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2009-10-17Started moving some of the old GUI code inside /gui32Filippos Karapetis
svn-id: r45185
2009-10-16Moved sci_ffs() inside iterator.cpp, the only place where it's actually ↵Filippos Karapetis
used, and removed tools.*. Also, removed all the unused includes to tools.h from several places svn-id: r45176
2009-10-16Converting AVIPlayer into a class that inherits from VideoDecoder and adapt ↵Matthew Hoops
SCI to use this. Also, moving the codec and Codec class into their own folder. (Based on a patch by md5) svn-id: r45170
2009-10-16Moved the SEQ decoder outside the gfx directory, as it is completely stand ↵Filippos Karapetis
alone now and no longer uses any GUI-related code svn-id: r45153
2009-10-13SCI/newgui: class SciGuiTransitions createdMartin Kiewitz
svn-id: r45051
2009-10-13Removed the now unused code in gfx/res_cursor.cppFilippos Karapetis
svn-id: r45034
2009-10-13SCI: added new files to msvc9Martin Kiewitz
svn-id: r45022
2009-10-08SCI: Removed obsolete stringfrags codeMax Horn
svn-id: r44803
2009-10-07Updated the MSVC project files and module.mk for commit #r44730Filippos Karapetis
svn-id: r44732
2009-10-06Updated the SCI engine module.mk and MSVC project files for commit #44698Filippos Karapetis
svn-id: r44699
2009-10-04SCI: Rework the way SciGUIwindowMgr keeps track of windows/ports; remove the ↵Max Horn
GUI heapmanager svn-id: r44635
2009-10-04Replaced DblList with Common::ListFilippos Karapetis
svn-id: r44630
2009-10-03Slight change in the SCI MSVC project files (put the files from the gui32 ↵Filippos Karapetis
directory in the proper filter) svn-id: r44580
2009-10-03SCI: Merge new GUI code written by m_kiewitz.Willem Jan Palenstijn
This is a major rewrite of the graphics code. A slightly adapted version of the old code is still available and currently the default. The new code is selectable in sci.cpp, but is not yet finished. svn-id: r44565
2009-10-01Fixed bug #2847539, by resetting the optimization options for the release ↵Filippos Karapetis
version to the default ones svn-id: r44521
2009-09-25Added MSVC project files for the newly-added draci engineFilippos Karapetis
svn-id: r44330
2009-09-24Split the script opcode table for DIMP, since it doesn't match(ie timers) ↵Travis Howell
other Puzzle Pack games. svn-id: r44285
2009-09-22Updated the MSVC project files for commit #44240 (removed intmap.*)Filippos Karapetis
svn-id: r44247
2009-09-17Updated the MSVC project files of the SCI engine (added engine/selector.cpp)Filippos Karapetis
svn-id: r44175
2009-09-17SCI: Rename engine/memobj.* to engine/segment.*Max Horn
svn-id: r44155
2009-09-15gob - Suppress not-yet committed fileArnaud Boutonné
svn-id: r44105
2009-09-15- Implement _pattern variableArnaud Boutonné
- Add oPlaytoons_putPixel and Playtoons specific spriteOperation (using _pattern) svn-id: r44103
2009-09-04Add Groovie2 to MSVC files (and alphabetize Groovie in list)Scott Thomas
svn-id: r43932
2009-09-03Added the teenagent engine to the MSVC project files, and enabled it by ↵Filippos Karapetis
default for MSVC svn-id: r43927
2009-08-30Updated the MSVC project files (added the newly-added AVI player)Filippos Karapetis
svn-id: r43835
2009-08-27How did that get in there? Nothing to see here.... move along....Matthew Hoops
svn-id: r43764
2009-08-25Updated the MSVC project files of the SCI engine for the latest file ↵Filippos Karapetis
changes, and enabled SCI32 by default in the trunk svn-id: r43748
2009-08-25Added some missing (but currently unused) files to the SCI MSVC project filesFilippos Karapetis
svn-id: r43724
2009-08-24Update MSVC Project FilesNorbert Lange
svn-id: r43705
2009-08-24Some cleanup of the MSVC project filesFilippos Karapetis
svn-id: r43686
2009-08-24Updated the MSVC project files of the SCI engine (added detection_tables.h)Filippos Karapetis
svn-id: r43684
2009-08-21Renamed ENABLE_RGB_COLOR to USE_RGB_COLOR, and added it to config.h to ↵Andre Heider
guarantee a consistent build. svn-id: r43604
2009-08-21Sync MSVC project files for JPEGScott Thomas
svn-id: r43597
2009-08-21Sync MSVC9 filesScott Thomas
svn-id: r43590
2009-08-13- Add a specific OPCODEFUNC checkData to avoid having a Playtoons workaround ↵Arnaud Boutonné
in working code - Replace OPCODEDRAW 0x20,0x23 and 0x25 svn-id: r43345
2009-08-12Enable Personal Nightmare by default.Travis Howell
svn-id: r43304
2009-08-11Fix compilation on MSVC8/9 after r43270: Add ENABLE_AGOS2 and ENABLE_PN to ↵Kari Salminen
global Visual Studio properties. svn-id: r43282
2009-08-04Cleaned up the MSVC project files of the gob engineFilippos Karapetis
svn-id: r43042
2009-07-26Fixed compilation from file changes to common and gob enginePaul Gilbert
svn-id: r42791
2009-07-11Applied a slightly modified patch from clone2727 which adds static selector ↵Filippos Karapetis
names to some demos which are missing them (KQ4, LSL1, LSL3, Iceman and Christmas1992) svn-id: r42372
2009-07-09- Rewrote and greatly simplified the MSVC8 and MSVC9 project files so that ↵Filippos Karapetis
they use common compilation properties, based on patch #2774908. These common properties make it much simpler to change options and compilation defines globally, similar to how GCC *.mk files do. Also, this fixes problems where an ENABLE_* define was set for one project file but not another (like the situation in revisions 42257 and 42259). It's now much easier to construct a tool which will create the project files dynamically. - Dropped support for MSVC7 and MSVC7.1 for now (as they don't support common compilation properties and it's no longer easy to construct them from the MSVC8 ones) - hopefully, they will return in the future, once we got a more sophisticated tool to create them - Simplified the MSVC9 <-> MSVC8 conversion tools a bit svn-id: r42288
2009-07-08Also added the ENABLE_IHNM and ENABLE_SAGA2 preprocessor definitions to the ↵Filippos Karapetis
scummvm project files, not only the saga project files svn-id: r42258
2009-07-08Updated the MSVC project files of the scummvm project (added graphics/sjis.*)Filippos Karapetis
svn-id: r42256
2009-07-08Synced the MSVC project files of the gob engineFilippos Karapetis
svn-id: r42255
2009-07-07- Separate Playtoons gametypes from in GobEngine::initGameParts()Arnaud Boutonné
- Add a specific save/load class for Playtoons as some specific files need to be tested svn-id: r42214
2009-07-05Updated the MSVC project files of the gob engineFilippos Karapetis
svn-id: r42134
2009-06-25Fix compilation issue for MSVCArnaud Boutonné
svn-id: r41858
2009-06-22rename parse.h and .cpp to expression.h and .cppArnaud Boutonné
svn-id: r41778
2009-06-22Include recently added script.h and script.cppArnaud Boutonné
svn-id: r41766
2009-06-15Added the missing pixelformat.h fileFilippos Karapetis
svn-id: r41537