Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-10-08 | PRINCE: I18N: Update translation (English) | Eugene Sandulenko | |
Currently translated at 50.1% (1382 of 2757 strings) | |||
2019-10-06 | DEVTOOLS: Add Missing Default Switch Cases | D G Turner | |
These are flagged by GCC if -Wswitch-default is enabled. | |||
2019-10-05 | PRINCE: I18N: Update translation (English) | Eugene Sandulenko | |
Currently translated at 50.0% (1379 of 2757 strings) | |||
2019-10-03 | PRINCE: I18N: Update translation (English) | Eugene Sandulenko | |
Currently translated at 48.0% (1322 of 2757 strings) | |||
2019-10-02 | PRINCE: I18N: Update translation (English) | Eugene Sandulenko | |
Currently translated at 47.6% (1312 of 2757 strings) | |||
2019-10-01 | PRINCE: I18N: Update translation (English) | Eugene Sandulenko | |
Currently translated at 47.2% (1300 of 2757 strings) | |||
2019-09-30 | WAGE: Use better border for the scene window | Eugene Sandulenko | |
2019-09-30 | PINK: Use proper window border for PDA | Eugene Sandulenko | |
2019-09-30 | PRINCE: I18N: Update translation (English) | Eugene Sandulenko | |
Currently translated at 46.5% (1282 of 2757 strings) | |||
2019-09-30 | SCUMM: Don't limit Steam MD5 of DIG to english | Ben Castricum | |
Steam also allows other languages to be downloaded. Those have the same MD5. | |||
2019-09-30 | DEVTOOLS: Fix GCC Compiler Warning in convbdf Tool | D G Turner | |
2019-09-30 | DEVTOOLS: GLK: Fix GCC Compiler Warning | D G Turner | |
2019-09-29 | WAGE: Specify window border padding in 9-patch images | Eugene Sandulenko | |
2019-09-29 | WAGE: Updated border files | Eugene Sandulenko | |
2019-09-28 | PRINCE: I18N: Update translation (English) | Eugene Sandulenko | |
Currently translated at 46.0% (1267 of 2757 strings) | |||
2019-09-28 | PRINCE: I18N: Update translation (English) | Lafazar Gendibal | |
Currently translated at 46.0% (1267 of 2757 strings) | |||
2019-09-28 | WAGE: Reenabled 9-patch border drawing and added default border images | Eugene Sandulenko | |
2019-09-27 | SCUMM: Backport scumm-md5.h changes into scumm-md5.txt | Ben Castricum | |
Commit 0899ecc98760bba79bccc2026bcfa44542d46d8f directly hacks into engines/scumm/scumm-md5.h which is normally generated by devtools/md5table using devtools/scumm-md5.txt as input. This backports the scumm-md5.h changes in the scumm-md5.txt | |||
2019-09-25 | MSVC: Fix MoveFile error when destination exists | Le Philousophe | |
Use CopyFile with overwrite flag instead | |||
2019-09-22 | PRINCE: I18N: Update translation (English) | Lafazar Gendibal | |
Currently translated at 38.4% (1060 of 2757 strings) | |||
2019-09-22 | PRINCE: I18N: Update translation (English) | Eugene Sandulenko | |
Currently translated at 38.4% (1060 of 2757 strings) | |||
2019-09-20 | MSVC: Don't overwrite version.h if it hasn't changed | Le Philousophe | |
That avoids superfluous recompilation and linkage of project when nothing has changed. | |||
2019-09-19 | PRINCE: I18N: Update translation (Russian) | Eugene Sandulenko | |
Currently translated at 100.0% (2757 of 2757 strings) | |||
2019-09-19 | PRINCE: I18N: Update translation (English) | Eugene Sandulenko | |
Currently translated at 33.3% (919 of 2757 strings) | |||
2019-09-17 | PRINCE: I18N: Update translation (English) | Lafazar Gendibal | |
Currently translated at 32.9% (906 of 2757 strings) | |||
2019-09-17 | PRINCE: I18N: Update translation (English) | Eugene Sandulenko | |
Currently translated at 32.9% (906 of 2757 strings) | |||
2019-09-14 | PRINCE: I18N: Update translation (English) | Eugene Sandulenko | |
Currently translated at 26.3% (724 of 2757 strings) | |||
2019-09-14 | PRINCE: I18N: Update translation (English) | Jennifer McMurray | |
Currently translated at 26.3% (724 of 2757 strings) | |||
2019-09-13 | CREDITS: Add credits for all of the engines | Eugene Sandulenko | |
2019-09-13 | CREDITS: Add special thanks for HDB and Supernova | Thierry Crozat | |
2019-09-13 | SUPERNOVA: Improve English translation for part 2 | Thierry Crozat | |
2019-09-13 | SUPERNOVA: Improve English translation for part 2 | Thierry Crozat | |
2019-09-13 | SUPERNOVA: Improve English translation for part 2 | Thierry Crozat | |
2019-09-12 | PRINCE: I18N: Remove credits from the translations. | Eugene Sandulenko | |
They are confusing and it makes little sense to translate them. | |||
2019-09-11 | PRINCE: Added few English translations | Eugene Sandulenko | |
2019-09-10 | PRINCE: Removed Russian untranslated strings from English translation | Eugene Sandulenko | |
This will show proper stats on untranslated strings. | |||
2019-09-10 | PRINCE: Added current text dumps | Eugene Sandulenko | |
Text in Russian were manually cleared from typos. Texts in all languages were adjusted to the Polish original text structure. | |||
2019-09-08 | SUPERNOVA: Update English translation for part 2 | Thierry Crozat | |
2019-09-08 | SUPERNOVA: Fix typo in newspaper article English translation | Thierry Crozat | |
2019-09-01 | TTS: Remove USE_PLATFORM_TTS defines | Jaromir Wysoglad | |
Use defined(USE_TTS) && defined(PLATFORM) instead | |||
2019-09-01 | TTS: Add TTS support when compiling with msvc. | Jaromir Wysoglad | |
2019-08-19 | CREATE_PROJECT: Handle compilation with libcurl and SDL_net in Xcode projects | Thierry Crozat | |
2019-08-15 | CREDITS: Add credits for Supernova and update iOS and macOS credits | Thierry Crozat | |
2019-08-13 | CREDITS: Add myself | sluicebox | |
The big reveal | |||
2019-08-13 | COMMON: Move Lua into Common and make it into... | Nipun Garg | |
an engine feature | |||
2019-08-10 | XEEN: Fix typo | Michael D | |
2019-08-07 | JANITORIAL: Fix indentation | Thierry Crozat | |
2019-08-04 | IOS7: Implement isConnectionLimited | Thierry Crozat | |
2019-08-04 | WIN32: Add a default application manifest | Antoniou Athanasios | |
This fixes an OpenGL renderer issue for builds with MSYS2/Mingw64 or MSYS2/Mingw32 The issue pertains to MSYS2 adding a default manifest file (default-manifest.o) to the executable The bug is for PC systems with GPU drivers that were not properly supported for Windows 10 systems, like Intel HD Graphics series 1st and 2nd generations. In those systems, launching a game in ScummVM (built with MSYS2/Mingw) with the OpenGL renderer would cause the game screen to be a white blank image, and various warnings would be output to the console, eg. "WARNING: GL ERROR: GL_INVALID_ENUM on glTexSubImage2D(0x0DE1, 0, 0, area.top, src.w, area.height(), _glFormat, _glType, src.gere.cpp:167)!" This was due to MSYS2/Mingw builds trying to load the (poorly supported) GPU driver while advertising support for Windows 10 in their embedded default Manifest file. Hence, the GPU driver DLL (eg ig4icd64.dll) would be unloaded, causing the bug. More information is available in the following links: https://github.com/pal1000/save-legacy-intel-graphics https://github.com/LWJGL/lwjgl/issues/119 https://github.com/msys2/MSYS2-packages/issues/454 https://gcc.gnu.org/bugzilla/show_bug.cgi?id=69880 Credits to sluicebox for the VS GenerateManifest flag | |||
2019-07-28 | SUPERNOVA: Fix most of Codacy issues | Jaromir Wysoglad | |
* Fix mismatched delete in create_image.cpp * Add shebangs to create_ms2_data.***.sh * Reduce scopes of some variables * Substitute bitwise and for logical and in GamaManager2::passageConstruction |