Age | Commit message (Collapse) | Author |
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they use common compilation properties, based on patch #2774908. These common properties make it much simpler to change options and compilation defines globally, similar to how GCC *.mk files do. Also, this fixes problems where an ENABLE_* define was set for one project file but not another (like the situation in revisions 42257 and 42259). It's now much easier to construct a tool which will create the project files dynamically.
- Dropped support for MSVC7 and MSVC7.1 for now (as they don't support common compilation properties and it's no longer easy to construct them from the MSVC8 ones) - hopefully, they will return in the future, once we got a more sophisticated tool to create them
- Simplified the MSVC9 <-> MSVC8 conversion tools a bit
svn-id: r42288
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svn-id: r38771
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svn-id: r38739
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- AdditionalIncludeDirectories is set to "../../;../../engines"
- InlineFunctionExpansion is set to "0" for debug and "2" for release builds
- DisableLanguageExtensions is set to "false" (disabling language extensions leads to some very weird errors)
- Detect64BitPortabilityProblems is set to "false", as setting it to "true" throws loads of warnings too (mainly related to strlen, when trying to store its result in an integer)
svn-id: r34448
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builds
svn-id: r34446
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current engines, according to the settings proposed in patch #1877032 - "better optimization settings for msvc9". SSE has NOT been enabled by default though, as it's not available under 64-bit platforms. Updated the MSVC 8 -> MSVC 7/7.1 batch file accordingly
svn-id: r34270
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instead of windows-1250 and windows-1251
svn-id: r30078
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svn-id: r28960
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svn-id: r28900
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svn-id: r28866
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that all preagi games share (commit 2 of 2)
svn-id: r28832
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svn-id: r28795
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svn-id: r28790
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svn-id: r27407
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svn-id: r26504
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svn-id: r26330
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svn-id: r25102
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svn-id: r24930
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svn-id: r24759
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- fixes nasm build rule for release building too
svn-id: r22990
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svn-id: r22588
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