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2009-05-23LOL: implemented fireball spellFlorian Kagerer
svn-id: r40813
2009-05-21Updated the MSVC files of the SCI engine (added the KQ6 SEQ decoder)Filippos Karapetis
svn-id: r40777
2009-05-21LOL: - implemented Lightning SpellFlorian Kagerer
svn-id: r40776
2009-05-21Updated the MSVC project files of the gob engine (added helper.h)Filippos Karapetis
svn-id: r40769
2009-05-21Renamed the DXA, SMK and FLIC video decoders to reflect the fact that ↵Filippos Karapetis
they're decoders, not players svn-id: r40759
2009-05-21Updated the MSVC project files with the latest changes to file structureFilippos Karapetis
svn-id: r40756
2009-05-17Updated the MSVC project files of the AGOS and KYRA enginesFilippos Karapetis
svn-id: r40639
2009-05-15Updated the MSVC project files of the SCI engineFilippos Karapetis
svn-id: r40610
2009-05-14Updated the MSVC project files of the SCI engineFilippos Karapetis
svn-id: r40562
2009-05-13Updated the MSVC project files of the SCI engineFilippos Karapetis
svn-id: r40543
2009-05-13Updated the MSVC project files of the SCI engineFilippos Karapetis
svn-id: r40525
2009-05-12SCI: Removed sci_memory.h/.cppMax Horn
svn-id: r40514
2009-05-11Added the new hardwarekeys.cpp filePaul Gilbert
svn-id: r40448
2009-05-10LOL: - added some spell casting (spark, heal, swarm)Florian Kagerer
- fixed several bugs (not the one in the fighting system though) - added several opcodes. there shouldn't be any real show stoppers in the draracle cave now. - simplified wsa code (which required 4 lines of code for displaying a frame) - added support for wsa animations that don't have a last frame (apparently kyra 2 and 3 don't have this type of wsa file) svn-id: r40420
2009-05-10Updated xcode project and did some minor iphone optimizationsOystein Eftevaag
svn-id: r40418
2009-05-09Converted the iPhone backend to use OpenGL ES instead of CoreSurface for ↵Oystein Eftevaag
graphics output svn-id: r40403
2009-05-09Synced all the MSVC project files of the SCI engineFilippos Karapetis
svn-id: r40402
2009-05-09Added file gfx\gfx_pixmap_scale.cppPaul Gilbert
svn-id: r40400
2009-05-08Fixed compilation under all versions of MSVC (renamed ↵Filippos Karapetis
sound/softsynth/opl/opl.cpp and .h into opl_impl.h and opl_inc.h respectively) svn-id: r40379
2009-05-07Removed the renamed OPL files from the projectPaul Gilbert
svn-id: r40367
2009-05-06Updated xcode project, and fixed dependency for the iphonebundle makefile targetOystein Eftevaag
svn-id: r40366
2009-05-06Fixed SCI compilation under MSVC and added several missing filesFilippos Karapetis
svn-id: r40359
2009-05-06Sync with adlib.cpp renamePaul Gilbert
svn-id: r40357
2009-05-06Added reference to sci\sfx\player\player.cppPaul Gilbert
svn-id: r40352
2009-05-06Updated the MSVC project files of the SCI engine (compilation is broken with ↵Filippos Karapetis
SCI under MSVC) svn-id: r40350
2009-05-06- Updated the MSVC project files of ScummVM (added the new Adlib player, as ↵Filippos Karapetis
well as vkeyb and keymapper) - Synced the GOB project files - Synced the SCUMM project files svn-id: r40349
2009-05-02Updated xcode projectOystein Eftevaag
svn-id: r40245
2009-05-02Gob - Fix MSVC7, 7.1 and 9 VCPROJ, as compilation failed (demos classes were ↵Arnaud Boutonné
teleported to a demos subdir by some evil entity) ;) svn-id: r40235
2009-04-30Updated Gob project for files moved to the demos folderPaul Gilbert
svn-id: r40214
2009-04-29Gob - Add game_fascin.cpp fileArnaud Boutonné
svn-id: r40208
2009-04-25LOL: - Started implementing the fighting system. The damage inflicted is ↵Florian Kagerer
wrong, however (at least the damage inflicted by the monsters). I'm sowewhat clueless about that bug atm. - added support for monsters with distance attacks (like those orcs in front of roland's house) - lots of small bug fixes - Some startup support for the pc-98 16 color version. The intro will run, but the font drawing/coloring is still wrong. svn-id: r40144
2009-04-25Gob Compilation - last fix ... (mixed up 7.1 and 7.0)Arnaud Boutonné
svn-id: r40139
2009-04-25svn-id: r40138Arnaud Boutonné
2009-04-25MSVC project files for Gob : Add demoplayer and batplayer needed to compileArnaud Boutonné
svn-id: r40137
2009-04-24Updated the MSVC project files of the gob engine for commit #40122Filippos Karapetis
svn-id: r40125
2009-04-21Updated the MSVC project files of the gob engineFilippos Karapetis
svn-id: r40061
2009-04-21Patch #2776913: Fix MSVC dists to include new necessary filesMax Horn
svn-id: r40047
2009-04-19Updated Mac OS X and iPhone bundle creation a bit (copying in more docs, and ↵Oystein Eftevaag
removed the version name from the mounted volume directory to avoid manually updating the DS_Store file every release) svn-id: r40018
2009-04-18Part of patch #2738575: "GSOC09: Upd copyright add about line, fix MSVC ↵Eugene Sandulenko
warnings" svn-id: r39995
2009-04-11Updated the SAGA and SCI MSVC project files (removed saga/list.h and ↵Filippos Karapetis
sci/engine/aatree.h) svn-id: r39932
2009-04-04Remove the obsolete IPHONE_BACKEND defineJordi Vilalta Prat
svn-id: r39835
2009-04-04Updated xcode projectOystein Eftevaag
svn-id: r39834
2009-04-03LOL: - added support for magic atlasFlorian Kagerer
- fixed minor palette bug svn-id: r39818
2009-04-01Update MSVC project files (MSVC9's cruise.vcproj bas broken in r39787).Kari Salminen
svn-id: r39792
2009-04-01Added Cruise sound.cpp/.h to the MSVC projectsPaul Gilbert
svn-id: r39787
2009-03-25Update MSVC project files for r39687.Kari Salminen
svn-id: r39692
2009-03-21xcode project update with latest engine changesOystein Eftevaag
svn-id: r39594
2009-03-21Updated the MSVC project files of the Gob, Parallaction, SCI and SCUMM enginesFilippos Karapetis
svn-id: r39592
2009-03-18Updated the MSVC project files of the SCI engineFilippos Karapetis
svn-id: r39516
2009-03-18Added some missing header files to the MSVC project files of the SCI engineFilippos Karapetis
svn-id: r39507