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2009-06-25Fixed restarting of song (hopefully thouroughly)Norbert Lange
replaced all modulos with masks swapped Paulas stereo output svn-id: r41856
2009-06-14player_v4a:Norbert Lange
Made musictimer work a bit better, merged the 2 tables into 1 svn-id: r41526
2009-06-12Removed alot of the debug-outputNorbert Lange
created a class player_v4a to hook TFMX Playback into Scumm. Monkey Island has sound, but no sfx yet svn-id: r41480
2009-06-12sdl.cpp, main.cpp:Norbert Lange
Made modifications dependend on compiletime-variable TFMX_CMDLINE_TOOL. scumm.vcproj, scummvm-tfmx.sln, scummvm-tfmx.vcproj: enabled Scumm-Engine tfmx.cpp: Some small cleanups and corrections svn-id: r41478
2009-06-08Initital commit modifying buildsystem and adding a TFMX Module-PlayerNorbert Lange
Changes in Paula.cpp/Paula.h + soundfx.cpp: Added (easy) queueing of samples by implementing methods that act similar like writes to the Amiga-Chipset would. Added counting of DMA-Interrupts, that is how often a sample finished playing. Added a base for the interrupt-interval, in most cases this will be the Cia-clockrate. Derived classes can then set the interval without scaling to the samplerate Changes in common/scummsys.h: Only disable warnings with pragmas for MS Compilers that cant do so otherwise. Newer MSVC Versions can and should disable warnings in the Project-Settings. Files in tfmx: Some files for debugging. Wont ever be commited back into trunk so those will contain some messy and hackish code Added: tfmx.h/tfmx.cpp Player for TFMX-Modules. Rest: main.cpp etc. Modified buildsystem to include new directory, modified main.cpp so it calls tfmxmain (tfmxplayer.cpp) instead of starting the GUI. svn-id: r41382
2009-06-07Suppress inclusion of a not yet committed fileArnaud Boutonné
svn-id: r41323
2009-06-07Suppress use of parse_v1 and parse_v2 as DrMcCoy got rid of them.Arnaud Boutonné
svn-id: r41322
2009-06-06Updated the MSVC project files of the SCUMM engine for commit #41282Filippos Karapetis
svn-id: r41290
2009-06-04Updated the MSVC project files of the SCI engineFilippos Karapetis
svn-id: r41168
2009-05-31gob - Apply DrMcCoy modifications to the save system in the vcproj files. ↵Arnaud Boutonné
(still not compiling, though) svn-id: r41060
2009-05-30Updated the MSVC project files of the SCI engineFilippos Karapetis
svn-id: r41034
2009-05-30SCI: Moved the rest of the console code out of sciconsole.cpp and into ↵Filippos Karapetis
console.cpp. "list" and "hexgrep" have been added to the console commands. parse_reg_t() has been moved to kmovement.cpp (as it's the only code using it). Note that the debug commands in scriptdebug.cpp have not been converted yet, so they don't work at the moment svn-id: r41024
2009-05-29Updated the MSVC project files of the SCI engine with the latest changes, ↵Filippos Karapetis
and synced the MSVC7 project file of the kyra engine svn-id: r40998
2009-05-28Updated the MSVC project files of the SCI engineFilippos Karapetis
svn-id: r40970
2009-05-28Added new files to the MSVC Kyra projectPaul Gilbert
svn-id: r40953
2009-05-26Updated the MSVC project files of the SCI engineFilippos Karapetis
svn-id: r40918
2009-05-25Updated the MSVC project files of the kyra engine (added sound_lol.cpp)Filippos Karapetis
svn-id: r40881
2009-05-23LOL: implemented fireball spellFlorian Kagerer
svn-id: r40813
2009-05-21Updated the MSVC files of the SCI engine (added the KQ6 SEQ decoder)Filippos Karapetis
svn-id: r40777
2009-05-21LOL: - implemented Lightning SpellFlorian Kagerer
svn-id: r40776
2009-05-21Updated the MSVC project files of the gob engine (added helper.h)Filippos Karapetis
svn-id: r40769
2009-05-21Renamed the DXA, SMK and FLIC video decoders to reflect the fact that ↵Filippos Karapetis
they're decoders, not players svn-id: r40759
2009-05-21Updated the MSVC project files with the latest changes to file structureFilippos Karapetis
svn-id: r40756
2009-05-17Updated the MSVC project files of the AGOS and KYRA enginesFilippos Karapetis
svn-id: r40639
2009-05-15Updated the MSVC project files of the SCI engineFilippos Karapetis
svn-id: r40610
2009-05-14Updated the MSVC project files of the SCI engineFilippos Karapetis
svn-id: r40562
2009-05-13Updated the MSVC project files of the SCI engineFilippos Karapetis
svn-id: r40543
2009-05-13Updated the MSVC project files of the SCI engineFilippos Karapetis
svn-id: r40525
2009-05-12SCI: Removed sci_memory.h/.cppMax Horn
svn-id: r40514
2009-05-11Added the new hardwarekeys.cpp filePaul Gilbert
svn-id: r40448
2009-05-10LOL: - added some spell casting (spark, heal, swarm)Florian Kagerer
- fixed several bugs (not the one in the fighting system though) - added several opcodes. there shouldn't be any real show stoppers in the draracle cave now. - simplified wsa code (which required 4 lines of code for displaying a frame) - added support for wsa animations that don't have a last frame (apparently kyra 2 and 3 don't have this type of wsa file) svn-id: r40420
2009-05-10Updated xcode project and did some minor iphone optimizationsOystein Eftevaag
svn-id: r40418
2009-05-09Converted the iPhone backend to use OpenGL ES instead of CoreSurface for ↵Oystein Eftevaag
graphics output svn-id: r40403
2009-05-09Synced all the MSVC project files of the SCI engineFilippos Karapetis
svn-id: r40402
2009-05-09Added file gfx\gfx_pixmap_scale.cppPaul Gilbert
svn-id: r40400
2009-05-08Fixed compilation under all versions of MSVC (renamed ↵Filippos Karapetis
sound/softsynth/opl/opl.cpp and .h into opl_impl.h and opl_inc.h respectively) svn-id: r40379
2009-05-07Removed the renamed OPL files from the projectPaul Gilbert
svn-id: r40367
2009-05-06Updated xcode project, and fixed dependency for the iphonebundle makefile targetOystein Eftevaag
svn-id: r40366
2009-05-06Fixed SCI compilation under MSVC and added several missing filesFilippos Karapetis
svn-id: r40359
2009-05-06Sync with adlib.cpp renamePaul Gilbert
svn-id: r40357
2009-05-06Added reference to sci\sfx\player\player.cppPaul Gilbert
svn-id: r40352
2009-05-06Updated the MSVC project files of the SCI engine (compilation is broken with ↵Filippos Karapetis
SCI under MSVC) svn-id: r40350
2009-05-06- Updated the MSVC project files of ScummVM (added the new Adlib player, as ↵Filippos Karapetis
well as vkeyb and keymapper) - Synced the GOB project files - Synced the SCUMM project files svn-id: r40349
2009-05-02Updated xcode projectOystein Eftevaag
svn-id: r40245
2009-05-02Gob - Fix MSVC7, 7.1 and 9 VCPROJ, as compilation failed (demos classes were ↵Arnaud Boutonné
teleported to a demos subdir by some evil entity) ;) svn-id: r40235
2009-04-30Updated Gob project for files moved to the demos folderPaul Gilbert
svn-id: r40214
2009-04-29Gob - Add game_fascin.cpp fileArnaud Boutonné
svn-id: r40208
2009-04-25LOL: - Started implementing the fighting system. The damage inflicted is ↵Florian Kagerer
wrong, however (at least the damage inflicted by the monsters). I'm sowewhat clueless about that bug atm. - added support for monsters with distance attacks (like those orcs in front of roland's house) - lots of small bug fixes - Some startup support for the pc-98 16 color version. The intro will run, but the font drawing/coloring is still wrong. svn-id: r40144
2009-04-25Gob Compilation - last fix ... (mixed up 7.1 and 7.0)Arnaud Boutonné
svn-id: r40139
2009-04-25svn-id: r40138Arnaud Boutonné