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2009-07-08Updated the MSVC project files of the scummvm project (added graphics/sjis.*)Filippos Karapetis
svn-id: r42256
2009-07-08Synced the MSVC project files of the gob engineFilippos Karapetis
svn-id: r42255
2009-07-07- Separate Playtoons gametypes from in GobEngine::initGameParts()Arnaud Boutonné
- Add a specific save/load class for Playtoons as some specific files need to be tested svn-id: r42214
2009-07-05Updated the MSVC project files of the gob engineFilippos Karapetis
svn-id: r42134
2009-06-25Fix compilation issue for MSVCArnaud Boutonné
svn-id: r41858
2009-06-22rename parse.h and .cpp to expression.h and .cppArnaud Boutonné
svn-id: r41778
2009-06-22Include recently added script.h and script.cppArnaud Boutonné
svn-id: r41766
2009-06-17Moved the wiidist target to ports.mk, cleaned it up and automated meta.xml ↵Andre Heider
generation. svn-id: r41619
2009-06-15Added the missing pixelformat.h fileFilippos Karapetis
svn-id: r41537
2009-06-13Removed duplicate entry of disk.cppFilippos Karapetis
svn-id: r41490
2009-06-13Properly updated the MSVC project files of the parallaction engine, fixing ↵Filippos Karapetis
compilation. Side note: please, don't include files outside the engine's directory (like files in /common) for engine project files - it's wrong, as the same code will be compiled twice svn-id: r41489
2009-06-13Updated xcode projectOystein Eftevaag
svn-id: r41488
2009-06-13Oups. disk.cpp was also missing in MSVC filesArnaud Boutonné
svn-id: r41487
2009-06-12Fix MSVC compilation : iff.h and iff.cpp were move from ↵Arnaud Boutonné
engines\parallaction\ to graphics\ svn-id: r41484
2009-06-07Suppress inclusion of a not yet committed fileArnaud Boutonné
svn-id: r41323
2009-06-07Suppress use of parse_v1 and parse_v2 as DrMcCoy got rid of them.Arnaud Boutonné
svn-id: r41322
2009-06-06Updated the MSVC project files of the SCUMM engine for commit #41282Filippos Karapetis
svn-id: r41290
2009-06-04Updated the MSVC project files of the SCI engineFilippos Karapetis
svn-id: r41168
2009-05-31gob - Apply DrMcCoy modifications to the save system in the vcproj files. ↵Arnaud Boutonné
(still not compiling, though) svn-id: r41060
2009-05-30Updated the MSVC project files of the SCI engineFilippos Karapetis
svn-id: r41034
2009-05-30SCI: Moved the rest of the console code out of sciconsole.cpp and into ↵Filippos Karapetis
console.cpp. "list" and "hexgrep" have been added to the console commands. parse_reg_t() has been moved to kmovement.cpp (as it's the only code using it). Note that the debug commands in scriptdebug.cpp have not been converted yet, so they don't work at the moment svn-id: r41024
2009-05-29Updated the MSVC project files of the SCI engine with the latest changes, ↵Filippos Karapetis
and synced the MSVC7 project file of the kyra engine svn-id: r40998
2009-05-28Updated the MSVC project files of the SCI engineFilippos Karapetis
svn-id: r40970
2009-05-28Added new files to the MSVC Kyra projectPaul Gilbert
svn-id: r40953
2009-05-26Updated the MSVC project files of the SCI engineFilippos Karapetis
svn-id: r40918
2009-05-25Updated the MSVC project files of the kyra engine (added sound_lol.cpp)Filippos Karapetis
svn-id: r40881
2009-05-23LOL: implemented fireball spellFlorian Kagerer
svn-id: r40813
2009-05-21Updated the MSVC files of the SCI engine (added the KQ6 SEQ decoder)Filippos Karapetis
svn-id: r40777
2009-05-21LOL: - implemented Lightning SpellFlorian Kagerer
svn-id: r40776
2009-05-21Updated the MSVC project files of the gob engine (added helper.h)Filippos Karapetis
svn-id: r40769
2009-05-21Renamed the DXA, SMK and FLIC video decoders to reflect the fact that ↵Filippos Karapetis
they're decoders, not players svn-id: r40759
2009-05-21Updated the MSVC project files with the latest changes to file structureFilippos Karapetis
svn-id: r40756
2009-05-17Updated the MSVC project files of the AGOS and KYRA enginesFilippos Karapetis
svn-id: r40639
2009-05-15Updated the MSVC project files of the SCI engineFilippos Karapetis
svn-id: r40610
2009-05-14Updated the MSVC project files of the SCI engineFilippos Karapetis
svn-id: r40562
2009-05-13Updated the MSVC project files of the SCI engineFilippos Karapetis
svn-id: r40543
2009-05-13Updated the MSVC project files of the SCI engineFilippos Karapetis
svn-id: r40525
2009-05-12SCI: Removed sci_memory.h/.cppMax Horn
svn-id: r40514
2009-05-11Added the new hardwarekeys.cpp filePaul Gilbert
svn-id: r40448
2009-05-10LOL: - added some spell casting (spark, heal, swarm)Florian Kagerer
- fixed several bugs (not the one in the fighting system though) - added several opcodes. there shouldn't be any real show stoppers in the draracle cave now. - simplified wsa code (which required 4 lines of code for displaying a frame) - added support for wsa animations that don't have a last frame (apparently kyra 2 and 3 don't have this type of wsa file) svn-id: r40420
2009-05-10Updated xcode project and did some minor iphone optimizationsOystein Eftevaag
svn-id: r40418
2009-05-09Converted the iPhone backend to use OpenGL ES instead of CoreSurface for ↵Oystein Eftevaag
graphics output svn-id: r40403
2009-05-09Synced all the MSVC project files of the SCI engineFilippos Karapetis
svn-id: r40402
2009-05-09Added file gfx\gfx_pixmap_scale.cppPaul Gilbert
svn-id: r40400
2009-05-08Fixed compilation under all versions of MSVC (renamed ↵Filippos Karapetis
sound/softsynth/opl/opl.cpp and .h into opl_impl.h and opl_inc.h respectively) svn-id: r40379
2009-05-07Removed the renamed OPL files from the projectPaul Gilbert
svn-id: r40367
2009-05-06Updated xcode project, and fixed dependency for the iphonebundle makefile targetOystein Eftevaag
svn-id: r40366
2009-05-06Fixed SCI compilation under MSVC and added several missing filesFilippos Karapetis
svn-id: r40359
2009-05-06Sync with adlib.cpp renamePaul Gilbert
svn-id: r40357
2009-05-06Added reference to sci\sfx\player\player.cppPaul Gilbert
svn-id: r40352