Age | Commit message (Collapse) | Author | |
---|---|---|---|
2016-04-09 | UPDATES: Fix appcast URL | Eugene Sandulenko | |
2016-04-09 | UPDATES: Specify version for manual Sparkle download | Eugene Sandulenko | |
2016-04-05 | WEB: Put Sparkle appcast to a standard place | Eugene Sandulenko | |
2016-04-03 | UPDATES: Use www.scummvm.org to avoid redirects | Eugene Sandulenko | |
2016-03-27 | UPDATES: Update Sparkle Appcast URL in the bundle plist | Eugene Sandulenko | |
2016-03-27 | UPDATES: Rename Sparkle appcast to common name | Eugene Sandulenko | |
2016-03-27 | UPDATES: Update Sparkle appcast with 1.8.0. | Eugene Sandulenko | |
It will not work, of course since we were not distributing files with our public key yet. | |||
2016-03-27 | UPDATES: Added our public Sparkle key | Eugene Sandulenko | |
2016-03-25 | OS X: Clean taskbar code | Thierry Crozat | |
This involves moving the NSDockTilePlugIn code to backend/taskbar and fixing style to follow our coding conventions. One make target was also renamed. All in all there is no change in functionality with this commit. | |||
2016-03-25 | OS X: Implement a Dock Tile Plugin to display recent games menu in dock | Thierry Crozat | |
This allows to start a recently played game directly from the dock. The ScummVM.app application should have been permanently added to the dock and the menu is only present when ScummVM is not running. The list of recently played game is written by the taskbar code in ScummVM. The Dock Tile Plugin only reads that list to populate the menu. | |||
2016-03-05 | OSX: Update DS_Store file for release disk image | Thierry Crozat | |
Following the addition of two license files to the image, the layout of the image was off with the old DS_Store. | |||
2016-02-29 | OPENPANDORA: Handle non-exported or not-set $TERM in pnd_make.sh. | Johannes Schickel | |
2016-02-29 | OPENPANDORA: Don't output colors in pnd_make.sh when redirecting output to file. | Johannes Schickel | |
2016-02-27 | SAMYGO: Update url | Pawel Kolodziejski | |
2016-02-26 | GCW0: Update port building and provide port-specific README | Eugene Sandulenko | |
Fluidsynth is too problematic, stutters with some games, so disabling it for the time being. | |||
2016-02-24 | GCW0: Made fluidsynth default sound device | Eugene Sandulenko | |
2016-02-20 | CREATE_PROJECT: Disable fluidsynth library by default for Visual Studio | Paul Gilbert | |
Currently we don't have a lib file for fluidsynth built for Visual Studio 2015, and I've spent 5 fruitless hours trying to compile one. So I'm disabling fluidsynth automatically for now, and we can always re-enable it again if we ever do manage to create an appropriate library | |||
2016-02-18 | OPENPANDORA: Fix op-pnd target when no TERM is set. | Johannes Schickel | |
2016-02-13 | IOS: Adds support for iPad | Vincent Bénony | |
These keys are automatically added by Xcode when one compiles a regular Xcode project, but are missing when compiling from the command line. | |||
2016-02-13 | Win32: Update SDL if version matches, but contents are different. | Kirben | |
2016-02-05 | RELEASE: This is 1.9.0git | Eugene Sandulenko | |
2016-02-05 | DISTS/REDHAT: Package mort.dat, access.dat | Willem Jan Palenstijn | |
2016-01-30 | AMIGAOS: Add scripts for README conversion | Eugene Sandulenko | |
2016-01-07 | IOS: Updates the splash screens | Vincent Bénony | |
2016-01-06 | OSX: Fixes the Info.plist.in template, and the bundle target | Vincent Bénony | |
2016-01-06 | IOS: Update the autotools template files | Vincent Bénony | |
2016-01-06 | IOS: Merge branch 'master' into ios-fix | Vincent Bénony | |
2016-01-06 | IOS: Merge master | Vincent Bénony | |
2016-01-06 | IOS: Adds iPhone 6/6+ launch screens | Vincent Bénony | |
2016-01-06 | IOS: Recommanded settings for Xcode 7.2 | Vincent Bénony | |
2016-01-06 | IOS: Avoid subclassing UIApplication, and handle multitasking | Vincent Bénony | |
2016-01-06 | IOS: Create two targets for old iPhone (iOS <= 6) and new one (iOS >= 7) | Vincent Bénony | |
The "iphone" backend is the support for the old iPhones. The "ios7" backend is for the new iPhones. | |||
2016-01-06 | IOS: Moves the compilation instructions in the platform directory | Vincent Bénony | |
2016-01-06 | IOS: Removes a generated file | Vincent Bénony | |
2016-01-06 | IOS: Updates the compilation instructions | Vincent Bénony | |
2016-01-06 | IOS: Fixes the Info.plist file generation | Vincent Bénony | |
2016-01-06 | IOS: Removes the temporary Xcode project for iOS | Vincent Bénony | |
2016-01-06 | IOS: Removes useless images from the assets | Vincent Bénony | |
2016-01-06 | IOS: Updates the compilation instructions. | Vincent Bénony | |
2016-01-06 | IOS: Adds a temporary Xcode project | Vincent Bénony | |
This project will be removed once the "create_project" tool is complete. | |||
2016-01-06 | IOS: Adds a description of the new iOS port | Vincent Bénony | |
2016-01-06 | IOS: Updates Info.plist | Vincent Bénony | |
2016-01-06 | IOS: Replace old iOS graphic assets with an asset catalog | Vincent Bénony | |
2016-01-01 | ALL: Update copyright date | Eugene Sandulenko | |
2016-01-01 | ALL: Update copyright years | Eugene Sandulenko | |
2015-12-25 | Merge pull request #624 from sev-/splash | Eugene Sandulenko | |
ENGINES: Add ScummVM splash | |||
2015-12-23 | OSX: Add missing translations in Info.plist | Thierry Crozat | |
2015-12-22 | ENGINES: Replaced logo background with orange | Eugene Sandulenko | |
2015-12-15 | PS3: Make use of an updated SDL2 version | Bastien Bouclet | |
This version, available at https://bitbucket.org/bgK/sdl_psl1ght, is based on SDL 2.0.3. | |||
2015-12-03 | WIN32: Don't install QUICKSTART file | Willem Jan Palenstijn | |
The English version is only intended as a template for translation; not for installing. See FR#699. |