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2010-11-04PSP: cleaning up some stuff from plugin mergeYotam Barnoy
svn-id: r54060
2010-11-03Merge from gsoc2010-pluginsYotam Barnoy
This merge was extremely difficult to carry out. It wasn't entirely SVN's fault -- there were several merges to the branch that were done by hand. Please check for any issues and regressions. Also note that the DS makefile was not copied over since the "one at a time" plugin mode currently has too much fragmentation ie. it doesn't work. svn-id: r54051
2010-11-01PSP: removed CXA_AT_EXIT. It didn't work well because __dso_object already ↵Yotam Barnoy
exists in the main executable, causing it not to be built in the plugins. svn-id: r53996
2010-10-31Updated with latest from trunkYotam Barnoy
svn-id: r53976
2010-10-20CONFIGURE: Add -DGPH_DEVICE to all the GPH device targets.John Willis
Also add wrapper around the plugin dir. for the OpenPandora from 1.2.0 branch. svn-id: r53640
2010-10-20PSP: building BS2.5 again. Reverting 53615.Yotam Barnoy
svn-id: r53636
2010-10-19PSP: disabling the ability to build Broken Sword 2.5. Revert once fixed.Yotam Barnoy
Lua is very problematic for the PSP build because it wants a) libpng built with the plugins which is not great, but not that bad. b) It calls several PSP functions directly, and it turns out PSP functions can only be called from the main executable -- they're in flash and must be fixed up using custom PSP utils. Until this mechanism is changed so that for example lua calls functions in the main executable, the PSP cannot be built. The following functions need to be removed/moved to the main executable: All socket functions (should be disabled anyway) Clock() Rename() Additionally, png functions should ideally also be called only from the main executable. svn-id: r53615
2010-10-18Revert "CONFIGURE: Added va_copy detection for Last Express engine"Eugene Sandulenko
svn-id: r53584
2010-10-18CONFIGURE: Added va_copy detection for Last Express engineEugene Sandulenko
svn-id: r53583
2010-10-18CONFIGURE: Plug in Last Express engineEugene Sandulenko
svn-id: r53580
2010-10-18CONFIGURE: formatting fix (and kick the buildbot full rebuild)Eugene Sandulenko
svn-id: r53570
2010-10-15MACOSX: Fix make bundle when compiling with libpngMatthew Hoops
svn-id: r53463
2010-10-13SWORD25: Don't even compile theora related code when that lib is not presentMax Horn
svn-id: r53428
2010-10-13CONFIGURE: Fixed typoFilippos Karapetis
svn-id: r53420
2010-10-13CONFIGURE: Fixed a bug with --disable-theoradec and made libtheoradec ↵Filippos Karapetis
optional for building sword25 If libtheoradec is missing then the engine still builds if requested, but the videos will be disabled (note that running the game with videos disabled is still untested) svn-id: r53419
2010-10-13CONFIGURE: Use static libgcc on IRIX cross-compile builds (makes them work ↵Joost Peters
on vanilla IRIX systems). svn-id: r53414
2010-10-13CONFIGURE: Don't execute a binary just to check libpng versionWillem Jan Palenstijn
This fixes detection of libpng when cross-compiling. svn-id: r53404
2010-10-13SOUND: Allow TiMidity support to be disabled via configure.Johannes Schickel
svn-id: r53395
2010-10-12SWORD25: Added detection of libtheora, png an dplugged in the engineEugene Sandulenko
svn-id: r53169
2010-10-12JANITORAL: Clean trailing whitespaces.Jordi Vilalta Prat
svn-id: r53160
2010-10-11CONFIGURE: Update backends and special host lists.Jordi Vilalta Prat
- Update the documentation of available backends and special hosts based on the available ones. - Sort backend/host/case lists alphabetically. svn-id: r53158
2010-10-11CONFIGURE: Fix for bug #3085292 (--docdir not accepted)Jordi Vilalta Prat
- Handle the --docdir option which was documented but not accepted. - Reorder the directory variables and their handling to have the same order everywhere. This will hopefully make bugs like this harder to happen. svn-id: r53149
2010-10-08TOON: Merged Toon engine to ScummVM trunkEugene Sandulenko
svn-id: r53087
2010-10-07CONFIGURE: add REDUCE_MEMORY_USAGE to N64 and Dingux portsFabio Battaglia
svn-id: r53050
2010-09-26CONFIGURE: Clean up overuse of _exeext for GP2X/Wiz and Caanoo.John Willis
svn-id: r52917
2010-09-20CONFIGURE: Rework GP2X/Wiz/Caanoo and OpenPandora builds.John Willis
Just some small cleanup to make the building of debug and release builds follow the convention expected from the configure flags. svn-id: r52821
2010-09-20PSP: switch from wrapping memcpy to defining our own memcpyYotam Barnoy
The advantage is that we get to do inlining and even use lwl and lwr instructions where appropriate. We have to do it ourselves because the PSP doesn't tolerate built-in instructions, but also we have a more efficient memcpy than the lib's. svn-id: r52817
2010-09-15CONFIGURE: Add missing -fuse-cxa-atexit for GameCube.Andre Heider
svn-id: r52731
2010-09-15PLUGINS: Additional plugin check for the ELF loader.Andre Heider
The ELF loader does not have access to the symbols of the main executable, it just relocates symbols to it via fixed offsets. We need to make sure that loaded plugins are from the same link process to prevent crashes. An embedded build date is used for that. svn-id: r52730
2010-09-15PLUGINS: Cleanup.Andre Heider
- Unify ELF loader handling in configure - Rename ELF_LOADER_TARGET to USE_ELF_LOADER svn-id: r52728
2010-09-12TESTBED: Merge gsoc2010-testbed branchEugene Sandulenko
svn-id: r52681
2010-09-09BUILD: Create configure temp files in build dirWillem Jan Palenstijn
This fixes detection issues with a noexec /tmp (bug #3009167), and matches what autoconf does. There should be no need to randomize temp file names in the build dir. svn-id: r52659
2010-09-09BUILD: Fix compiler test result loggingWillem Jan Palenstijn
svn-id: r52658
2010-09-09CONFIGURE: Move GP2XWIZ and CAANOO to use the GPH backend.John Willis
svn-id: r52649
2010-09-08CONFIGURE and N64: add n64.mk with nintendo64 specific dist targetsFabio Battaglia
svn-id: r52641
2010-09-08DINGUX: Add dingux.mk with specific 'dist' targetsFabio Battaglia
svn-id: r52632
2010-09-06PLUGINS: Use the C++ ABI to call dtors when unloading a plugin.Andre Heider
Avoid linking all plugins against libstdc++ to free up some memory (about ~40kb on Wii per plugin). Enable it on GameCube, Wii, DS and PSP (PS2 doesn't have __cxa_atexit support in its libc). svn-id: r52607
2010-09-06CONFIGURE: Wrap usage help around 80 columnsEugene Sandulenko
svn-id: r52602
2010-09-06CONFIGURE: Remove 16Bit graphics support from the GP2X backend.John Willis
This should not have been committed with r52600, the GP2X backend refactor it needs is not yet ready to commit. svn-id: r52601
2010-09-06CONFIGURE: Add support for the OpenPandora backend.John Willis
svn-id: r52600
2010-09-05MERGE: Merge trunk to branch.Andre Heider
svn-id: r52564
2010-09-05PLUGINS: Move all ELF loader related files to its own directory.Andre Heider
svn-id: r52555
2010-09-05PLUGINS: Plugin support for the GameCube/Wii backend.Andre Heider
svn-id: r52553
2010-09-04DS: Merge r52533 from trunk.Andre Heider
svn-id: r52534
2010-09-04DS: Enable stdout/err via nocash when DISABLE_COMMAND_LINE in not set.Andre Heider
svn-id: r52533
2010-09-01PSP: removed strict-aliasingYotam Barnoy
It's no longer needed after adding __may_alias__ flag in endian.h. svn-id: r52481
2010-08-31PSP: fix BS2 crash by disabling strict aliasingYotam Barnoy
The problem that caused the crash in BS2 had to do with GCC making improper assumptions about our code. Specifically, the alignment trick we use for READ_UINT32/16 allows some targets(e.g. MIPS) to generate better code, but it also goes against ANSI C aliasing rules, which prohibit the sharing of addresses between a struct and another variable value. Using -fno-strict-aliasing tells GCC not to assume strict ANSI C aliasing and also unfortunately prevents it from making some good optimizations. This change is probably needed for other platforms as well -- the crash on the PSP was simply a very rare coincidence. svn-id: r52473
2010-08-28WII: svn merge Wii port commits from trunkAndre Heider
svn-id: r52425
2010-08-26CONFIGURE: Add support for building for the GPH Caanoo.John Willis
The Caanoo is based on the GP2XWIZ backend but needs to be a seperate target as it uses a different toolchain/libs etc. svn-id: r52401
2010-08-24SOUND: New global define AUDIO_REVERSE_STEREO.Andre Heider
This reverses the stereo channels for all sfx streams, meant for hardware devices which expect an inverse order. Use it for the Wii and Gamecube port since it's reversed since day one :P svn-id: r52357