Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-04-23 | Starts ScummVM with gameid.svm as first arg | goldmojo | |
2020-01-12 | Add the top-level dir of the packaged OPK into the LD_LIBRARY_PATH | craigsc | |
to use the libmad lib dynamically | |||
2020-01-11 | Add a special debugger file to act as a flag so that we can enable and | craigsc | |
disable debug logging without re-packing (or recompiling) scumm for gcw0 | |||
2020-01-11 | Default gcw0 back to adlib emulator due to high CPU cost of fluidsynth. | craigsc | |
I'm leaving fluidsynth in the build because the quality is higher and it does technically work and feel good on several games. Added back in MAD support for MP3 playback for CD-based music tracks on games like Monkey Island 1 - the auto-detection seems to not work correctly for gcw0. Default mixer sampling rate to 48000 due to device driver limitations (this should lower CPU cost since anything other than 48k gets re-sampled) | |||
2020-01-11 | Crank up debug logging level to 11 | craigsc | |
2020-01-11 | Merge remote-tracking branch 'upstream/master' | craigsc | |
2020-01-09 | MACOSX: Opt in for dark theme | Thierry Crozat | |
macOS 10.14 introduced a dark theme in addition to the nornal aqua theme. Applications compiled with the 10.14 SDK or above are automatically opt in for both, but applications compiled with an older SDK are not and still use the aqua theme even when the system is set to use the dark theme. Those applications need to explicitely opt in to use the dark theme. This fixes bug #11305: Dark Mode is not supported | |||
2020-01-05 | Reverted an old commit that disabled fluidsynth for gcw0 | craigsc | |
2020-01-04 | Configured OPK to sit under the emulators section instead of the games ↵ | craigsc | |
section since this felt like a better place. | |||
2020-01-01 | ALL: Bump copyright year to 2020 | Eugene Sandulenko | |
2019-12-18 | KYRA: (EOB/PC98) - add static resources | athrxx | |
2019-11-10 | ANDROID: Disable support for split screen | Thanasis Antoniou | |
Currently the ScummVM app will just exit in split-screen so that's not desireable Disabled until we implement proper support, if deemed necessary | |||
2019-11-09 | RISCOS: Reduce the required DigitalRenderer version | Cameron Cawley | |
2019-11-03 | PS3: Implement the cloud synchronization features | Bastien Bouclet | |
2019-11-03 | DOC: Update the documentation for engineId | Bastien Bouclet | |
2019-11-01 | ANDROID: Disable verification of certificates validity for cloud saving | Thanasis Antoniou | |
Also added macros for the plain (non-SDL) Android port __ANDROID_PLAIN_PORT__ and ANDROID_PLAIN_PORT The workaround of this commit uses the same logic as for the Nintendo Switch port and should suffice for testing purposes. It should be replaced by more elaborate code of installing and maintaining a certificates pem file. | |||
2019-10-31 | XEEN: Proper fix for incorrect %lu format specifiers | Paul Gilbert | |
2019-10-24 | AMIGAOS4: Fix more bugs in RM2AG.rexx | Hubert Maier | |
- Fix comments - Fix path error - Fix output format error | |||
2019-10-23 | AMIGAOS4: Fix dist scripts (#1905) | Hubert Maier | |
* AMIGAOS4: Fix Script Turns out i had the wrong directory set to pull the shared libraries from. * AMIGAOS4: Fix script Fix arithmetic conversion error on EXIT cases. | |||
2019-10-21 | AMIGAOS4: Automate special target installation even more (#1901) | Hubert Maier | |
* AMIGAOS4: Update amigaos.mk - reorg - add stripping/copying engine plugins - add Ext_Ins_so.rexx * Ext_Inst_so.rexx Add script to extract and install all compiled-in shared libraries to a local sobjs/ dir. Reason is that not every AmigaOS4 installation, especially vanilla ones, feature all mandatory libraries (which has led to many bug reports and lots of gathering of the correct libraries for users in the past) * AMIGAOS4: RM2AG.rexx - Add automatic installation to the correct path - Add deleting the temp file - Typos and rewording - Add I/O panic switches | |||
2019-10-21 | ANDROID: Set target sdk to 28 in project.properties | Thanasis Antoniou | |
Also minor additions of tags in Manifest files | |||
2019-10-21 | ANDROID: Set target SDK to 28 | Thanasis Antoniou | |
2019-10-13 | AMIGAOS4: Move icon files to dists/ as per new building rules | Eugene Sandulenko | |
2019-10-13 | CRYOMNI3D: Add Brazilian language support | Le Philousophe | |
2019-10-12 | UPDATES: And WinSparkle is not happy about x64 builds. How lame | Eugene Sandulenko | |
2019-10-12 | UPDATES: WinSparkle is not happy about old versions and deltas. Removing ↵ | Eugene Sandulenko | |
them for now | |||
2019-10-12 | UPDATES: Re-added updated macOS 2.1.0 build signatures | Eugene Sandulenko | |
2019-10-12 | UPDATES: Added "windows" update target OS for legacy Sparkle installations | Eugene Sandulenko | |
2019-10-12 | UPDATES: Disable 64-bit macOS update which is broken atm | Eugene Sandulenko | |
2019-10-05 | ANDROID: Set target SDK to 26 to AndroidManifest.xml and project.properties ↵ | Thanasis Antoniou | |
files | |||
2019-10-05 | Revert "DISTS: WIN32: Update Inno Setup file" | Lothar Serra Mari | |
This reverts commit 323b62310a9a8be275e8d8b8c7a368fe08310120. The previous commit breaks the Win32 setup generation on the buildbot since it is not adapted to HTML documents for the README and for the NEWS files yet. Sorry for the noise. | |||
2019-10-05 | UPDATES: Added EdDSA signatures to macOS deltas | Eugene Sandulenko | |
2019-10-05 | UPDATES: Added MacOS delta packages for 2.1.0 | Eugene Sandulenko | |
2019-10-05 | DISTS: WIN32: Update Inno Setup file | Lothar Serra Mari | |
2019-10-05 | DISTS: Added MacOS signatures for 2.1.0 | Eugene Sandulenko | |
2019-10-05 | UPDATES: Added signatures for 2.1.0 Windows builds | Eugene Sandulenko | |
2019-10-05 | DISTS: Added new keys for Sparkle 1.22.0 | Eugene Sandulenko | |
2019-09-30 | ANDROID: Update AndroidManifest.xml.in for READ_EXTERNAL_STORAGE | Thanasis Antoniou | |
2019-09-27 | ANDROID: Request permissions to external storage | Eugene Sandulenko | |
2019-09-23 | RELEASE: This is 2.2.0git | Eugene Sandulenko | |
2019-09-19 | RISCOS: Ensure the Iconv module is loaded | Cameron Cawley | |
2019-09-18 | ANDROIDSDL: Use "debug" or "release" as a parameter for building the port | Antoniou Athanasios | |
2019-09-18 | RISCOS: Don't try to load the required modules if they aren't installed | Cameron Cawley | |
2019-09-17 | ANDROIDSDL: Remove enable-release and enable-optimizations from config | Thanasis Antoniou | |
Maybe this would help provide a better back trace for reported issues | |||
2019-09-16 | ANDROIDSDL: Enable optimizations for the build | Thanasis Antoniou | |
Since this already had the enable-release, it is better to build with enable-optimizations too | |||
2019-09-13 | SUPERNOVA: Update engine data file with latest English translation | Thierry Crozat | |
2019-09-08 | HDB: Remove accidentally added file | Strangerke | |
2019-09-07 | HDB: Remove useless returns | Strangerke | |
2019-08-20 | ANDROID: Use a better icon for the on screen control | Cameron Cawley | |
Modified from https://www.iconfinder.com/icons/352464/keyboard_icon, which is available under the Creative Commons (Attribution-Share Alike 3.0 Unported) license. | |||
2019-08-20 | ANDROID: Add a button to show the virtual keyboard | Cameron Cawley | |