Age | Commit message (Collapse) | Author | |
---|---|---|---|
2009-06-25 | Fixed restarting of song (hopefully thouroughly) | Norbert Lange | |
replaced all modulos with masks swapped Paulas stereo output svn-id: r41856 | |||
2009-06-14 | player_v4a: | Norbert Lange | |
Made musictimer work a bit better, merged the 2 tables into 1 svn-id: r41526 | |||
2009-06-12 | Removed alot of the debug-output | Norbert Lange | |
created a class player_v4a to hook TFMX Playback into Scumm. Monkey Island has sound, but no sfx yet svn-id: r41480 | |||
2009-06-12 | sdl.cpp, main.cpp: | Norbert Lange | |
Made modifications dependend on compiletime-variable TFMX_CMDLINE_TOOL. scumm.vcproj, scummvm-tfmx.sln, scummvm-tfmx.vcproj: enabled Scumm-Engine tfmx.cpp: Some small cleanups and corrections svn-id: r41478 | |||
2009-06-08 | Initital commit modifying buildsystem and adding a TFMX Module-Player | Norbert Lange | |
Changes in Paula.cpp/Paula.h + soundfx.cpp: Added (easy) queueing of samples by implementing methods that act similar like writes to the Amiga-Chipset would. Added counting of DMA-Interrupts, that is how often a sample finished playing. Added a base for the interrupt-interval, in most cases this will be the Cia-clockrate. Derived classes can then set the interval without scaling to the samplerate Changes in common/scummsys.h: Only disable warnings with pragmas for MS Compilers that cant do so otherwise. Newer MSVC Versions can and should disable warnings in the Project-Settings. Files in tfmx: Some files for debugging. Wont ever be commited back into trunk so those will contain some messy and hackish code Added: tfmx.h/tfmx.cpp Player for TFMX-Modules. Rest: main.cpp etc. Modified buildsystem to include new directory, modified main.cpp so it calls tfmxmain (tfmxplayer.cpp) instead of starting the GUI. svn-id: r41382 | |||
2009-06-07 | Suppress inclusion of a not yet committed file | Arnaud Boutonné | |
svn-id: r41323 | |||
2009-06-07 | Suppress use of parse_v1 and parse_v2 as DrMcCoy got rid of them. | Arnaud Boutonné | |
svn-id: r41322 | |||
2009-06-06 | Updated the MSVC project files of the SCUMM engine for commit #41282 | Filippos Karapetis | |
svn-id: r41290 | |||
2009-06-04 | Updated the MSVC project files of the SCI engine | Filippos Karapetis | |
svn-id: r41168 | |||
2009-05-31 | gob - Apply DrMcCoy modifications to the save system in the vcproj files. ↵ | Arnaud Boutonné | |
(still not compiling, though) svn-id: r41060 | |||
2009-05-30 | Updated the MSVC project files of the SCI engine | Filippos Karapetis | |
svn-id: r41034 | |||
2009-05-30 | SCI: Moved the rest of the console code out of sciconsole.cpp and into ↵ | Filippos Karapetis | |
console.cpp. "list" and "hexgrep" have been added to the console commands. parse_reg_t() has been moved to kmovement.cpp (as it's the only code using it). Note that the debug commands in scriptdebug.cpp have not been converted yet, so they don't work at the moment svn-id: r41024 | |||
2009-05-29 | Updated the MSVC project files of the SCI engine with the latest changes, ↵ | Filippos Karapetis | |
and synced the MSVC7 project file of the kyra engine svn-id: r40998 | |||
2009-05-28 | Updated the MSVC project files of the SCI engine | Filippos Karapetis | |
svn-id: r40970 | |||
2009-05-28 | Added new files to the MSVC Kyra project | Paul Gilbert | |
svn-id: r40953 | |||
2009-05-26 | Updated the MSVC project files of the SCI engine | Filippos Karapetis | |
svn-id: r40918 | |||
2009-05-25 | Updated the MSVC project files of the kyra engine (added sound_lol.cpp) | Filippos Karapetis | |
svn-id: r40881 | |||
2009-05-23 | LOL: implemented fireball spell | Florian Kagerer | |
svn-id: r40813 | |||
2009-05-21 | Updated the MSVC files of the SCI engine (added the KQ6 SEQ decoder) | Filippos Karapetis | |
svn-id: r40777 | |||
2009-05-21 | LOL: - implemented Lightning Spell | Florian Kagerer | |
svn-id: r40776 | |||
2009-05-21 | Updated the MSVC project files of the gob engine (added helper.h) | Filippos Karapetis | |
svn-id: r40769 | |||
2009-05-21 | Renamed the DXA, SMK and FLIC video decoders to reflect the fact that ↵ | Filippos Karapetis | |
they're decoders, not players svn-id: r40759 | |||
2009-05-21 | Updated the MSVC project files with the latest changes to file structure | Filippos Karapetis | |
svn-id: r40756 | |||
2009-05-17 | Updated the MSVC project files of the AGOS and KYRA engines | Filippos Karapetis | |
svn-id: r40639 | |||
2009-05-15 | Updated the MSVC project files of the SCI engine | Filippos Karapetis | |
svn-id: r40610 | |||
2009-05-14 | Updated the MSVC project files of the SCI engine | Filippos Karapetis | |
svn-id: r40562 | |||
2009-05-13 | Updated the MSVC project files of the SCI engine | Filippos Karapetis | |
svn-id: r40543 | |||
2009-05-13 | Updated the MSVC project files of the SCI engine | Filippos Karapetis | |
svn-id: r40525 | |||
2009-05-12 | SCI: Removed sci_memory.h/.cpp | Max Horn | |
svn-id: r40514 | |||
2009-05-11 | Added the new hardwarekeys.cpp file | Paul Gilbert | |
svn-id: r40448 | |||
2009-05-10 | LOL: - added some spell casting (spark, heal, swarm) | Florian Kagerer | |
- fixed several bugs (not the one in the fighting system though) - added several opcodes. there shouldn't be any real show stoppers in the draracle cave now. - simplified wsa code (which required 4 lines of code for displaying a frame) - added support for wsa animations that don't have a last frame (apparently kyra 2 and 3 don't have this type of wsa file) svn-id: r40420 | |||
2009-05-10 | Updated xcode project and did some minor iphone optimizations | Oystein Eftevaag | |
svn-id: r40418 | |||
2009-05-09 | Converted the iPhone backend to use OpenGL ES instead of CoreSurface for ↵ | Oystein Eftevaag | |
graphics output svn-id: r40403 | |||
2009-05-09 | Synced all the MSVC project files of the SCI engine | Filippos Karapetis | |
svn-id: r40402 | |||
2009-05-09 | Added file gfx\gfx_pixmap_scale.cpp | Paul Gilbert | |
svn-id: r40400 | |||
2009-05-08 | Fixed compilation under all versions of MSVC (renamed ↵ | Filippos Karapetis | |
sound/softsynth/opl/opl.cpp and .h into opl_impl.h and opl_inc.h respectively) svn-id: r40379 | |||
2009-05-07 | Removed the renamed OPL files from the project | Paul Gilbert | |
svn-id: r40367 | |||
2009-05-06 | Updated xcode project, and fixed dependency for the iphonebundle makefile target | Oystein Eftevaag | |
svn-id: r40366 | |||
2009-05-06 | Fixed SCI compilation under MSVC and added several missing files | Filippos Karapetis | |
svn-id: r40359 | |||
2009-05-06 | Sync with adlib.cpp rename | Paul Gilbert | |
svn-id: r40357 | |||
2009-05-06 | Added reference to sci\sfx\player\player.cpp | Paul Gilbert | |
svn-id: r40352 | |||
2009-05-06 | Updated the MSVC project files of the SCI engine (compilation is broken with ↵ | Filippos Karapetis | |
SCI under MSVC) svn-id: r40350 | |||
2009-05-06 | - Updated the MSVC project files of ScummVM (added the new Adlib player, as ↵ | Filippos Karapetis | |
well as vkeyb and keymapper) - Synced the GOB project files - Synced the SCUMM project files svn-id: r40349 | |||
2009-05-02 | Updated xcode project | Oystein Eftevaag | |
svn-id: r40245 | |||
2009-05-02 | Gob - Fix MSVC7, 7.1 and 9 VCPROJ, as compilation failed (demos classes were ↵ | Arnaud Boutonné | |
teleported to a demos subdir by some evil entity) ;) svn-id: r40235 | |||
2009-04-30 | Updated Gob project for files moved to the demos folder | Paul Gilbert | |
svn-id: r40214 | |||
2009-04-29 | Gob - Add game_fascin.cpp file | Arnaud Boutonné | |
svn-id: r40208 | |||
2009-04-25 | LOL: - Started implementing the fighting system. The damage inflicted is ↵ | Florian Kagerer | |
wrong, however (at least the damage inflicted by the monsters). I'm sowewhat clueless about that bug atm. - added support for monsters with distance attacks (like those orcs in front of roland's house) - lots of small bug fixes - Some startup support for the pc-98 16 color version. The intro will run, but the font drawing/coloring is still wrong. svn-id: r40144 | |||
2009-04-25 | Gob Compilation - last fix ... (mixed up 7.1 and 7.0) | Arnaud Boutonné | |
svn-id: r40139 | |||
2009-04-25 | svn-id: r40138 | Arnaud Boutonné | |