Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-03-10 | PSP2: new g++ flags fix crashing scumm-7-8 games | rsn8887 | |
The Dig and Full Throttle were both crashing on startup on PSP2 (Vita) when -O2, -O3, or -Os compiler optimizations were enabled. The problem is fixed by adding the "-fno-optimize-sibling-calls" compiler flag. | |||
2017-03-10 | PSP2: optimize compilation for file-size | rsn8887 | |
2017-03-09 | Revert "TOOLS: configure options for all-unstable-engines" | rsn8887 | |
This reverts commit bd54615363ec96c8decf34cd039017b91c7c279e. | |||
2017-03-09 | TOOLS: configure options for all-unstable-engines | rsn8887 | |
2017-03-04 | PSP2: Add Playstation Vita (PSP2) support | cpasjuste | |
2017-01-15 | BUILD: Fix PSP build of test runner | Colin Snover | |
2017-01-15 | BUILD: Fix N64 build of test runner | Colin Snover | |
2017-01-15 | BUILD: Attempt to fix Android builds of test runner | Colin Snover | |
Mixing -I and -isystem for system headers causes failures. | |||
2017-01-14 | BUILD: Attempt to fix Android builds when building the test runner | Colin Snover | |
This patch adds the additional architecture-dependent gcc-stdlibc++ include directory to match the existing gcc-stdlibc++ linker and generic include directory. | |||
2017-01-14 | BUILD: Attempt to fix Android builds when building the test runner | Colin Snover | |
Android builds currently fail when building the test runner because the runner tries to include standard library headers, which cannot be found. This patch adds the gcc-stdlibc++ include directory that matches the existing gcc-stdlibc++ linker flag. | |||
2016-12-03 | CONFIGURE: Allow ppc as alias for powerpc | Donovan Watteau | |
OpenBSD, for example, uses ppc instead of powerpc. | |||
2016-11-26 | CONFIGURE: Enable plugins support for mingw64 | rootfather | |
Until now, the configure script was unable to detect mingw64 as a platform that supports building plugins. I tested this with MSYS2/mingw64 and was able to build all engines dynamically. I opted not to use any wildcards for this entry, because I don't know which variants are possible here. | |||
2016-11-05 | ANDROIDSDL: added support x86_64 platform | lubomyr | |
2016-10-22 | DC: Remove workaround for GCC bug #42841 | Marcus Comstedt | |
We now require GCC 4.6, where this bug has been fixed. | |||
2016-10-17 | ALL: Fix compilation with disabled cloud but enabled libcurl | Eugene Sandulenko | |
2016-10-16 | CONFIGURE: Disable libcurl and sdlnet when using --disable-cloud | Thierry Crozat | |
2016-10-09 | GCW0: Reenable scalers | Eugene Sandulenko | |
There is only one 1x scaler, but scalers are used for aspect ratio correction | |||
2016-09-15 | ANDROIDSDL: Enabled mt32emu | lubomyr | |
2016-09-10 | CONFIGURE: Fix prepend_var and make it more portable | Eugene Sandulenko | |
2016-09-10 | CONFIGURE: Better handling Amiga libcurl exception | Eugene Sandulenko | |
2016-09-10 | CONFIGURE: AmigaOS requires -lpthread for libcurl | Eugene Sandulenko | |
2016-09-10 | CONFIGURE: Some platforms, e.g. Amiga, require SDL to be after SDL_Net. ↵ | Eugene Sandulenko | |
Change accordingly | |||
2016-09-03 | BUILD: Tie the SDL_net version to the SDL version | Thierry Crozat | |
This means that when using SDL 1.2 we use SDL_net 1.2, but when using SDL 2 we now use SLD_net 2 as well. Both versions work properly and there is not code change needed in ScummVM. This change is because SDL_net depends on SDL, and using SDL_net 1.2 with SDL 2 means we can end up needing to link with both the SDL and SDL2 libraries. | |||
2016-09-03 | BUILD: Fix linking the PS3 build with SDL_Net | Bastien Bouclet | |
2016-09-03 | DINGUX: Disable sdl_net and cloud due to the outdated toolchain | Eugene Sandulenko | |
2016-08-30 | CONFIGURE: Fix missing space in message when checking for cloud support | Thierry Crozat | |
2016-08-30 | BUILD: Force the curl path when building the PS3 version | Bastien Bouclet | |
Also, since SDL2 is enabled by default, there is no need to force using sdl2-config anymore. | |||
2016-08-30 | BUILD: Don't try to run the curl test executable when cross-compiling | Bastien Bouclet | |
2016-08-30 | BUILD: Fix typos in find_libcurlconfig | Bastien Bouclet | |
2016-08-30 | OUYA: Bump to recommended API 16 | Eugene Sandulenko | |
2016-08-30 | Merge pull request #433 from klusark/assets | Eugene Sandulenko | |
ANDROID: Update the asset archive code to use AAssets | |||
2016-08-30 | CONFIGURE: Fix curl-config failure | Alexander Tkachev | |
Still, curl-config is required for Cloud integration feature, so it should be installed on buildbot in order to build it. | |||
2016-08-24 | CONFIGURE: Add --with-sdlnet-prefix option | Alexander Tkachev | |
2016-08-24 | CONFIGURE: Added configure switches for enabling/desabling cloud and net libs | Eugene Sandulenko | |
2016-08-24 | CONFIGURE: Fix cloud support detection | Eugene Sandulenko | |
2016-08-24 | CLOUD: Add USE_CLOUD feature | Alexander Tkachev | |
Adds USE_CLOUD in both configure and create_project. | |||
2016-08-24 | CONFIGURE: Added libcurl detection | Eugene Sandulenko | |
2016-08-24 | CONFIGURE: Added detection for SDL_net | Eugene Sandulenko | |
2016-08-20 | GCW0: Enforce to SDL1 | Eugene Sandulenko | |
2016-08-15 | BUILD: Switch SDL backend to SDL2 by default. SDL1 is still a fallback. | Eugene Sandulenko | |
2016-06-27 | CONFIGURE: Only open config.log after showing help | Willem Jan Palenstijn | |
This prevents ./configure --help from clearing config.log. | |||
2016-05-30 | CONFIGURE: Add support for building with WinSparkle | Thierry Crozat | |
2016-05-19 | ANDROIDSDL: add androidsdl backend | lubomyr | |
2016-05-16 | Merge pull request #745 from Cruel/3ds | Eugene Sandulenko | |
3DS: New Backend | |||
2016-04-14 | 3DS: Maintain alphabetical order in configure file | Thomas Edvalson | |
2016-04-11 | 3DS: Add CIA format build, add timer handler thread, fix APT service ↵ | Thomas Edvalson | |
suspending/sleeping/exiting | |||
2016-04-10 | GCW0: Enable building with all scalers disabled | Eugene Sandulenko | |
2016-04-10 | GCW0: Disable Timidity by default | Eugene Sandulenko | |
2016-04-10 | GCW0: GCW0 is fullscreen-only device | Eugene Sandulenko | |
2016-04-06 | 3DS: Add to backend configuration list | Thomas Edvalson | |