Age | Commit message (Collapse) | Author | |
---|---|---|---|
2001-11-27 | some BOMP support, | Ludvig Strigeus | |
some fixes svn-id: r3506 | |||
2001-11-26 | very simple full throttle support, use the FULL_THROTTLE define. (will fix ↵ | Ludvig Strigeus | |
later) modified some actor parts to work better with full throttle (most likely new bugs because of that). directions are now stored as angles instead of left/right/up/down implemented loadFlObject (flobjects are currently saved in the savestate, will fix that also) svn-id: r3505 | |||
2001-11-19 | Merged Tom Dunstan's debugger readline patch. Define | Claudio Matsuoka | |
HAVE_READLINE to enable it. svn-id: r3500 | |||
2001-11-12 | readability patches, some by janssen | Ludvig Strigeus | |
svn-id: r3490 | |||
2001-11-10 | fixed hardcoded number -> constant stuff (patches by janssen) | Ludvig Strigeus | |
svn-id: r3483 | |||
2001-11-07 | debugger fix, | Ludvig Strigeus | |
removed hardcoded constants, resouce lock state is now saved in the savegame, fixed bug with MI1 svn-id: r3470 | |||
2001-11-06 | updated texts in debug.cpp as well as readme.txt | Ludvig Strigeus | |
by Jeroen Janssen svn-id: r3463 | |||
2001-11-06 | full screen flag, | Ludvig Strigeus | |
better mouse cursors, removed change log from individual files svn-id: r3462 | |||
2001-10-26 | bug fixes, code cleanup | Ludvig Strigeus | |
svn-id: r3446 | |||
2001-10-23 | fixed spelling error | Ludvig Strigeus | |
svn-id: r3444 | |||
2001-10-23 | recompile not needed when switching games | Ludvig Strigeus | |
debugger skeleton implemented svn-id: r3442 |