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2009-08-01refactored and commented player_va4 a bitNorbert Lange
fix waitcommand in Tfmx try making tfmxplayer compile again svn-id: r42976
2009-07-31using accessmodifiers in Tfmx now and removed/disabled functions that now ↵Norbert Lange
dont work anymore (the commandline utility cant be compiled anymore as result of this) added arraysize of external signals and check it before accesses moved 2 debug-functions into Tfmx.cpp, removed depencies to files in the tfmx folder moved common code for fade-effects in a seperate method svn-id: r42961
2009-07-20missed some files when mergingNorbert Lange
svn-id: r42630
2009-07-18first attempt at enabling soundeffects using an table from the executeable. ↵Norbert Lange
Doesnt quite work as it should svn-id: r42575
2009-07-17merge with trunkNorbert Lange
svn-id: r42574
2009-07-17added primitive support for Kyrandia`s Intro Music.Norbert Lange
svn-id: r42567
2009-07-14Split the iPhone OSystem class up into several filesOystein Eftevaag
svn-id: r42479
2009-07-14Updated xcode projectOystein Eftevaag
svn-id: r42475
2009-07-13cleaned up NoteOn a bitNorbert Lange
fixed NoteOff and removed some useless variables - intro sounds fine now svn-id: r42461
2009-07-11Applied a slightly modified patch from clone2727 which adds static selector ↵Filippos Karapetis
names to some demos which are missing them (KQ4, LSL1, LSL3, Iceman and Christmas1992) svn-id: r42372
2009-07-10Restored several files after the version update.Eugene Sandulenko
.in files are THE sources, and have to be modified, not the files generated from them. svn-id: r42358
2009-07-10This is 1.0.0svnEugene Sandulenko
svn-id: r42346
2009-07-09- Rewrote and greatly simplified the MSVC8 and MSVC9 project files so that ↵Filippos Karapetis
they use common compilation properties, based on patch #2774908. These common properties make it much simpler to change options and compilation defines globally, similar to how GCC *.mk files do. Also, this fixes problems where an ENABLE_* define was set for one project file but not another (like the situation in revisions 42257 and 42259). It's now much easier to construct a tool which will create the project files dynamically. - Dropped support for MSVC7 and MSVC7.1 for now (as they don't support common compilation properties and it's no longer easy to construct them from the MSVC8 ones) - hopefully, they will return in the future, once we got a more sophisticated tool to create them - Simplified the MSVC9 <-> MSVC8 conversion tools a bit svn-id: r42288
2009-07-08Also added the ENABLE_IHNM and ENABLE_SAGA2 preprocessor definitions to the ↵Filippos Karapetis
scummvm project files, not only the saga project files svn-id: r42258
2009-07-08Updated the MSVC project files of the scummvm project (added graphics/sjis.*)Filippos Karapetis
svn-id: r42256
2009-07-08Synced the MSVC project files of the gob engineFilippos Karapetis
svn-id: r42255
2009-07-07- Separate Playtoons gametypes from in GobEngine::initGameParts()Arnaud Boutonné
- Add a specific save/load class for Playtoons as some specific files need to be tested svn-id: r42214
2009-07-05Updated the MSVC project files of the gob engineFilippos Karapetis
svn-id: r42134
2009-07-04Added tons of members to MaxTrax, songs get fully loaded and stored internallyNorbert Lange
svn-id: r42096
2009-07-01added a skeleton for maxtrax modules. Not much happening yet, just reading ↵Norbert Lange
and displaying a bit of information for maxtrax file svn-id: r42013
2009-07-01Merging in changes from trunkNorbert Lange
svn-id: r41989
2009-07-01Added kyra projectNorbert Lange
removed 1 potentially troublesome assert svn-id: r41988
2009-06-25Fix compilation issue for MSVCArnaud Boutonné
svn-id: r41858
2009-06-25Fixed restarting of song (hopefully thouroughly)Norbert Lange
replaced all modulos with masks swapped Paulas stereo output svn-id: r41856
2009-06-22rename parse.h and .cpp to expression.h and .cppArnaud Boutonné
svn-id: r41778
2009-06-22Include recently added script.h and script.cppArnaud Boutonné
svn-id: r41766
2009-06-17Moved the wiidist target to ports.mk, cleaned it up and automated meta.xml ↵Andre Heider
generation. svn-id: r41619
2009-06-15Added the missing pixelformat.h fileFilippos Karapetis
svn-id: r41537
2009-06-14player_v4a:Norbert Lange
Made musictimer work a bit better, merged the 2 tables into 1 svn-id: r41526
2009-06-13Removed duplicate entry of disk.cppFilippos Karapetis
svn-id: r41490
2009-06-13Properly updated the MSVC project files of the parallaction engine, fixing ↵Filippos Karapetis
compilation. Side note: please, don't include files outside the engine's directory (like files in /common) for engine project files - it's wrong, as the same code will be compiled twice svn-id: r41489
2009-06-13Updated xcode projectOystein Eftevaag
svn-id: r41488
2009-06-13Oups. disk.cpp was also missing in MSVC filesArnaud Boutonné
svn-id: r41487
2009-06-12Fix MSVC compilation : iff.h and iff.cpp were move from ↵Arnaud Boutonné
engines\parallaction\ to graphics\ svn-id: r41484
2009-06-12Removed alot of the debug-outputNorbert Lange
created a class player_v4a to hook TFMX Playback into Scumm. Monkey Island has sound, but no sfx yet svn-id: r41480
2009-06-12sdl.cpp, main.cpp:Norbert Lange
Made modifications dependend on compiletime-variable TFMX_CMDLINE_TOOL. scumm.vcproj, scummvm-tfmx.sln, scummvm-tfmx.vcproj: enabled Scumm-Engine tfmx.cpp: Some small cleanups and corrections svn-id: r41478
2009-06-08Initital commit modifying buildsystem and adding a TFMX Module-PlayerNorbert Lange
Changes in Paula.cpp/Paula.h + soundfx.cpp: Added (easy) queueing of samples by implementing methods that act similar like writes to the Amiga-Chipset would. Added counting of DMA-Interrupts, that is how often a sample finished playing. Added a base for the interrupt-interval, in most cases this will be the Cia-clockrate. Derived classes can then set the interval without scaling to the samplerate Changes in common/scummsys.h: Only disable warnings with pragmas for MS Compilers that cant do so otherwise. Newer MSVC Versions can and should disable warnings in the Project-Settings. Files in tfmx: Some files for debugging. Wont ever be commited back into trunk so those will contain some messy and hackish code Added: tfmx.h/tfmx.cpp Player for TFMX-Modules. Rest: main.cpp etc. Modified buildsystem to include new directory, modified main.cpp so it calls tfmxmain (tfmxplayer.cpp) instead of starting the GUI. svn-id: r41382
2009-06-07Suppress inclusion of a not yet committed fileArnaud Boutonné
svn-id: r41323
2009-06-07Suppress use of parse_v1 and parse_v2 as DrMcCoy got rid of them.Arnaud Boutonné
svn-id: r41322
2009-06-06Updated the MSVC project files of the SCUMM engine for commit #41282Filippos Karapetis
svn-id: r41290
2009-06-04Updated the MSVC project files of the SCI engineFilippos Karapetis
svn-id: r41168
2009-05-31gob - Apply DrMcCoy modifications to the save system in the vcproj files. ↵Arnaud Boutonné
(still not compiling, though) svn-id: r41060
2009-05-30Updated the MSVC project files of the SCI engineFilippos Karapetis
svn-id: r41034
2009-05-30SCI: Moved the rest of the console code out of sciconsole.cpp and into ↵Filippos Karapetis
console.cpp. "list" and "hexgrep" have been added to the console commands. parse_reg_t() has been moved to kmovement.cpp (as it's the only code using it). Note that the debug commands in scriptdebug.cpp have not been converted yet, so they don't work at the moment svn-id: r41024
2009-05-29Updated the MSVC project files of the SCI engine with the latest changes, ↵Filippos Karapetis
and synced the MSVC7 project file of the kyra engine svn-id: r40998
2009-05-28Updated the MSVC project files of the SCI engineFilippos Karapetis
svn-id: r40970
2009-05-28Added new files to the MSVC Kyra projectPaul Gilbert
svn-id: r40953
2009-05-26Updated the MSVC project files of the SCI engineFilippos Karapetis
svn-id: r40918
2009-05-25Updated the MSVC project files of the kyra engine (added sound_lol.cpp)Filippos Karapetis
svn-id: r40881
2009-05-23LOL: implemented fireball spellFlorian Kagerer
svn-id: r40813