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2007-10-29added 'igor' engine for the game 'Igor: Objective Uikokahonia'Gregory Montoir
svn-id: r29318
2007-10-29More readable code, and another format of engine build list as suggeestedEugene Sandulenko
by Fingolfin svn-id: r29315
2007-10-28Fix compatibility with bashEugene Sandulenko
svn-id: r29295
2007-10-28Print list of skipped engines too.Eugene Sandulenko
svn-id: r29294
2007-10-28Patch #1821100: make cross-compiling sane out of the box; blackfin supportMax Horn
svn-id: r29285
2007-09-30Patch #1804801: DMedia MIDI driver for IRIXMax Horn
svn-id: r29142
2007-09-24Patch #1800767: "Sort the list of engines"Eugene Sandulenko
svn-id: r29089
2007-09-19Enable Lure engine by default.Eugene Sandulenko
svn-id: r28976
2007-07-17added engine stubs code for Drascula gamePaweł Kołodziejski
svn-id: r28130
2007-06-26Update GP2X configure rules to support the new ARM ASM SMUSH code.John Willis
svn-id: r27726
2007-06-24some configure reorgMax Horn
svn-id: r27697
2007-06-24Renamed add_flag_to_config_mk_if_no to add_to_config_mk_if_no and changed ↵Max Horn
the comment on it; got rid of _mak_asm_arm_rate & _mak_asm_arm_smush again svn-id: r27691
2007-06-24should be smush not codec47Paweł Kołodziejski
svn-id: r27686
2007-06-24added arm assembly from patch #1742112 for codec47. (and really build arm ↵Paweł Kołodziejski
code this time) svn-id: r27685
2007-06-16Update GP2X configure rules to support the new ARM ASM mixer code (i.e. ↵John Willis
USE_ARM_SOUND_ASM) it has been in my local tree for some time and works well with the port. Also fix typo that has been bugging me for a while ;). 2 spaces between Broken Sword 1 and (without mpeg2 cutscenes) on the echo statements. svn-id: r27497
2007-06-16use USE_ARM_SOUND_ASM for arm-linux targetPaweł Kołodziejski
svn-id: r27476
2007-06-08Update configure to set the new EXEEXT for the GP2X port (.gp2x rather then ↵John Willis
.gpe). svn-id: r27211
2007-05-30These days, man pages are usually stored in /usr/share/man, not in /usr/manMax Horn
svn-id: r27017
2007-05-30Slightly modified version of patch #1728192: Fix for Debian packaging scriptsMax Horn
svn-id: r27015
2007-05-27Commit of patch #1715310 ("WIN32: Dynamic Plugin support with MinGW").Johannes Schickel
svn-id: r26963
2007-05-21- Enable parallaction engine by defaultEugene Sandulenko
- Sort engines in usage message by alphabet svn-id: r26901
2007-04-28Updated configure to generate flags in config.mk for MAD, FLAC, MPEG2 and ↵Max Horn
Vorbis; updated scummvm-static Makefile target to only static link those libs which are actually used svn-id: r26651
2007-04-27Give proper name to CruisE engine.Eugene Sandulenko
svn-id: r26620
2007-04-27Updated configure and engines/engines.mk to include the cruise engine ↵Filippos Karapetis
(disabled by default) svn-id: r26608
2007-04-07allow arm-linux-gnueabi target tooPaweł Kołodziejski
svn-id: r26398
2007-03-18Allows cross compiling for windows with mingw32.Johannes Schickel
svn-id: r26234
2007-01-18Patch #1596959 (SH and MIPS need memalign too)Max Horn
svn-id: r25118
2007-01-14Oops. Parallaction should be disabled now.Eugene Sandulenko
svn-id: r25085
2007-01-14Initial import of Parallaction engineEugene Sandulenko
svn-id: r25083
2007-01-13Patch #1610370: Configure patch for cross compiling Atari VersionMax Horn
svn-id: r25072
2007-01-07Enable AGI engine by defaultEugene Sandulenko
svn-id: r25043
2006-11-11enabled Touche engine, since game is completable with itGregory Montoir
svn-id: r24673
2006-11-03added 'touche' engine for the game 'Touche: The Adventures of the 5th Musketeer'Gregory Montoir
svn-id: r24592
2006-10-28Modified version of patch #1584720 (add support for FLAC-1.1.3)Max Horn
svn-id: r24554
2006-10-21Adding CXXFLAGS usage for various configure script tests, needed to properly ↵Oystein Eftevaag
crosscompile for OS X 10.2 on Intel Macs svn-id: r24421
2006-10-15Since proper detection is added to CinE, build it by default andEugene Sandulenko
announce as supported. Future Wars is completable. svn-id: r24321
2006-10-15Patch #1574436: Cosmetic changes to configureMax Horn
svn-id: r24318
2006-10-07Modified configure to #define SDL_BACKEND when using the SDL backend (akin ↵Max Horn
to X11_BACKEND) svn-id: r24151
2006-10-06Patch #1432376: "Very basic GP2X Backend"Eugene Sandulenko
svn-id: r24144
2006-09-29First pahse of renaming simon engine to agos. Internal renames. CompilationEugene Sandulenko
is broken svn-id: r24008
2006-08-18slightly changed patch #1521412: Hardcoded path for theme filesWillem Jan Palenstijn
svn-id: r23723
2006-08-05Since we link against libvorbisfile, we should check for its presence, tooMax Horn
svn-id: r23681
2006-08-04Fix bug in Fluidsynth configure codeMax Horn
svn-id: r23679
2006-08-04Simplify configure code a bit, making it easier to add stuff to config.mkMax Horn
svn-id: r23678
2006-08-04Modified version of the rest of patch #1497254: Patch to add support for the ↵Max Horn
Atari ST/FreeMiNT Platform svn-id: r23677
2006-08-04Added -Wuninitialized to --enable-release (best used in combination with ↵Max Horn
--enable-Werror :-) svn-id: r23676
2006-06-24Started to move 'monolithic' parts of our ports to the new ↵Max Horn
'background/platform' directory (see also the 'Modular_Backends' page in our Wiki) svn-id: r23293
2006-06-24* Renamed config.mak to config.mkMax Horn
* Renamed common.rules to rules.mk * Removed explicit declaration of MODULE_DIRS in various spots (instead we let rules.mk compute it) svn-id: r23275
2006-06-02Fix long standing (ahem) c/p error which made impossible to sidable just HQEugene Sandulenko
scalers. svn-id: r22843
2006-05-31added arm-*-linux-gnueabi target to configurePaweł Kołodziejski
svn-id: r22804