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2013-05-08NEVERHOOD: Add tables for Scene2801johndoe123
2013-05-08Merge branch 'master'Willem Jan Palenstijn
2013-05-08NEVERHOOD: Add tables for Scene2702johndoe123
2013-05-08NEVERHOOD: More tables for Module2700johndoe123
2013-05-08NEVERHOOD: Updated datjohndoe123
2013-05-08NEVERHOOD: Add new SceneInfo2700 structure and some tables using it for ↵johndoe123
Module2700
2013-05-08NEVERHOOD: Add tables for Scene2101johndoe123
2013-05-08NEVERHOOD: Add tables for Scene1901johndoe123
2013-05-08NEVERHOOD: Add tables for Module1600 and Scene1608johndoe123
2013-05-08NEVERHOOD: Add tables for Scene1109johndoe123
2013-05-08NEVERHOOD: Add tables for Scene1105johndoe123
2013-05-08NEVERHOOD: Add tables for Scene1308johndoe123
2013-05-08NEVERHOOD: Add tables for Scene1306johndoe123
2013-05-08NEVERHOOD: Add tables for Scene1305johndoe123
2013-05-08NEVERHOOD: Add tables for Scene1304johndoe123
2013-05-08NEVERHOOD: Add tables for Scene1303johndoe123
2013-05-08NEVERHOOD: Add tables for Scene1302johndoe123
2013-05-08NEVERHOOD: Add tables for Scene2242johndoe123
2013-05-08NEVERHOOD: Add tables for Scene2207johndoe123
2013-05-08NEVERHOOD: Add tables for Scene2206johndoe123
2013-05-08NEVERHOOD: Add tables for Scene2205johndoe123
2013-05-08NEVERHOOD: Add tables for Scene2203johndoe123
2013-05-08NEVERHOOD: Add Hall of Records tablesjohndoe123
- Add tables for Scene2201
2013-05-08NEVERHOOD: Add tables for Module2000johndoe123
2013-05-08NEVERHOOD: Add more tablesjohndoe123
2013-05-08NEVERHOOD: Add entries for Scene1401, Scene1402 and Scene1705johndoe123
2013-05-08NEVERHOOD: Add tables for Scene1201johndoe123
2013-05-08NEVERHOOD: Add entries for Module2300johndoe123
2013-05-08NEVERHOOD: Add NavigationLists in create_neverhoodjohndoe123
2013-05-08NEVERHOOD: Change addHitRect to use an explicit countjohndoe123
- This is since the alignment stuff didn't work and it's not worth it to investigate - Add possibility to write out hardcoded message lists instead of reading from the exe for special lists
2013-05-08NEVERHOOD: Updated tables.h with data from Scene1002johndoe123
2013-05-08NEVERHOOD: Commit of create_neverhood and neverhood.datjohndoe123
2013-05-05RELEASE: This is 1.7.0gitEugene Sandulenko
2013-02-25MORTEVIELLE: Integrate translations fixes.Strangerke
2013-02-22MORTEVIELLE: Fix minor glitches in DAT fileStrangerke
2013-02-21MORTEVIELLE: Add new DAT file containing initial English translationStrangerke
2013-01-28BUILD: Add wintermute.zip to resource file for Windows builds.Kirben
2013-01-28WINTERMUTE: Move Resources out of binary and into wintermute.zipEinar Johan Trøan Sømåen
2013-01-26Merge branch 'eriktorbjorn-fluidsynth-settings'Johannes Schickel
This is a manual merge of a slightly adapted pull request #296. The changes made are: - Each time the theme format changes, the version was increased - default.inc has been regenerated in the same commit as the theme changes
2013-01-26GUI: Move the FluidSynth reset button from Misc tab to bottomTorbjörn Andersson
This should make it clearer that Reset applies to all of the FluidSynth settings, not just the Misc tab.
2013-01-26GUI: Add "Reset" button to FluidSynth settings dialogTorbjörn Andersson
This resets the FluidSynth settings to their default values.
2013-01-26BADA: Add completely untested layout changes to Bada themeTorbjörn Andersson
I've simply copied this from classic_layout.stx. It probably needs a bit of tweaking.
2013-01-09KYRA: (LOL/FM-TOWNS) - adapt static resourcesathrxx
2013-01-02JANITORIAL: Update copyright yearStrangerke
2012-10-10Merge branch 'master' of github.com:scummvm/scummvm into mortevielleStrangerke
Conflicts: base/plugins.cpp configure
2012-09-28TONY: Update the Obj tables in other languagesStrangerke
2012-09-28TONY: Fix German fontsStrangerke
2012-09-27TONY: Font fix for French version: Some Polish characters are also used.Strangerke
2012-09-26TONY: In French version, fix 'ê' in hotspot names by replacing it by 'e', ↵Strangerke
like for other accentuated characters
2012-09-22BUILD: Remove separate engine dist files in Windows build and installer, ↵Travis Howell
since the engine dist files are already included in the Windows executable file.