Age | Commit message (Collapse) | Author |
|
Now static data is directly stored inside source code files which allows the
tool to generate kyra.dat without any additional input.
This will make supporting fan translations easier, since only the localized
strings have to be added and an appropriate game entry has to be added.
|
|
|
|
|
|
"PC" was very ambiguous and now it matches what we show in the GUI.
This also corrects sword2's platform to Windows.
|
|
|
|
floppy)
|
|
|
|
(this was done in the same way as in EOB2 and LOL, but it has to be slightly different)
|
|
|
|
|
|
|
|
(all cases of Eob to EoB, all cases of Lol to LoL, all cases of LolEobCommon to RpgCommon)
|
|
|
|
|
|
- fix monster movement
- fix character level gain
- add some static res for party transfer
|
|
|
|
(also add and fix several other things, like cone of cold vortex, drawShape issues, etc.)
|
|
(shocking grasp, flame blade, vampiric touch etc.)
|
|
|
|
also implement some new code (EOB1 portals, burning hands spell, etc.)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|