Age | Commit message (Collapse) | Author |
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svn-id: r53050
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svn-id: r52917
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Just some small cleanup to make the building of debug and
release builds follow the convention expected from the
configure flags.
svn-id: r52821
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The advantage is that we get to do inlining and even use lwl and lwr instructions where appropriate. We have to do it ourselves because the PSP doesn't tolerate built-in instructions, but also we have a more efficient memcpy than the lib's.
svn-id: r52817
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svn-id: r52681
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This fixes detection issues with a noexec /tmp (bug #3009167),
and matches what autoconf does. There should be no need to
randomize temp file names in the build dir.
svn-id: r52659
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svn-id: r52658
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svn-id: r52649
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svn-id: r52641
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svn-id: r52632
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svn-id: r52602
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This should not have been committed with r52600,
the GP2X backend refactor it needs is not yet ready to commit.
svn-id: r52601
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svn-id: r52600
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svn-id: r52533
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It's no longer needed after adding __may_alias__ flag in endian.h.
svn-id: r52481
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The problem that caused the crash in BS2 had to do with GCC making improper assumptions about our code. Specifically, the alignment trick we use for READ_UINT32/16 allows some targets(e.g. MIPS) to generate better code, but it also goes against ANSI C aliasing rules, which prohibit the sharing of addresses between a struct and another variable value. Using -fno-strict-aliasing tells GCC not to assume strict ANSI C aliasing and also unfortunately prevents it from making some good optimizations.
This change is probably needed for other platforms as well -- the crash on the PSP was simply a very rare coincidence.
svn-id: r52473
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The Caanoo is based on the GP2XWIZ backend but needs to be a seperate
target as it uses a different toolchain/libs etc.
svn-id: r52401
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This reverses the stereo channels for all sfx streams, meant for
hardware devices which expect an inverse order. Use it for the Wii
and Gamecube port since it's reversed since day one :P
svn-id: r52357
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svn-id: r52355
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svn-id: r52219
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to tremor
svn-id: r52212
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svn-id: r52210
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svn-id: r52157
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svn-id: r52156
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I'll switch the GP2X to use plugins by default for new releases after some additional testing.
svn-id: r52153
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svn-id: r52152
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svn-id: r52137
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access for the GameCube port.
svn-id: r52074
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svn-id: r51798
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svn-id: r51700
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svn-id: r51684
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svn-id: r51683
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svn-id: r51682
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svn-id: r51681
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svn-id: r51680
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svn-id: r51672
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svn-id: r51659
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svn-id: r51657
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svn-id: r51639
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svn-id: r51637
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svn-id: r51635
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svn-id: r51634
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svn-id: r51581
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AmigaOS4 core devs tell that the special directory "SObjs" (that holds
the shared object files) should only be used by the end user (games,
apps, etc.) but not by projects that are to be build.
This patch fixes it.
svn-id: r51269
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svn-id: r51057
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* Added a yes/no variable _unix to configure, which controls when
-DUNIX is added to DEFINES
* Enable SEQ MIDI via _seq_midi by default on UNIX type systems,
except for those which override that.
* Switch SEQ MIDI code to check #define USE_SEQ_MIDI
(alternatively, we could compile it only conditionally...)
svn-id: r51055
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* Remove unused add_to_config_mk_if_no()
* Add two new functions: define_in_config_h_if_yes() and
define_in_config_if_yes(). These make it much more convenient
to #define something in config.h, or in both config.h and config.mk
simultaneously.
* Convert configure code to use the two new functions, were appropriate.
* Add preliminary USE_SEQ_MIDI support, as discussed on scummvm-devel.
This is incomplete as it does not actually detect anything, it just
allows turning off _seq support.
svn-id: r51054
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svn-id: r50982
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This removes the final private library - we should be completely above
board now.
svn-id: r50677
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Conversion of the old build system is incomplete. Binaries created
using this new build system support most likely will not run!
More work is needed, but the work done so far should be enough
to get basic NDS support on our buildbot working.
svn-id: r50672
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