09-05 | COMMON: Use true nullptr in Visual Studio 2010+ and true override in VS 2012+ | Роман Донченко | |
Those compilers support these features despite not being fully C++11-compliant. <http://msdn.microsoft.com/en-us/library/hh567368.aspx> says that VS 2010 has "partial" support for override. I don't know what that entails and I can't test it, so I err on the side of caution and only enable it in 2012 and up. | |||
2014-08-29 | COMMON: Fix some Doxygen comments that seem wrong. | Einar Johan Trøan Sømåen | |
2014-08-12 | COMMON: Use Common::String::clear instead of assigning "". | Johannes Schickel | |
2014-08-07 | COMMON: Fix crash when quitting on "Game data not found" dialog | Torbjörn Andersson | |
ScummVM would try to look up "confirm_exit" in the active domain, even though the active domain had been removed and pointed to an invalid address. To avoid this, try to keep _activeDomain and _activeDomainName updated if removeGameDomain() removes the active domain. For good measure, also do it if the active domain is removed by renameGameDomain(), though I don't know if there was any case where this would have caused trouble. | |||
2014-08-07 | COMMON: Minor whitespace fix. | Torbjörn Andersson | |
2014-06-28 | Merge pull request #461 from digitall/vkeybdFix | David Turner | |
Add trigger for Virtual Keyboard on long press of Middle Mouse Button |