Age | Commit message (Collapse) | Author |
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svn-id: r28866
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that all preagi games share (commit 2 of 2)
svn-id: r28832
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svn-id: r28795
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svn-id: r28790
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svn-id: r28741
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svn-id: r28717
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svn-id: r28593
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svn-id: r28521
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scumm-project).
svn-id: r28504
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svn-id: r28330
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svn-id: r28314
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28297
svn-id: r28307
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svn-id: r28305
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svn-id: r28301
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svn-id: r28293
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svn-id: r28249
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svn-id: r28224
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svn-id: r28223
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svn-id: r28213
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svn-id: r28145
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svn-id: r28133
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svn-id: r28130
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svn-id: r27768
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DS_Store
svn-id: r27652
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svn-id: r27644
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svn-id: r27629
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svn-id: r27535
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svn-id: r27430
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svn-id: r27407
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svn-id: r27406
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svn-id: r27341
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svn-id: r27325
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svn-id: r27262
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svn-id: r27222
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svn-id: r27209
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svn-id: r27116
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formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots
svn-id: r27024
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svn-id: r27016
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svn-id: r27015
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svn-id: r27000
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svn-id: r26995
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svn-id: r26990
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svn-id: r26968
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svn-id: r26907
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svn-id: r26900
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svn-id: r26808
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svn-id: r26761
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svn-id: r26752
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Note that MSVC8 auto-generated a "FileConfiguration" entry for sound/iff.cpp in scummvm.vcproj. Removing it broke compilation for me, so I'm leaving it in.
svn-id: r26733
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parse graphics (ILBM, PBM) and audio (8SVX), thus replacing old decoding routines. SAGA and Parallaction have been adjusted to work with the new code.
svn-id: r26719
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