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path: root/dists/engine-data/kyra.dat
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2010-10-24KYRA/PC98: workaround for missing delay opcodesFlorian Kagerer
The sequence data for the forest sequence in the Kyra PC-98 intro has no delay opcodes making it play way too fast on modern systems. This workaround adds the same delay opcodes to the sequence data that the other Kyra versions have. svn-id: r53761
2010-08-07LOL: added english floppy versionFlorian Kagerer
svn-id: r51834
2010-08-02KYRA: forgot to update Kyra.dat in last commitFlorian Kagerer
svn-id: r51647
2009-11-29LOL: add missing data for PC98 version to kyra.datFlorian Kagerer
svn-id: r46191
2009-11-28KYRA: added HOF PC-98 static data to kyra.datFlorian Kagerer
svn-id: r46180
2009-11-22- Store ID map for static resources in kyra.dat instead of hardcoding it in ↵Johannes Schickel
the main KYRA source - Changed how static resource types are specified - Rebuilt kyra.dat svn-id: r46091
2009-11-21Fix mismatching resource type IDs for Lands of Lore in kyra.dat.Johannes Schickel
svn-id: r46051
2009-11-21Fix Kyrandia 1 FM-Towns credits entries in kyra.dat.Johannes Schickel
svn-id: r46050
2009-11-21Flag credits data for Kyrandia 1 as language specific data. (Fixes language ↵Johannes Schickel
of credits for Amiga versions.) svn-id: r46049
2009-11-21- Got rid of hardcoded filename list for kyra.datJohannes Schickel
- Synced static resource definitions between KYRA main codebase and create_kyradat - Rebuilt kyra.dat svn-id: r46047
2009-11-21Rebuilt kyra.dat.Johannes Schickel
svn-id: r46034
2009-11-20Changed kyra.dat to use a global "INDEX" file instead of INDEX files for ↵Johannes Schickel
every game variant. svn-id: r46025
2009-11-20Flag Kyra3 as talkie version in kyra.dat.Johannes Schickel
svn-id: r46022
2009-11-20Rebuilt kyra.dat.Johannes Schickel
svn-id: r46016
2009-11-19LOL: add support for pc speaker sfxFlorian Kagerer
svn-id: r45992
2009-11-19Properly handle Kyra 2 Talkie demo in kyra.dat.Johannes Schickel
svn-id: r45990
2009-11-15LOL/PC-98: fixed regression (missing static data for pc98 version)Florian Kagerer
svn-id: r45927
2009-11-14KYRA: added kyra 1 pc98 static data to kyra.dat (intro forest sequence is ↵Florian Kagerer
still broken) svn-id: r45906
2009-10-14Add LoL PC98 credits entries to kyra.dat.Johannes Schickel
svn-id: r45082
2009-09-20- Add support for Kyrandia 1 German Amiga in create_kyradat.Johannes Schickel
- Increase kyra.dat version. - Rebuilt kyra.dat. - Some slight adaptions for Kyrandia 1 German in the ScummVM source. svn-id: r44215
2009-09-17- Add preliminary support for Lands of Lore PC98 in create_kyradatJohannes Schickel
- Increase kyra.dat version - Rebuilt kyra.dat svn-id: r44177
2009-09-17- Increase kyra.dat versionJohannes Schickel
- Fix language settings of some game entries svn-id: r44157
2009-09-17Commit rebuilt version of kyra.dat.Johannes Schickel
svn-id: r44137
2009-09-16Increase kyra.dat version.Johannes Schickel
svn-id: r44119
2009-09-16Adapted create_kyradat to use an automatic offset search. (Hopefully no ↵Johannes Schickel
regressions). svn-id: r44118
2009-09-05LOL: fix floppy version static dataFlorian Kagerer
svn-id: r43962
2009-09-02LOL: update kyra.dat with floppy version data (floppy version still doesn't ↵Florian Kagerer
work, though) svn-id: r43904
2009-08-29Move Amiga SFX tables to kyra.dat.Johannes Schickel
svn-id: r43793
2009-08-25Implement support for the Kyrandia 1 CD demo.Johannes Schickel
svn-id: r43737
2009-08-13Implemented support for the "Lore of the Lands" special of Lands of Lore CD.Johannes Schickel
svn-id: r43349
2009-08-11- Yet another minor difference in seq_winterScroll2Johannes Schickel
- Fix wrong offsets of flasks strings for Kyrandia 1 Amiga in kyra.dat - Increase kyra.dat version svn-id: r43274
2009-08-11Finally fixed the string extraction for Kyrandia 1 Amiga. This should make ↵Johannes Schickel
the intro/outro strings work fine again. svn-id: r43246
2009-08-10- Fix extraction of Kyra 1 amiga string tables in kyra.datJohannes Schickel
- Fix "taken" string offsets in kyra.dat - Add temporary workaround for only one "taken" string being present in Kyra 1 amiga. - Update kyra.dat svn-id: r43208
2009-05-23LOL: implemented fireball spellFlorian Kagerer
svn-id: r40813
2009-05-21LOL: - implemented Lightning SpellFlorian Kagerer
svn-id: r40776
2009-05-10LOL: - added some spell casting (spark, heal, swarm)Florian Kagerer
- fixed several bugs (not the one in the fighting system though) - added several opcodes. there shouldn't be any real show stoppers in the draracle cave now. - simplified wsa code (which required 4 lines of code for displaying a frame) - added support for wsa animations that don't have a last frame (apparently kyra 2 and 3 don't have this type of wsa file) svn-id: r40420
2009-04-25LOL: - Started implementing the fighting system. The damage inflicted is ↵Florian Kagerer
wrong, however (at least the damage inflicted by the monsters). I'm sowewhat clueless about that bug atm. - added support for monsters with distance attacks (like those orcs in front of roland's house) - lots of small bug fixes - Some startup support for the pc-98 16 color version. The intro will run, but the font drawing/coloring is still wrong. svn-id: r40144
2009-04-03LOL: - added support for magic atlasFlorian Kagerer
- fixed minor palette bug svn-id: r39818
2009-03-16LOL: - implemented item throwingFlorian Kagerer
svn-id: r39455
2009-03-15LOL: - added some missing animations for the shopsFlorian Kagerer
- added support for dropping/picking up items (no throwing yet) svn-id: r39422
2009-03-14LOL: - complete support for the three "special rooms" in the castleFlorian Kagerer
svn-id: r39391
2009-03-01LOL: implemented some monster related code (monsters now get placed in the ↵Florian Kagerer
maze, but they still don't do anything) svn-id: r39039
2009-02-21LOL: some work on inventory/item handlingFlorian Kagerer
svn-id: r38711
2009-02-15LOL: fix bug in kyra.datFlorian Kagerer
svn-id: r38246
2009-02-15LOL: - implemented proper button processing (works exactly as in Kyra 2 and ↵Florian Kagerer
3, so we do have some code duplication atm, I just fixed right mouse button support for LOL) - keyboard control now works svn-id: r38190
2009-02-14LOL:Florian Kagerer
- implemented some input code - you can walk around now (not very far though, since doors don't work yet). Keyboard control is still missing - processButtonList isn't really implemented yet for LOL. I'll still have to check which features are needed here. svn-id: r36320
2009-01-18LOL: basic music support and some cleanupFlorian Kagerer
svn-id: r35917
2009-01-18LOL: fix some valgrind warningsFlorian Kagerer
svn-id: r35910
2009-01-18LOL: Some drawing code and some opcodes so that the first scene will show ↵Florian Kagerer
up. Playing is not possible. This is still somewhat messy since a lot of stuff hasn't been figured out yet. svn-id: r35903
2008-08-20- add support for Italian floppy versionFlorian Kagerer
- more work on fm-towns music tempo svn-id: r34067