Age | Commit message (Collapse) | Author |
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License confirmed by personal email by littleboy.
This clarification was requested in bug #3527268.
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Edit and continue is not compatible with the coroutine code. Previously,
it was disabled in the tinsel project only, but now that the coroutine
code has been moved into common, we need to disable edit and continue
in the scummvm project instead
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compilation properly
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The new file engines/configure.engines is currently manually created
and maintained, but could be regenerated by a script in the future.
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module.mk file of the kyra engine
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Some project files (iPhone) and backend files (Symbian) still reference m4.dat,
but I know not enough on how to remove that without breaking something.
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tools
- Move project name and description to BuildSetup structure
- Add list of tools to generate project for (similar to the list of features)
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Also, do the same commands for Release and Debug.
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This allows distributing MSVC compiled binaries without the MSVCRT runtime dll.
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This only outputs a skeleton project with no files and targets yet
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determined
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Formerly create_project incorrectly assumed that a given object file is only
present once in an module.mk file. This is not the case for backends/module.mk
for example. There the Windows FS object files are in two different if blocks.
In this particular case it resulted in the object file being added to both the
include list and the exclude list.
Now the module.mk handler prefers files being in the include list.
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Embed engine/theme dists files into Win Executable.
Check the following link for further discussion:
https://github.com/scummvm/scummvm/pull/31
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