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2016-03-27UPDATES: Update Sparkle Appcast URL in the bundle plistEugene Sandulenko
2016-03-27UPDATES: Rename Sparkle appcast to common nameEugene Sandulenko
2016-03-27UPDATES: Update Sparkle appcast with 1.8.0.Eugene Sandulenko
It will not work, of course since we were not distributing files with our public key yet.
2016-03-27UPDATES: Added our public Sparkle keyEugene Sandulenko
2016-03-25OS X: Clean taskbar codeThierry Crozat
This involves moving the NSDockTilePlugIn code to backend/taskbar and fixing style to follow our coding conventions. One make target was also renamed. All in all there is no change in functionality with this commit.
2016-03-25OS X: Implement a Dock Tile Plugin to display recent games menu in dockThierry Crozat
This allows to start a recently played game directly from the dock. The ScummVM.app application should have been permanently added to the dock and the menu is only present when ScummVM is not running. The list of recently played game is written by the taskbar code in ScummVM. The Dock Tile Plugin only reads that list to populate the menu.
2016-03-05OSX: Update DS_Store file for release disk imageThierry Crozat
Following the addition of two license files to the image, the layout of the image was off with the old DS_Store.
2016-02-29OPENPANDORA: Handle non-exported or not-set $TERM in pnd_make.sh.Johannes Schickel
2016-02-29OPENPANDORA: Don't output colors in pnd_make.sh when redirecting output to file.Johannes Schickel
2016-02-27SAMYGO: Update urlPawel Kolodziejski
2016-02-26GCW0: Update port building and provide port-specific READMEEugene Sandulenko
Fluidsynth is too problematic, stutters with some games, so disabling it for the time being.
2016-02-24GCW0: Made fluidsynth default sound deviceEugene Sandulenko
2016-02-20CREATE_PROJECT: Disable fluidsynth library by default for Visual StudioPaul Gilbert
Currently we don't have a lib file for fluidsynth built for Visual Studio 2015, and I've spent 5 fruitless hours trying to compile one. So I'm disabling fluidsynth automatically for now, and we can always re-enable it again if we ever do manage to create an appropriate library
2016-02-18OPENPANDORA: Fix op-pnd target when no TERM is set.Johannes Schickel
2016-02-13IOS: Adds support for iPadVincent Bénony
These keys are automatically added by Xcode when one compiles a regular Xcode project, but are missing when compiling from the command line.
2016-02-13Win32: Update SDL if version matches, but contents are different.Kirben
2016-02-05RELEASE: This is 1.9.0gitEugene Sandulenko
2016-02-05DISTS/REDHAT: Package mort.dat, access.datWillem Jan Palenstijn
2016-01-30AMIGAOS: Add scripts for README conversionEugene Sandulenko
2016-01-07IOS: Updates the splash screensVincent Bénony
2016-01-06OSX: Fixes the Info.plist.in template, and the bundle targetVincent Bénony
2016-01-06IOS: Update the autotools template filesVincent Bénony
2016-01-06IOS: Merge branch 'master' into ios-fixVincent Bénony
2016-01-06IOS: Merge masterVincent Bénony
2016-01-06IOS: Adds iPhone 6/6+ launch screensVincent Bénony
2016-01-06IOS: Recommanded settings for Xcode 7.2Vincent Bénony
2016-01-06IOS: Avoid subclassing UIApplication, and handle multitaskingVincent Bénony
2016-01-06IOS: Create two targets for old iPhone (iOS <= 6) and new one (iOS >= 7)Vincent Bénony
The "iphone" backend is the support for the old iPhones. The "ios7" backend is for the new iPhones.
2016-01-06IOS: Moves the compilation instructions in the platform directoryVincent Bénony
2016-01-06IOS: Removes a generated fileVincent Bénony
2016-01-06IOS: Updates the compilation instructionsVincent Bénony
2016-01-06IOS: Fixes the Info.plist file generationVincent Bénony
2016-01-06IOS: Removes the temporary Xcode project for iOSVincent Bénony
2016-01-06IOS: Removes useless images from the assetsVincent Bénony
2016-01-06IOS: Updates the compilation instructions.Vincent Bénony
2016-01-06IOS: Adds a temporary Xcode projectVincent Bénony
This project will be removed once the "create_project" tool is complete.
2016-01-06IOS: Adds a description of the new iOS portVincent Bénony
2016-01-06IOS: Updates Info.plistVincent Bénony
2016-01-06IOS: Replace old iOS graphic assets with an asset catalogVincent Bénony
2016-01-01ALL: Update copyright dateEugene Sandulenko
2016-01-01ALL: Update copyright yearsEugene Sandulenko
2015-12-25Merge pull request #624 from sev-/splashEugene Sandulenko
ENGINES: Add ScummVM splash
2015-12-23OSX: Add missing translations in Info.plistThierry Crozat
2015-12-22ENGINES: Replaced logo background with orangeEugene Sandulenko
2015-12-15PS3: Make use of an updated SDL2 versionBastien Bouclet
This version, available at https://bitbucket.org/bgK/sdl_psl1ght, is based on SDL 2.0.3.
2015-12-03WIN32: Don't install QUICKSTART fileWillem Jan Palenstijn
The English version is only intended as a template for translation; not for installing. See FR#699.
2015-11-28BUILD: Add access.dat to resource file for Windows builds.Kirben
2015-11-27ACCESS: Add TODO for access.datTorbjörn Andersson
2015-11-27ACCESS: Creation of access.dat for holding Access games engine dataPaul Gilbert
2015-11-10KYRA: (LOK/PC-98) - add missing string resourceathrxx