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2009-07-24This is 1.1.0svnEugene Sandulenko
svn-id: r42699
2009-07-14Split the iPhone OSystem class up into several filesOystein Eftevaag
svn-id: r42479
2009-07-14Updated xcode projectOystein Eftevaag
svn-id: r42475
2009-07-11Applied a slightly modified patch from clone2727 which adds static selector ↵Filippos Karapetis
names to some demos which are missing them (KQ4, LSL1, LSL3, Iceman and Christmas1992) svn-id: r42372
2009-07-10Restored several files after the version update.Eugene Sandulenko
.in files are THE sources, and have to be modified, not the files generated from them. svn-id: r42358
2009-07-10This is 1.0.0svnEugene Sandulenko
svn-id: r42346
2009-07-09- Rewrote and greatly simplified the MSVC8 and MSVC9 project files so that ↵Filippos Karapetis
they use common compilation properties, based on patch #2774908. These common properties make it much simpler to change options and compilation defines globally, similar to how GCC *.mk files do. Also, this fixes problems where an ENABLE_* define was set for one project file but not another (like the situation in revisions 42257 and 42259). It's now much easier to construct a tool which will create the project files dynamically. - Dropped support for MSVC7 and MSVC7.1 for now (as they don't support common compilation properties and it's no longer easy to construct them from the MSVC8 ones) - hopefully, they will return in the future, once we got a more sophisticated tool to create them - Simplified the MSVC9 <-> MSVC8 conversion tools a bit svn-id: r42288
2009-07-08Also added the ENABLE_IHNM and ENABLE_SAGA2 preprocessor definitions to the ↵Filippos Karapetis
scummvm project files, not only the saga project files svn-id: r42258
2009-07-08Updated the MSVC project files of the scummvm project (added graphics/sjis.*)Filippos Karapetis
svn-id: r42256
2009-07-08Synced the MSVC project files of the gob engineFilippos Karapetis
svn-id: r42255
2009-07-07- Separate Playtoons gametypes from in GobEngine::initGameParts()Arnaud Boutonné
- Add a specific save/load class for Playtoons as some specific files need to be tested svn-id: r42214
2009-07-05Updated the MSVC project files of the gob engineFilippos Karapetis
svn-id: r42134
2009-06-25Fix compilation issue for MSVCArnaud Boutonné
svn-id: r41858
2009-06-22rename parse.h and .cpp to expression.h and .cppArnaud Boutonné
svn-id: r41778
2009-06-22Include recently added script.h and script.cppArnaud Boutonné
svn-id: r41766
2009-06-17Moved the wiidist target to ports.mk, cleaned it up and automated meta.xml ↵Andre Heider
generation. svn-id: r41619
2009-06-15Added the missing pixelformat.h fileFilippos Karapetis
svn-id: r41537
2009-06-13Removed duplicate entry of disk.cppFilippos Karapetis
svn-id: r41490
2009-06-13Properly updated the MSVC project files of the parallaction engine, fixing ↵Filippos Karapetis
compilation. Side note: please, don't include files outside the engine's directory (like files in /common) for engine project files - it's wrong, as the same code will be compiled twice svn-id: r41489
2009-06-13Updated xcode projectOystein Eftevaag
svn-id: r41488
2009-06-13Oups. disk.cpp was also missing in MSVC filesArnaud Boutonné
svn-id: r41487
2009-06-12Fix MSVC compilation : iff.h and iff.cpp were move from ↵Arnaud Boutonné
engines\parallaction\ to graphics\ svn-id: r41484
2009-06-07Suppress inclusion of a not yet committed fileArnaud Boutonné
svn-id: r41323
2009-06-07Suppress use of parse_v1 and parse_v2 as DrMcCoy got rid of them.Arnaud Boutonné
svn-id: r41322
2009-06-06Updated the MSVC project files of the SCUMM engine for commit #41282Filippos Karapetis
svn-id: r41290
2009-06-04Updated the MSVC project files of the SCI engineFilippos Karapetis
svn-id: r41168
2009-05-31gob - Apply DrMcCoy modifications to the save system in the vcproj files. ↵Arnaud Boutonné
(still not compiling, though) svn-id: r41060
2009-05-30Updated the MSVC project files of the SCI engineFilippos Karapetis
svn-id: r41034
2009-05-30SCI: Moved the rest of the console code out of sciconsole.cpp and into ↵Filippos Karapetis
console.cpp. "list" and "hexgrep" have been added to the console commands. parse_reg_t() has been moved to kmovement.cpp (as it's the only code using it). Note that the debug commands in scriptdebug.cpp have not been converted yet, so they don't work at the moment svn-id: r41024
2009-05-29Updated the MSVC project files of the SCI engine with the latest changes, ↵Filippos Karapetis
and synced the MSVC7 project file of the kyra engine svn-id: r40998
2009-05-28Updated the MSVC project files of the SCI engineFilippos Karapetis
svn-id: r40970
2009-05-28Added new files to the MSVC Kyra projectPaul Gilbert
svn-id: r40953
2009-05-26Updated the MSVC project files of the SCI engineFilippos Karapetis
svn-id: r40918
2009-05-25Updated the MSVC project files of the kyra engine (added sound_lol.cpp)Filippos Karapetis
svn-id: r40881
2009-05-23LOL: implemented fireball spellFlorian Kagerer
svn-id: r40813
2009-05-21Updated the MSVC files of the SCI engine (added the KQ6 SEQ decoder)Filippos Karapetis
svn-id: r40777
2009-05-21LOL: - implemented Lightning SpellFlorian Kagerer
svn-id: r40776
2009-05-21Updated the MSVC project files of the gob engine (added helper.h)Filippos Karapetis
svn-id: r40769
2009-05-21Renamed the DXA, SMK and FLIC video decoders to reflect the fact that ↵Filippos Karapetis
they're decoders, not players svn-id: r40759
2009-05-21Updated the MSVC project files with the latest changes to file structureFilippos Karapetis
svn-id: r40756
2009-05-17Updated the MSVC project files of the AGOS and KYRA enginesFilippos Karapetis
svn-id: r40639
2009-05-15Updated the MSVC project files of the SCI engineFilippos Karapetis
svn-id: r40610
2009-05-14Updated the MSVC project files of the SCI engineFilippos Karapetis
svn-id: r40562
2009-05-13Updated the MSVC project files of the SCI engineFilippos Karapetis
svn-id: r40543
2009-05-13Updated the MSVC project files of the SCI engineFilippos Karapetis
svn-id: r40525
2009-05-12SCI: Removed sci_memory.h/.cppMax Horn
svn-id: r40514
2009-05-11Added the new hardwarekeys.cpp filePaul Gilbert
svn-id: r40448
2009-05-10LOL: - added some spell casting (spark, heal, swarm)Florian Kagerer
- fixed several bugs (not the one in the fighting system though) - added several opcodes. there shouldn't be any real show stoppers in the draracle cave now. - simplified wsa code (which required 4 lines of code for displaying a frame) - added support for wsa animations that don't have a last frame (apparently kyra 2 and 3 don't have this type of wsa file) svn-id: r40420
2009-05-10Updated xcode project and did some minor iphone optimizationsOystein Eftevaag
svn-id: r40418
2009-05-09Converted the iPhone backend to use OpenGL ES instead of CoreSurface for ↵Oystein Eftevaag
graphics output svn-id: r40403