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2007-09-19Merged common/stdafx.h into common/scummsys.h. All referencing files have ↵Nicola Mettifogo
been updated. svn-id: r28966
2006-09-29First pahse of renaming simon engine to agos. Internal renames. CompilationEugene Sandulenko
is broken svn-id: r24008
2006-06-24Started to move 'monolithic' parts of our ports to the new ↵Max Horn
'background/platform' directory (see also the 'Modular_Backends' page in our Wiki) svn-id: r23293
2006-05-04Renamed base/gameDetector.h/.cpp to base/options.h/.cppMax Horn
svn-id: r22347
2006-04-25Patch #1476367: "Fix compilation of current SVN with DevCpp". In fact thisEugene Sandulenko
is "Update project files for DevCpp" svn-id: r22161
2006-04-14Finish cleanup of root directory. Now move scummvm.rc to dists/Eugene Sandulenko
svn-id: r21860
2006-04-14First batch of root directory cleanup. Now icons are stored in directoryEugene Sandulenko
icons/ and all other assorted stuff in dists/ directory. Still I may broke some packaging/building procedures as no testing was performed. svn-id: r21859
2006-03-07Updated Bloodshed Dev-C++ project file for scummvm to reflect new gui/ files.Jamieson Christian
svn-id: r21116
2006-03-04Weekly update to the Bloodshed Dev-C++ project files.Jamieson Christian
svn-id: r21077
2006-02-26Added USE_ZLIB define and Zlib library reference to Bloodshed Dev-C++ ↵Jamieson Christian
project, for proper theme handling. svn-id: r20946
2006-02-26Updated Bloodshed Dev-C++ project files to reflect new cine engine, scumm ↵Jamieson Christian
and scummv file rearrangements, and gob tweaks. Further refinement to the SVN properties on impacted project files. svn-id: r20941
2006-02-14Added Bloodshed Dev-C++ project files to the dists collection.Jamieson Christian
svn-id: r20683