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2016-09-06CLOUD: Move wwwroot archive to dists and script to devtoolsThierry Crozat
Both the data used to generate the archive and the archive itself were moved to dists/ instead of being in backends/. The script was also improved to optionally take a path as a command line argument to indicate where the wwwroot data are instead of assuming they are in the working directory. Finally a 'wwwroot' make target was also added to invoke the python script and generate the archive. with the expected path to
2016-09-05BUILD: Add wwwroot.zip to resource files for Windows buildsThierry Crozat
The file had already been added to scummvm.rc, but not to scummvm.rc.in. As a result running update-version.pl would have caused the change to be lost.
2016-09-03DISTS: Generate proper macventure.datEugene Sandulenko
2016-09-03DISTS: Add placeholder for macventure.dat to make the buildbot happyEugene Sandulenko
2016-09-03JANITORIAL: Make GPL headers uniformEugene Sandulenko
2016-08-30Merge pull request #788 from Tkachov/cloudEugene Sandulenko
ALL: Add Cloud storage support
2016-08-26DISTS: Add the --disable-fluidsynth option to the older VS batch filesPaul Gilbert
2016-08-24CLOUD: Add Networking::Connection::isLimited()Alexander Tkachev
`false` everywhere by default, but works on Android (`true` if not Wi-Fi).
2016-08-24CLOUD: Embed cloud icons as byte arraysAlexander Tkachev
2016-08-24CLOUD: Add wwwrootAlexander Tkachev
wwwroot.zip contains ScummVM local webserver's resources, such as template html pages, styles and images. One can make it from wwwroot directory contents by running make_archive.py script. It's added to scummvm.rc, so it's included in the executable (it works with MinGW, but I was unable to do that in VS yet). IndexPageHandler is the one who returns these resources. It uses index.html for "/". I'm replacing "{message}" with translated message, so that's the way I thought the templates should work.
2016-08-20WIN32: Update build target and installer for SDL2.Kirben
2016-08-15BUILD: Switch SDL backend to SDL2 by default. SDL1 is still a fallback.Eugene Sandulenko
2016-08-06WIN32: Update copyright year in scummvm.issLothar Serra Mari
2016-08-06DOCUMENTATION: Use uppercase filenames for German documentationLothar Serra Mari
The filenames of the German docs now uses uppercase filenames to match the style of the English documentation.
2016-08-02Merge pull request #797 from Mailaender/appdataEugene Sandulenko
DISTS: Added an appdata.xml file
2016-07-30KYRA: Regenerate kyra.datEugene Sandulenko
2016-07-29DISTS: Add an appdata.xml file.Matthias Mailänder
2016-07-21Verified the sky.cpt file that digitall provided in ↵lavosspawn
https://sourceforge.net/p/scummvm/bugs/2687/ The contained data corresponds to Revolution's original assembly sources, scummvm's initial file contained one incorrect reference. This will stop Officer Blunt from swimming in the lake without any further sideeffects.
2016-06-12ANDROID: Relax manifest hardware requirements.Alyssa Milburn
This is necessary to make the package installable via Google Play for almost all modern devices.
2016-06-06GCW0: Device needs downscalingEugene Sandulenko
2016-05-31ANDROIDSDL: Update build configsEugene Sandulenko
2016-05-31ANDROIDSDL: Made android version genericEugene Sandulenko
2016-05-29Merge pull request #763 from bluegr/winsparkleEugene Sandulenko
UPDATES: Add support for WinSparkle
2016-05-23Merge pull request #765 from mjg59/masterEugene Sandulenko
ANDROID: Add support for Leanback Launcher on Android TV
2016-05-22ANDROID: Add support for Leanback Launcher on Android TVMatthew Garrett
Android TV needs some modifications to the manifest and a new icon in order for apps to appear in the launcher.
2016-05-22UPDATES: Add 1.8.1 Mac release signatureEugene Sandulenko
2016-05-22UPDATES: Add support for WinSparkleFilippos Karapetis
2016-05-20ANDROIDSDL: add startup logolubomyr
2016-05-20ANDROIDSDL: updated banner.png imagelubomyr
2016-05-19ANDROIDSDL: add image banner.png for androidTVlubomyr
2016-05-19ANDROIDSDL: add androidsdl backendlubomyr
2016-05-15KYRA: Simplify Kyra1 audio track filename handlingJohannes Schickel
2016-04-13GCW0: Redirect debug output to logEugene Sandulenko
2016-04-09UPDATES: Fix appcast URLEugene Sandulenko
2016-04-09UPDATES: Specify version for manual Sparkle downloadEugene Sandulenko
2016-04-05WEB: Put Sparkle appcast to a standard placeEugene Sandulenko
2016-04-03UPDATES: Use www.scummvm.org to avoid redirectsEugene Sandulenko
2016-03-27UPDATES: Update Sparkle Appcast URL in the bundle plistEugene Sandulenko
2016-03-27UPDATES: Rename Sparkle appcast to common nameEugene Sandulenko
2016-03-27UPDATES: Update Sparkle appcast with 1.8.0.Eugene Sandulenko
It will not work, of course since we were not distributing files with our public key yet.
2016-03-27UPDATES: Added our public Sparkle keyEugene Sandulenko
2016-03-25OS X: Clean taskbar codeThierry Crozat
This involves moving the NSDockTilePlugIn code to backend/taskbar and fixing style to follow our coding conventions. One make target was also renamed. All in all there is no change in functionality with this commit.
2016-03-25OS X: Implement a Dock Tile Plugin to display recent games menu in dockThierry Crozat
This allows to start a recently played game directly from the dock. The ScummVM.app application should have been permanently added to the dock and the menu is only present when ScummVM is not running. The list of recently played game is written by the taskbar code in ScummVM. The Dock Tile Plugin only reads that list to populate the menu.
2016-03-05OSX: Update DS_Store file for release disk imageThierry Crozat
Following the addition of two license files to the image, the layout of the image was off with the old DS_Store.
2016-02-29OPENPANDORA: Handle non-exported or not-set $TERM in pnd_make.sh.Johannes Schickel
2016-02-29OPENPANDORA: Don't output colors in pnd_make.sh when redirecting output to file.Johannes Schickel
2016-02-27SAMYGO: Update urlPawel Kolodziejski
2016-02-26GCW0: Update port building and provide port-specific READMEEugene Sandulenko
Fluidsynth is too problematic, stutters with some games, so disabling it for the time being.
2016-02-24GCW0: Made fluidsynth default sound deviceEugene Sandulenko
2016-02-20CREATE_PROJECT: Disable fluidsynth library by default for Visual StudioPaul Gilbert
Currently we don't have a lib file for fluidsynth built for Visual Studio 2015, and I've spent 5 fruitless hours trying to compile one. So I'm disabling fluidsynth automatically for now, and we can always re-enable it again if we ever do manage to create an appropriate library