Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-01-11 | Default gcw0 back to adlib emulator due to high CPU cost of fluidsynth. | craigsc | |
I'm leaving fluidsynth in the build because the quality is higher and it does technically work and feel good on several games. Added back in MAD support for MP3 playback for CD-based music tracks on games like Monkey Island 1 - the auto-detection seems to not work correctly for gcw0. Default mixer sampling rate to 48000 due to device driver limitations (this should lower CPU cost since anything other than 48k gets re-sampled) | |||
2020-01-05 | Reverted an old commit that disabled fluidsynth for gcw0 | craigsc | |
2016-02-26 | GCW0: Update port building and provide port-specific README | Eugene Sandulenko | |
Fluidsynth is too problematic, stutters with some games, so disabling it for the time being. | |||
2016-02-24 | GCW0: Made fluidsynth default sound device | Eugene Sandulenko | |
2014-10-26 | GCW0: Fix default joystick number | Eugene Sandulenko | |
2014-10-26 | GCW0: Remove absolute paths | Eugene Sandulenko | |
2014-10-26 | GCW0: Enable analog joystick by default | Eugene Sandulenko | |
2014-10-26 | GCW0: Further work on the port | Eugene Sandulenko | |
2014-10-24 | GCW0: Initial code for GCW Zero port | Eugene Sandulenko | |