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2011-02-03TOON: Switched configure script to build Toon Engine by default.David Turner
Needed to allow Toonstruck playtesting with daily builds. svn-id: r55747
2011-01-07DC: Ensure creation of output sections .{c,d}torsMarcus Comstedt
Add an object with an empty .ctors and .dtors section to the build of each plugin. This ensures that there will be an output section .ctors and one .dtors in the output file (they could be empty though). If these output sections were to be removed, the symbols defined inside by the linker script could disappear as well, and we don't want that. svn-id: r55149
2011-01-06SWORD25: Update configure Script to set LUA platform configuration for linux*David Turner
This changes removes the tmpnam warning when building the Sword 2.5 engine. This fix sets the top level define which is used by engines/sword25/util/lua/luaconf.h to configure the LUA interpreter build, but only for linux* targets. Other targets may need a similar fix. Note : LUA_USE_POSIX is used in preference to LUA_USE_LINUX as this causes another warning associated with the dlopen usage. svn-id: r55130
2010-12-30PLUGINS: rename ONE_PLUGIN_AT_A_TIME define to UNCACHED_PLUGINSYotam Barnoy
ONE_PLUGIN_AT_A_TIME is too long. svn-id: r55064
2010-12-22PLUGINS: add ELF memory manager to solve fragmentationYotam Barnoy
Following lordhoto's suggestion, I implemented a simple allocator that grabs the size of the biggest available plugin in memory. This is an elegant solution to the fragmentation problem, with the caveat that memory is wasted. As such, it's not suited for the DS, so I added a #define to disable it there. svn-id: r55009
2010-12-02CONFIGURE: Add detection for OpenGL ES 1.1Jordi Vilalta Prat
svn-id: r54733
2010-12-01CONFIGURE: Fix OpenGL library detection on OS X in case MESA is installed.Johannes Schickel
svn-id: r54722
2010-12-01CONFIGURE: Remove the duplicated --disable-opengl description.Jordi Vilalta Prat
svn-id: r54721
2010-11-29CONFIGURE: Improve OpenGL header + library detection.Johannes Schickel
svn-id: r54591
2010-11-28OPENGL: Fix OpenGL on Mac OS XMax Horn
svn-id: r54545
2010-11-28BUILD: Set 'UNIX=1' in config.mk on unix systemsMax Horn
svn-id: r54537
2010-11-28BUILD: Add OpenGL support to configure (from branch)Max Horn
svn-id: r54536
2010-11-28BUILD: Compilation fixes for Win32 and AmigaMax Horn
svn-id: r54535
2010-11-09CONFIGURE: Define SDL_BACKEND for GP2X/GPH/WINCE backendsMatthew Hoops
This should fix compilation on those systems. svn-id: r54149
2010-11-07CONFIGURE: disable libmad for N64 PortFabio Battaglia
libmad uses more cpu than tremor, and audio stutters more, also this will save some memory svn-id: r54114
2010-11-04PSP: cleaning up some stuff from plugin mergeYotam Barnoy
svn-id: r54060
2010-11-03Merge from gsoc2010-pluginsYotam Barnoy
This merge was extremely difficult to carry out. It wasn't entirely SVN's fault -- there were several merges to the branch that were done by hand. Please check for any issues and regressions. Also note that the DS makefile was not copied over since the "one at a time" plugin mode currently has too much fragmentation ie. it doesn't work. svn-id: r54051
2010-11-01PSP: removed CXA_AT_EXIT. It didn't work well because __dso_object already ↵Yotam Barnoy
exists in the main executable, causing it not to be built in the plugins. svn-id: r53996
2010-10-31Updated with latest from trunkYotam Barnoy
svn-id: r53976
2010-10-20CONFIGURE: Add -DGPH_DEVICE to all the GPH device targets.John Willis
Also add wrapper around the plugin dir. for the OpenPandora from 1.2.0 branch. svn-id: r53640
2010-10-20PSP: building BS2.5 again. Reverting 53615.Yotam Barnoy
svn-id: r53636
2010-10-19PSP: disabling the ability to build Broken Sword 2.5. Revert once fixed.Yotam Barnoy
Lua is very problematic for the PSP build because it wants a) libpng built with the plugins which is not great, but not that bad. b) It calls several PSP functions directly, and it turns out PSP functions can only be called from the main executable -- they're in flash and must be fixed up using custom PSP utils. Until this mechanism is changed so that for example lua calls functions in the main executable, the PSP cannot be built. The following functions need to be removed/moved to the main executable: All socket functions (should be disabled anyway) Clock() Rename() Additionally, png functions should ideally also be called only from the main executable. svn-id: r53615
2010-10-18Revert "CONFIGURE: Added va_copy detection for Last Express engine"Eugene Sandulenko
svn-id: r53584
2010-10-18CONFIGURE: Added va_copy detection for Last Express engineEugene Sandulenko
svn-id: r53583
2010-10-18CONFIGURE: Plug in Last Express engineEugene Sandulenko
svn-id: r53580
2010-10-18CONFIGURE: formatting fix (and kick the buildbot full rebuild)Eugene Sandulenko
svn-id: r53570
2010-10-15MACOSX: Fix make bundle when compiling with libpngMatthew Hoops
svn-id: r53463
2010-10-13SWORD25: Don't even compile theora related code when that lib is not presentMax Horn
svn-id: r53428
2010-10-13CONFIGURE: Fixed typoFilippos Karapetis
svn-id: r53420
2010-10-13CONFIGURE: Fixed a bug with --disable-theoradec and made libtheoradec ↵Filippos Karapetis
optional for building sword25 If libtheoradec is missing then the engine still builds if requested, but the videos will be disabled (note that running the game with videos disabled is still untested) svn-id: r53419
2010-10-13CONFIGURE: Use static libgcc on IRIX cross-compile builds (makes them work ↵Joost Peters
on vanilla IRIX systems). svn-id: r53414
2010-10-13CONFIGURE: Don't execute a binary just to check libpng versionWillem Jan Palenstijn
This fixes detection of libpng when cross-compiling. svn-id: r53404
2010-10-13SOUND: Allow TiMidity support to be disabled via configure.Johannes Schickel
svn-id: r53395
2010-10-12SWORD25: Added detection of libtheora, png an dplugged in the engineEugene Sandulenko
svn-id: r53169
2010-10-12JANITORAL: Clean trailing whitespaces.Jordi Vilalta Prat
svn-id: r53160
2010-10-11CONFIGURE: Update backends and special host lists.Jordi Vilalta Prat
- Update the documentation of available backends and special hosts based on the available ones. - Sort backend/host/case lists alphabetically. svn-id: r53158
2010-10-11CONFIGURE: Fix for bug #3085292 (--docdir not accepted)Jordi Vilalta Prat
- Handle the --docdir option which was documented but not accepted. - Reorder the directory variables and their handling to have the same order everywhere. This will hopefully make bugs like this harder to happen. svn-id: r53149
2010-10-08TOON: Merged Toon engine to ScummVM trunkEugene Sandulenko
svn-id: r53087
2010-10-07CONFIGURE: add REDUCE_MEMORY_USAGE to N64 and Dingux portsFabio Battaglia
svn-id: r53050
2010-09-26CONFIGURE: Clean up overuse of _exeext for GP2X/Wiz and Caanoo.John Willis
svn-id: r52917
2010-09-20CONFIGURE: Rework GP2X/Wiz/Caanoo and OpenPandora builds.John Willis
Just some small cleanup to make the building of debug and release builds follow the convention expected from the configure flags. svn-id: r52821
2010-09-20PSP: switch from wrapping memcpy to defining our own memcpyYotam Barnoy
The advantage is that we get to do inlining and even use lwl and lwr instructions where appropriate. We have to do it ourselves because the PSP doesn't tolerate built-in instructions, but also we have a more efficient memcpy than the lib's. svn-id: r52817
2010-09-15CONFIGURE: Add missing -fuse-cxa-atexit for GameCube.Andre Heider
svn-id: r52731
2010-09-15PLUGINS: Additional plugin check for the ELF loader.Andre Heider
The ELF loader does not have access to the symbols of the main executable, it just relocates symbols to it via fixed offsets. We need to make sure that loaded plugins are from the same link process to prevent crashes. An embedded build date is used for that. svn-id: r52730
2010-09-15PLUGINS: Cleanup.Andre Heider
- Unify ELF loader handling in configure - Rename ELF_LOADER_TARGET to USE_ELF_LOADER svn-id: r52728
2010-09-12TESTBED: Merge gsoc2010-testbed branchEugene Sandulenko
svn-id: r52681
2010-09-09BUILD: Create configure temp files in build dirWillem Jan Palenstijn
This fixes detection issues with a noexec /tmp (bug #3009167), and matches what autoconf does. There should be no need to randomize temp file names in the build dir. svn-id: r52659
2010-09-09BUILD: Fix compiler test result loggingWillem Jan Palenstijn
svn-id: r52658
2010-09-09CONFIGURE: Move GP2XWIZ and CAANOO to use the GPH backend.John Willis
svn-id: r52649
2010-09-08CONFIGURE and N64: add n64.mk with nintendo64 specific dist targetsFabio Battaglia
svn-id: r52641