Age | Commit message (Collapse) | Author | |
---|---|---|---|
2012-08-26 | TONY: Move font related arrays to a DAT file | Strangerke | |
2012-05-11 | CREATE_PROJECT: Updated MSVC scummvm.vcproj generation to handle coroutine ↵ | Paul Gilbert | |
compilation properly | |||
2012-05-06 | CREATE_PROJECT: Extend settings used for Tinsel engine to Tony engine as well | Paul Gilbert | |
2012-04-24 | Add another English demo version of the Humongous Interactive Catalog. | Travis Howell | |
2012-04-19 | Merge pull request #232 from fingolfin/refactor-plugins | Filippos Karapetis | |
Refactor plugins | |||
2012-04-19 | Merge pull request #231 from BenCastricum/master | Filippos Karapetis | |
SCUMM: Add another Dutch Balloon-O-Rama variant. | |||
2012-04-18 | BUILD: Move list of engines out of configure | Max Horn | |
The new file engines/configure.engines is currently manually created and maintained, but could be regenerated by a script in the future. | |||
2012-04-17 | DEVTOOLS: take usage of config.h for xcode; few small updates | Pawel Kolodziejski | |
2012-04-17 | SCUMM: Add another Dutch Balloon-O-Rama variant. | Ben Castricum | |
2012-03-25 | CREATE_PROJECT: Add the FreeType feature | Filippos Karapetis | |
2012-03-24 | SCUMM: More HES games detection fixes | Ben Castricum | |
2012-03-17 | DEVTOOLS: Print error message to stderr, not stdout. | Christoph Mallon | |
2012-03-17 | JANITORIAL: Simplify stripLine(). | Christoph Mallon | |
Simply use pointers to the source and destination chars instead of multiple indices. | |||
2012-03-17 | DEVTOOLS: Include necessary headers for compilation. | Christoph Mallon | |
2012-03-17 | JANITORIAL: Remove +x from files, which should not be executable. | Christoph Mallon | |
2012-03-17 | Merge pull request #206 from BenCastricum/master | Eugene Sandulenko | |
SCUMM: More HE Games Detection | |||
2012-03-11 | CREDITS: Add credits for Basque translation | Thierry Crozat | |
2012-03-11 | DEVTOOLS: Fix parsing of codepage file path | Thierry Crozat | |
When the path does not contains a path separator (/ or \) the first character of charset was skipped. | |||
2012-03-11 | SCUMM: Fix duplicate MD5 warning | Ben Castricum | |
2012-03-11 | SCUMM: Several detection fixes for mostly dutch HES games/demos | Ben Castricum | |
2012-02-24 | SCUMM: Add 2 not yet recognized MD5s from Dutch Putt-Putt 3 in 1 CD | Ben Castricum | |
2012-02-24 | SCUMM: Add windows platform detection for several HES games/demos | Ben Castricum | |
2012-02-22 | DEVTOOLS: Copy scumm_stricmp implementation to create_kyradat. | Johannes Schickel | |
This should fix bug #3489654 "DEVTOOLS: create_kyradat linkerror". | |||
2012-02-21 | KYRA: (EOB) - fix EOB1 door clipping | athrxx | |
(this was done in the same way as in EOB2 and LOL, but it has to be slightly different) | |||
2012-02-21 | KYRA: (EOB) - start work on CGA and EGA graphics modes | athrxx | |
2012-02-15 | JANITORIAL: Fix missing whitespace in pointer cast | Tarek Soliman | |
find -name '*.h' -or -name '*.cpp' | xargs sed -r -i 's@\(([A-Za-z0-9]+)\*\)@(\1 *)@g' This seems to have caught some params as well which is not undesirable IMO. It also caught some strings containing this which is undesirable so I excluded them manually. (engines/sci/engine/kernel_tables.h) | |||
2012-02-10 | Merge pull request #177 from ↵ | Eugene Sandulenko | |
BenCastricum/5db023646a8c685469bfe9dc551a282f8240ae04 SCUMM: Use regular detection algorithms for FMTOWNS demos. | |||
2012-01-31 | CREDITS: Added Daniel Balsom which is a stupid overlook | Eugene Sandulenko | |
2012-01-29 | GRAPHICS/GUI: Implement charset mapping for TTF fonts. | Johannes Schickel | |
The charsets used by the translations now need to have a "$(name).cp" file, which contains an charset index => unicode mapping. Otherwise create_translations will fail. | |||
2012-01-28 | CREDITS: Added Tom Frost as contributor to WebOS port. | Klaus Reimer | |
2012-01-26 | SCUMM: Use regular detection algorithms for FMTOWNS demos. | Ben Castricum | |
2012-01-22 | DEVTOOLS: Add files in OpenPandora and GPH backends that need version number ↵ | David-John Willis | |
updating. | |||
2012-01-08 | SCUMM: Recognize Mac version of dutch putttime demo | Ben Castricum | |
2012-01-08 | SCUMM: Add support for 2 freddi3 Mac/Dutch demos | Ben Castricum | |
2012-01-08 | SCUMM: Correctly recognize platform on freddi2 dutch demo | Ben Castricum | |
2012-01-07 | Merge pull request #164 from Mataniko/master | Eugene Sandulenko | |
SCUMM: Added three Hebrew HE games | |||
2012-01-07 | DEVTOOLS: Fix some warnings in create_kyradat. | Johannes Schickel | |
2012-01-07 | SCUMM: Add three Hebrew HE games | Matan Bareket | |
Freddi Fish 3: The Case of the Stolen Conch Shell, Putt-Putt Joins the Circus, Pajama Sam 2: Thunder and Lightning Aren't so Frightening | |||
2012-01-06 | GRAPHICS: Rework BDF font code. | Johannes Schickel | |
2012-01-01 | SCUMM: Add support for 2 Dutch/Mac spyfox demos (1 MD5, 1 filename pattern) | Ben Castricum | |
2012-01-01 | MISC: This is year 2012 | Strangerke | |
2011-12-30 | CREATE_PROJECT: Add support for enabling the key mapper feature | Filippos Karapetis | |
2011-12-28 | DREAMWEB: Move all saved variables to a GameVars struct | Willem Jan Palenstijn | |
The data segment is now completely unused. | |||
2011-12-28 | DREAMWEB: Remove a lot of unused/duplicate constants and move some of them ↵ | Filippos Karapetis | |
to dreambase.h | |||
2011-12-28 | DREAMWEB: Move all zoom-related functions to vgagrafx.cpp, and remove a lot ↵ | Filippos Karapetis | |
of unused global constants | |||
2011-12-28 | DREAMWEB: Remove more global variables | Filippos Karapetis | |
2011-12-28 | DREAMWEB: Remove some unused globals | Filippos Karapetis | |
2011-12-28 | CREATE_PROJECT: Add a hack to handle the KYRARPG_COMMON_OBJ variable in the ↵ | Filippos Karapetis | |
module.mk file of the kyra engine | |||
2011-12-28 | CREATE_PROJECT: Silence warnings 4510 and 4610 in the kyra engine | Filippos Karapetis | |
2011-12-28 | DREAMWEB: Mass-move variables out of data | Willem Jan Palenstijn | |
This has been done by an automated search/replace, culling unused variables in the process. The remaining variables in data are all stored in savegames. |