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2016-01-06IOS: Changes the deployment target to iOS 7.0Vincent Bénony
2016-01-06IOS: Adds my name to the contributors listVincent Bénony
2016-01-06IOS: Properly adds the resource files to the targetsVincent Bénony
2016-01-06IOS: Adds an helper functionVincent Bénony
2016-01-06IOS : Rename a functionVincent Bénony
2016-01-06IOS: Converts spaces to tabsVincent Bénony
2016-01-06IOS: Adds the image asset catalog to the iOS targerVincent Bénony
2016-01-06IOS: Removes "auto", and use an explicit typeVincent Bénony
2016-01-06IOS: Typo in commentVincent Bénony
2016-01-06IOS: Fixes various iOS compilation flags, and missing frameworksVincent Bénony
2016-01-06IOS: Keep the MACOSX, and IPHONE macros according to the targetVincent Bénony
2016-01-06IOS: Remove the simulator specific targetVincent Bénony
The simulator works with the same target than the iPhone / iPad target.
2016-01-06ISO: Removes the ENABLE_IOS macroVincent Bénony
2016-01-06IOS: Adds the POSIX macro to the create_project Xcode projectVincent Bénony
2016-01-06IOS: Adds the IPHONE macro to the generated projectVincent Bénony
2016-01-06IOS: Create a separate for adding resourcesVincent Bénony
2015-12-28WAGE: CleanupEugene Sandulenko
2015-12-28WAGE: Added more documentation to the scriptEugene Sandulenko
2015-12-27WAGE: Fix font downloading scriptEugene Sandulenko
2015-12-27WAGE: Implemented script for downloading fontsEugene Sandulenko
2015-12-12DEVTOOLS: More formatting fixes in create_amazon.Johannes Schickel
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2015-12-12DEVTOOLS: A few formatting fixes.Johannes Schickel
2015-12-12DEVTOOLS: Silence compiler warning in convbdf.Johannes Schickel
2015-12-12DEVTOOLS: Silence compiler warnings in create_access.Johannes Schickel
2015-12-12DEVTOOLS: Replace macro by function call.Johannes Schickel
2015-12-12DEVTOOLS: Adjust enum constant names to match our conventions.Johannes Schickel
2015-12-12DEVTOOLS: Remove 'explicit' keyword from multi parameter constructors.Johannes Schickel
This does not make sense in C++98. For C++11 this only prevents Foo x = {...} initialization, which we can't use anyway.
2015-12-12DEVTOOLS: Cleanup code.Johannes Schickel
2015-12-12DEVTOOLS: Use default copy constructor.Johannes Schickel
The formerly user supplied copy constructor was not identical to the default generated, but the output of create_project for xcode is unchanged.
2015-12-12DEVTOOLS: Run astyle over xcode.[cpp/h].Johannes Schickel
Manual fix up included.
2015-12-12DEVTOOLS: Prefix varibles in structs/classes with '_' in xcode.[h/cpp].Johannes Schickel
This silences some variables and increases consistency with our code formatting conventions.
2015-12-07CREDITS: Fix the case of mindFactoryStrangerke
2015-12-06CREDITS: Add credit to the Mindfactory team for Broken Sword 2.5Strangerke
2015-11-27ACCESS: Creation of access.dat for holding Access games engine dataPaul Gilbert
2015-11-22CREDITS: On demand of dreammaster, add m_kiewitz to Sherlock's creditsStrangerke
2015-11-22CREDITS: Add credits for Access engineStrangerke
2015-11-21CREDITS: Use full names for Sherlock's special thanksStrangerke
2015-11-21CREDITS: Add BBVSStrangerke
2015-11-21CREDITS: Add credits for Sherlock and a special thanks related to the sources.Strangerke
Update the AUTHOR and credit.h files with Raspberry Pi port credits
2015-11-21Merge pull request #575 from vanfanel/dispmanxEugene Sandulenko
Added Raspberry Pi native 2D API support (dispmanx)
2015-11-19SDL/DISPMANX Added myself to credits.plvanfanel
2015-11-15DEVTOOLS: Package release tarballs with xz alsoEugene Sandulenko
2015-11-15DEVTOOLS: Rewrote dist-scummsm.sh tool to support gitEugene Sandulenko
2015-11-10KYRA: (LOK/PC-98) - add missing string resourceathrxx
2015-11-07Merge pull request #563 from BenCastricum/detection_fixesEugene Sandulenko
SCUMM: language fixes for HE games
2015-10-17SCUMM: Add Japanese Windows Freddi md5Eugene Sandulenko
2015-10-12CREATE_PROJECT: Cleanup and turn off exception handling againPaul Gilbert
2015-09-28CREATE_PROJECT: Add support for Visual Studio 2015Paul Gilbert
2015-09-12SCUMM: Add some missing file sizes in md5 tableBen Castricum
2015-09-12SCUMM: Distinguish US/GB language for Pajama Sam gamesBen Castricum
There is no GB version of Pajama Sam 1, so use EN as language