Age | Commit message (Collapse) | Author |
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svn-id: r55228
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keys. As discussed on -devel.
svn-id: r55222
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svn-id: r55200
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svn-id: r55087
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The way we determine if a domain is a game domain or not when loading from the config file is by checking for a 'gameId' key. This required changing the method of loading somewhat. MiscDomains (ie. non-game domains) are saved to the config file before game domains but after the main domains.
This change shouldn't mess anything up but it could probably use a look-through just in case.
svn-id: r55060
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svn-id: r54978
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svn-id: r54868
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svn-id: r54828
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svn-id: r54775
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svn-id: r54716
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- Broaden the range of language tags that could be accepted as fallback in
auto-detection. For example, for a system with locale 'pt_PT', all of
these would be accepted as valid fallbacks: 'pt_PT_*', 'pt', 'pt_*'
- Make language codes matching case-insensitive as specified in RFC 4647.
- Add support language code blocks longer than 2 characters.
svn-id: r54715
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svn-id: r54684
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svn-id: r54564
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svn-id: r54561
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Needed for Mohawk (and Hugo Win eventually). Based on DrMcCoy's excellent Dark Seed II code.
svn-id: r54557
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svn-id: r54555
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svn-id: r54517
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This is done as discussed on -devel.
svn-id: r54516
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svn-id: r54500
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svn-id: r54480
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I also adapted the SDL backend to implement the API.
svn-id: r54479
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svn-id: r54445
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svn-id: r54441
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svn-id: r54438
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svn-id: r54436
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svn-id: r54385
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for any current symbian phone)
svn-id: r54372
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compiler warnings for symbian
svn-id: r54371
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svn-id: r54357
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svn-id: r54355
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* Get rid of obsolete comment about external documentation
(link was broken for at least one year)
* Remove unnecessary Common:: prefix
* Push #include stream.h from .h to .cpp
svn-id: r54354
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svn-id: r54353
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This is the only we need right now, and it saves a few bytes per
instance. The template approach I used before has the drawback that it
increases the binary size, which negates the benefit. Thanks to LordHoto
for pointing this out.
svn-id: r54344
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This commits a slightly modified patch from my patch tracker item #3104630
"OSYSTEM: Add logging API as proposed by Max on -devel".
I was not able to test compilation on Android and SamsungTV, since there is no
toolchain for those on buildbot (or I was too blind to find them).
svn-id: r54339
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disposeParentStream as param
svn-id: r54336
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svn-id: r54326
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The assert() macro may be compiled to be empty. In that case, its
arguments are *NOT* evaluated. Hence, things like
assert(doSomething())
must not be used whenever doSomething() has important side effects.
Also document BufferedWriteStream::flushBuffer() and explain why it
exists parallel to BufferedWriteStream::flush().
svn-id: r54322
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svn-id: r54259
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This makes it possible to write
DECLARE_SINGLETON(foo);
instead of
DECLARE_SINGLETON(foo)
without causing a warning about an extra semicolon.
The extra semicolon helps some editors at parsing the C++ code.
svn-id: r54258
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svn-id: r54257
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One-plugin-at-a-time can have fragmentation caused by the ConfigManager if a game changes any configuration value. By reallocating and copying over the ConfigManager, we avoid this problem.
svn-id: r54243
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Revision 54206 broke translations support because it uncovered a bug in
the TranslationManager when reading the translations.dat file. In that file
all the stored string lengths include the terminating 0 but Common::String
expect a length without the terminating 0. Therefore all String objects
created from reading the translations.dat file had an incorrect size. This
caused the font file names to be wrong after adding the charset.
svn-id: r54235
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from r54207).
svn-id: r54209
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svn-id: r54206
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svn-id: r54148
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This commit contains the AudioCDManager changes from the gsoc2010-opengl
branch. The other changes in that branch are restricted to the backends
directory only (plus configure).
The Nintendo DS and Dreamcast ports still need to be ported over to
the new Audio CD system, but that should be fairly easy to do.
svn-id: r54147
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svn-id: r54146
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svn-id: r54122
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* names now comply to our naming conventions
* the function computeStreamMD5AsString which computes the MD5
as a hex string now returns it as a Common::String
* add doxygen comments
svn-id: r54121
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The deletePointer() method approach cannot work, as it is called
by the destructor of the base class.
A possible correct solution would be to enhance ScopedPtr with a
"deleter" object like SharedPtr. But this seems overkill as long as we
need it in only one place.
svn-id: r54057
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