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path: root/dists/scummvm.rc.in
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2016-05-22UPDATES: Add support for WinSparkleFilippos Karapetis
2016-01-01ALL: Update copyright yearsEugene Sandulenko
2015-11-28BUILD: Add access.dat to resource file for Windows builds.Kirben
2015-01-18JANITORIAL: Update copyright yearThierry Crozat
2014-01-01JANITORIAL: Update copyright yearEugene Sandulenko
2013-07-04MORTEVIELLE: Update misc files to include mort.datStrangerke
2013-06-05BUILD: install tony.datWillem Jan Palenstijn
2013-05-20NEVERHOOD: Add neverhood.dat to dist files.Johannes Schickel
2013-01-28BUILD: Add wintermute.zip to resource file for Windows builds.Kirben
2013-01-02JANITORIAL: Update copyright yearStrangerke
2012-07-05WIN32: Also embed scummclassic.zip in the executable.Johannes Schickel
This is required to have proper translation support with the classic theme without having an external scummclassic.zip.
2012-01-01MISC: This is year 2012Strangerke
2011-11-20ALL: Remove more m4/mads leftovers.Johannes Schickel
Some project files (iPhone) and backend files (Symbian) still reference m4.dat, but I know not enough on how to remove that without breaking something.
2011-07-04DISTS: Add Windows Game Explorer xml resourceLittleboy
2011-07-01DISTS: Add missing IDI_COUNT to scummvm.rc.inLittleboy
2011-06-26BACKENDS: Add special Win32 path to set SDL window iconLittleboy
We bypass SDL_WM_SetIcon and setup the window icon using the embedded icon, with the default path as a fallback. This allows us to use an antialised icon with alpha transparency (which the default included icon doesn't have) on Windows XP and later
2011-05-05BUILD: Get rid of old MSVC style win resource support.Johannes Schickel
2011-05-05WIN32: Embed engine data files and theme files into executable.Johannes Schickel
This embeds all the engine data files from dists/engine-data into the executable in case the engines using them are included statically. Furthermore it includes the theme dist files in the executable.
2011-03-08WIN32: Use names for various magic constants in resource definitionsMax Horn
2010-12-31COPYRIGHT: Update copyright year - Happy new year!Arnaud Boutonné
svn-id: r55082
2010-01-22Update copyright string to show current yearArnaud Boutonné
svn-id: r47447
2009-10-25Initial check in of a tool which is able to create MSVC project files out of ↵Johannes Schickel
the configure / Makefile based build system. svn-id: r45380
2009-07-10Restored several files after the version update.Eugene Sandulenko
.in files are THE sources, and have to be modified, not the files generated from them. svn-id: r42358
2008-09-05Updated some copyright strings to 2001-2008Max Horn
svn-id: r34371
2007-12-09Backport changes made in scummvm.rc to the file it is generated from, ↵Max Horn
scummvm.rc.in svn-id: r29794
2007-05-30Updated legal headers in source files, based on what Pidgin (the IM client ↵Max Horn
formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots svn-id: r27024
2006-06-12Update yearEugene Sandulenko
svn-id: r23049
2006-06-11oops. Copyright sign lostEugene Sandulenko
svn-id: r23043
2006-06-11Bump versionEugene Sandulenko
svn-id: r23041
2006-05-09Fix mingw compileTravis Howell
svn-id: r22400
2006-05-09- Updated MSVC8 project filesEugene Sandulenko
- Renamed base/options.cpp to base/commandLine.cpp because of conflict with gui/options.cpp which sit in same directory in MSVC builds - Moved AudioCDManager singleton declaration outside of Audio namespace - Fixed numerous MSVC warning of potentially uninitialized variables and int <-> bool conversions. svn-id: r22397
2006-04-14Finish cleanup of root directory. Now move scummvm.rc to dists/Eugene Sandulenko
svn-id: r21860