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2017-06-25ANDROIDSDL: Fix repository file permissionsEugene Sandulenko
2017-06-25ANDROIDSDL: implemented hiding of system android mouse pointer when real ↵lubomyr
mouse connected (only for android 7 or higher)
2017-06-25ANDROIDSDL: removed MIPS from compilation. Mips support stopped in pelya's ↵lubomyr
libSDL.
2017-06-25ANDROIDSDL: added How_to_Build.txt instructionlubomyr
2017-06-25ANDROIDSDL: added script for building scummvm apklubomyr
2017-03-13PSP2: Update readme-psp2.mdrsn8887
2017-03-11Merge pull request #916 from lubomyr/masterEugene Sandulenko
ANDROIDSDL: libcurl and sdl_net is enabled by default
2017-03-08CREATE_PROJECT: Fixed solution version for Visual Studio 2015Peter Kohaut
2017-03-08CREATE_PROJECT: Add support for Visual Studio 2017Peter Kohaut
2017-03-05ANDROIDSDL: libcurl and sdl_net is enabled by defaultlubomyr
2017-03-04PSP2: Add Playstation Vita (PSP2) supportcpasjuste
2017-02-22Merge pull request #909 from lubomyr/masterEugene Sandulenko
ANDROIDSDL: changed filename in assets file with scummvm-data for replace old data files
2017-02-22ANDROIDSDL: changed filename in asset file with scummvm-data for replacing ↵lubomyr
old data-files
2017-02-12BUILD: Add cryo.dat to resource files for Windows builds.Kirben
2017-02-11CRYO: Add cryo.dat to engine-dataFilippos Karapetis
2017-01-01ALL: Bump copyright year to 2017Eugene Sandulenko
2016-11-05ANDROIDSDL: multi-ARCH support in build scriptlubomyr
2016-11-05ANDROIDSDL: prevention from delete logo.png from AndroidData directory after ↵lubomyr
execute script DataBuild.sh
2016-10-23ANDROIDSDL: back button re-mapped to F13 keycode. F13 keycode assigned to ↵lubomyr
call scummvm in-game menu. CONTROL key now can be uses with games
2016-10-22DISTS/FEDORA: Update spec build requirementsWillem Jan Palenstijn
2016-10-20CREATE_PROJECT: Disable new net, curl, & sparkle for old MSVC versionsPaul Gilbert
2016-10-20UPDATES: Added MacOS 1.9.0.2, no changes.Eugene Sandulenko
It appears that Mac Sparkle does not ignore the Windows binaries, and offers to upgrade to Windows executable. Thus, in the meantime we supply binary with the version change only.
2016-10-19WIN32: re-sort migration.txtHein-Pieter van Braam
Kind of nit-picky but it was annoying me that it was ALMOST sorted.
2016-10-19WIN32: Nightlies will start using SDL2Hein-Pieter van Braam
2016-10-19WIN32: Add missing LICENSE files to migration.txtHein-Pieter van Braam
2016-10-19UPDATES: Sparkle doesn't understand 1.9.0b, thus rename it to 1.9.0.2Eugene Sandulenko
2016-10-18UPDATES: Added Win32 1.9.0b buildEugene Sandulenko
2016-10-18UPDATES: Actually put the updated Win32 binary to 1.9.0aEugene Sandulenko
2016-10-18UPDATE: Win32 buld was updated. There were 120 downloadsEugene Sandulenko
2016-10-18WIN32: Remove NSIS installer script, since it is no longer maintained, ↵Kirben
outdated, and leads to confusion.
2016-10-18UPDATES: Another Win32 binary updateEugene Sandulenko
2016-10-18UPDATES: Update 1.9.0 Win32 signature. Thanks to TMM for the build.Eugene Sandulenko
2016-10-17DISTS: Fix corrupted character in copyright string for Windows exeThierry Crozat
This was introduced in commit 02827d0.
2016-10-17DISTS: Add Win32 signatureEugene Sandulenko
2016-10-13RASPBERRYPI: Add Raspberry Pi specific README.vanfanel
2016-10-13RASPBERRYPI: Add script to use included SDL 2.0.4 build.vanfanel
2016-10-12DISTS: Added Sparkle 1.9.0 signatureEugene Sandulenko
2016-10-10ANDROIDSDL: Update port settingsEugene Sandulenko
2016-09-26RELEASE: This is 1.10.0gitEugene Sandulenko
2016-09-15ANDROIDSDL: Enabled mt32emulubomyr
2016-09-06CLOUD: Move wwwroot archive to dists and script to devtoolsThierry Crozat
Both the data used to generate the archive and the archive itself were moved to dists/ instead of being in backends/. The script was also improved to optionally take a path as a command line argument to indicate where the wwwroot data are instead of assuming they are in the working directory. Finally a 'wwwroot' make target was also added to invoke the python script and generate the archive. with the expected path to
2016-09-05BUILD: Add wwwroot.zip to resource files for Windows buildsThierry Crozat
The file had already been added to scummvm.rc, but not to scummvm.rc.in. As a result running update-version.pl would have caused the change to be lost.
2016-09-03DISTS: Generate proper macventure.datEugene Sandulenko
2016-09-03DISTS: Add placeholder for macventure.dat to make the buildbot happyEugene Sandulenko
2016-09-03JANITORIAL: Make GPL headers uniformEugene Sandulenko
2016-08-30Merge pull request #788 from Tkachov/cloudEugene Sandulenko
ALL: Add Cloud storage support
2016-08-26DISTS: Add the --disable-fluidsynth option to the older VS batch filesPaul Gilbert
2016-08-24CLOUD: Add Networking::Connection::isLimited()Alexander Tkachev
`false` everywhere by default, but works on Android (`true` if not Wi-Fi).
2016-08-24CLOUD: Embed cloud icons as byte arraysAlexander Tkachev
2016-08-24CLOUD: Add wwwrootAlexander Tkachev
wwwroot.zip contains ScummVM local webserver's resources, such as template html pages, styles and images. One can make it from wwwroot directory contents by running make_archive.py script. It's added to scummvm.rc, so it's included in the executable (it works with MinGW, but I was unable to do that in VS yet). IndexPageHandler is the one who returns these resources. It uses index.html for "/". I'm replacing "{message}" with translated message, so that's the way I thought the templates should work.