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2009-10-26SCI/newgui: SciGuiText createdMartin Kiewitz
svn-id: r45412
2009-10-25- Removed graphics options code from the old GUI. Almost all of them are not ↵Filippos Karapetis
supposed to be modified by the user (e.g. the way lines and brushes are drawn), and we can implement any of them again if needed in the new GUI (but they shouldn't really be needed). - Added a config option to disable dithering in the new GUI if requested, called "undither", which is set to true by default and can be changed to false if needed per game - The per-resource palette code has been removed for now, to be replaced by regular hashmaps (once the FreeSCI scifx reading code has been converted) svn-id: r45378
2009-10-21Added bmv.h to the MSVC project files (added in rev 45268)Filippos Karapetis
svn-id: r45301
2009-10-21Updated the MSVC project files of the draci engine (added music.*)Filippos Karapetis
svn-id: r45300
2009-10-17Started moving some of the old GUI code inside /gui32Filippos Karapetis
svn-id: r45185
2009-10-16Moved sci_ffs() inside iterator.cpp, the only place where it's actually ↵Filippos Karapetis
used, and removed tools.*. Also, removed all the unused includes to tools.h from several places svn-id: r45176
2009-10-16Converting AVIPlayer into a class that inherits from VideoDecoder and adapt ↵Matthew Hoops
SCI to use this. Also, moving the codec and Codec class into their own folder. (Based on a patch by md5) svn-id: r45170
2009-10-16Moved the SEQ decoder outside the gfx directory, as it is completely stand ↵Filippos Karapetis
alone now and no longer uses any GUI-related code svn-id: r45153
2009-10-13SCI/newgui: class SciGuiTransitions createdMartin Kiewitz
svn-id: r45051
2009-10-13Removed the now unused code in gfx/res_cursor.cppFilippos Karapetis
svn-id: r45034
2009-10-13SCI: added new files to msvc9Martin Kiewitz
svn-id: r45022
2009-10-08SCI: Removed obsolete stringfrags codeMax Horn
svn-id: r44803
2009-10-07Updated the MSVC project files and module.mk for commit #r44730Filippos Karapetis
svn-id: r44732
2009-10-06Updated the SCI engine module.mk and MSVC project files for commit #44698Filippos Karapetis
svn-id: r44699
2009-10-04SCI: Rework the way SciGUIwindowMgr keeps track of windows/ports; remove the ↵Max Horn
GUI heapmanager svn-id: r44635
2009-10-04Replaced DblList with Common::ListFilippos Karapetis
svn-id: r44630
2009-10-03Slight change in the SCI MSVC project files (put the files from the gui32 ↵Filippos Karapetis
directory in the proper filter) svn-id: r44580
2009-10-03SCI: Merge new GUI code written by m_kiewitz.Willem Jan Palenstijn
This is a major rewrite of the graphics code. A slightly adapted version of the old code is still available and currently the default. The new code is selectable in sci.cpp, but is not yet finished. svn-id: r44565
2009-10-01Fixed bug #2847539, by resetting the optimization options for the release ↵Filippos Karapetis
version to the default ones svn-id: r44521
2009-09-25Added MSVC project files for the newly-added draci engineFilippos Karapetis
svn-id: r44330
2009-09-24Split the script opcode table for DIMP, since it doesn't match(ie timers) ↵Travis Howell
other Puzzle Pack games. svn-id: r44285
2009-09-22Updated the MSVC project files for commit #44240 (removed intmap.*)Filippos Karapetis
svn-id: r44247
2009-09-17Updated the MSVC project files of the SCI engine (added engine/selector.cpp)Filippos Karapetis
svn-id: r44175
2009-09-17SCI: Rename engine/memobj.* to engine/segment.*Max Horn
svn-id: r44155
2009-09-15gob - Suppress not-yet committed fileArnaud Boutonné
svn-id: r44105
2009-09-15- Implement _pattern variableArnaud Boutonné
- Add oPlaytoons_putPixel and Playtoons specific spriteOperation (using _pattern) svn-id: r44103
2009-09-04Add Groovie2 to MSVC files (and alphabetize Groovie in list)Scott Thomas
svn-id: r43932
2009-09-03Added the teenagent engine to the MSVC project files, and enabled it by ↵Filippos Karapetis
default for MSVC svn-id: r43927
2009-08-30Updated the MSVC project files (added the newly-added AVI player)Filippos Karapetis
svn-id: r43835
2009-08-27How did that get in there? Nothing to see here.... move along....Matthew Hoops
svn-id: r43764
2009-08-25Updated the MSVC project files of the SCI engine for the latest file ↵Filippos Karapetis
changes, and enabled SCI32 by default in the trunk svn-id: r43748
2009-08-25Added some missing (but currently unused) files to the SCI MSVC project filesFilippos Karapetis
svn-id: r43724
2009-08-24Update MSVC Project FilesNorbert Lange
svn-id: r43705
2009-08-24Some cleanup of the MSVC project filesFilippos Karapetis
svn-id: r43686
2009-08-24Updated the MSVC project files of the SCI engine (added detection_tables.h)Filippos Karapetis
svn-id: r43684
2009-08-21Renamed ENABLE_RGB_COLOR to USE_RGB_COLOR, and added it to config.h to ↵Andre Heider
guarantee a consistent build. svn-id: r43604
2009-08-21Sync MSVC project files for JPEGScott Thomas
svn-id: r43597
2009-08-21Sync MSVC9 filesScott Thomas
svn-id: r43590
2009-08-13- Add a specific OPCODEFUNC checkData to avoid having a Playtoons workaround ↵Arnaud Boutonné
in working code - Replace OPCODEDRAW 0x20,0x23 and 0x25 svn-id: r43345
2009-08-12Enable Personal Nightmare by default.Travis Howell
svn-id: r43304
2009-08-11Fix compilation on MSVC8/9 after r43270: Add ENABLE_AGOS2 and ENABLE_PN to ↵Kari Salminen
global Visual Studio properties. svn-id: r43282
2009-08-04Cleaned up the MSVC project files of the gob engineFilippos Karapetis
svn-id: r43042
2009-07-26Fixed compilation from file changes to common and gob enginePaul Gilbert
svn-id: r42791
2009-07-11Applied a slightly modified patch from clone2727 which adds static selector ↵Filippos Karapetis
names to some demos which are missing them (KQ4, LSL1, LSL3, Iceman and Christmas1992) svn-id: r42372
2009-07-09- Rewrote and greatly simplified the MSVC8 and MSVC9 project files so that ↵Filippos Karapetis
they use common compilation properties, based on patch #2774908. These common properties make it much simpler to change options and compilation defines globally, similar to how GCC *.mk files do. Also, this fixes problems where an ENABLE_* define was set for one project file but not another (like the situation in revisions 42257 and 42259). It's now much easier to construct a tool which will create the project files dynamically. - Dropped support for MSVC7 and MSVC7.1 for now (as they don't support common compilation properties and it's no longer easy to construct them from the MSVC8 ones) - hopefully, they will return in the future, once we got a more sophisticated tool to create them - Simplified the MSVC9 <-> MSVC8 conversion tools a bit svn-id: r42288
2009-07-08Also added the ENABLE_IHNM and ENABLE_SAGA2 preprocessor definitions to the ↵Filippos Karapetis
scummvm project files, not only the saga project files svn-id: r42258
2009-07-08Updated the MSVC project files of the scummvm project (added graphics/sjis.*)Filippos Karapetis
svn-id: r42256
2009-07-08Synced the MSVC project files of the gob engineFilippos Karapetis
svn-id: r42255
2009-07-07- Separate Playtoons gametypes from in GobEngine::initGameParts()Arnaud Boutonné
- Add a specific save/load class for Playtoons as some specific files need to be tested svn-id: r42214
2009-07-05Updated the MSVC project files of the gob engineFilippos Karapetis
svn-id: r42134