Age | Commit message (Collapse) | Author | |
---|---|---|---|
2006-03-12 | IMuse SysEx processing now handled by client-specified callbacks. This ↵ | Jamieson Christian | |
removes all game-specific references from the Player class. Bloodshed Dev-C++ project file updated. svn-id: r21241 | |||
2006-03-05 | Separated the IMuse Part methods into their own file. Updated the Bloodshed ↵ | Jamieson Christian | |
Dev-C++ project file at the same time. svn-id: r21085 | |||
2006-03-04 | Weekly update to the Bloodshed Dev-C++ project files. | Jamieson Christian | |
svn-id: r21077 | |||
2006-02-26 | Updated Bloodshed Dev-C++ project files to reflect new cine engine, scumm ↵ | Jamieson Christian | |
and scummv file rearrangements, and gob tweaks. Further refinement to the SVN properties on impacted project files. svn-id: r20941 | |||
2006-02-18 | Updated Dev-C++ project files to reflect HE restructuring in scumm, along ↵ | Jamieson Christian | |
with simon and sword2 fileset changes. svn-id: r20754 | |||
2006-02-14 | Added Bloodshed Dev-C++ project files to the dists collection. | Jamieson Christian | |
svn-id: r20683 |