Age | Commit message (Collapse) | Author |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
This allows distributing MSVC compiled binaries without the MSVCRT runtime dll.
|
|
|
|
|
|
|
|
|
|
This only outputs a skeleton project with no files and targets yet
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
This unifies the engine names in MetaEngine::getName() and the
credits. In particular drop "Engine" or "engine" from the names when
it was present and use expanded names in credits when the
MetaEngine uses it (e.g. "Beneath a Steel Sky" instead of "BASS").
|
|
|
|
determined
|
|
|
|
|
|
|
|
Formerly create_project incorrectly assumed that a given object file is only
present once in an module.mk file. This is not the case for backends/module.mk
for example. There the Windows FS object files are in two different if blocks.
In this particular case it resulted in the object file being added to both the
include list and the exclude list.
Now the module.mk handler prefers files being in the include list.
|
|
Embed engine/theme dists files into Win Executable.
Check the following link for further discussion:
https://github.com/scummvm/scummvm/pull/31
|
|
|
|
projects
|
|
|
|
The revision number now includes the number of commits since the last tag
|
|
|
|
Conflicts:
devtools/create_project/scripts/postbuild.cmd
devtools/create_project/visualstudio.cpp
ports.mk
|
|
|
|
|
|
|
|
Variadic macros are C99 and ugly in C++. If we would want to do it differently
we should rather rely on C++0x's initializer lists. But since we cannot assume
all compilers we want create_project to build support that we cannot do that.
|
|
of tree)
|
|
|
|
|
|
He asked me to keep only his full name and remove the nickname.
|
|
successful build
|