Age | Commit message (Collapse) | Author | |
---|---|---|---|
2009-07-14 | Updated xcode project | Oystein Eftevaag | |
svn-id: r42475 | |||
2009-07-11 | Applied a slightly modified patch from clone2727 which adds static selector ↵ | Filippos Karapetis | |
names to some demos which are missing them (KQ4, LSL1, LSL3, Iceman and Christmas1992) svn-id: r42372 | |||
2009-07-10 | Restored several files after the version update. | Eugene Sandulenko | |
.in files are THE sources, and have to be modified, not the files generated from them. svn-id: r42358 | |||
2009-07-10 | This is 1.0.0svn | Eugene Sandulenko | |
svn-id: r42346 | |||
2009-07-09 | - Rewrote and greatly simplified the MSVC8 and MSVC9 project files so that ↵ | Filippos Karapetis | |
they use common compilation properties, based on patch #2774908. These common properties make it much simpler to change options and compilation defines globally, similar to how GCC *.mk files do. Also, this fixes problems where an ENABLE_* define was set for one project file but not another (like the situation in revisions 42257 and 42259). It's now much easier to construct a tool which will create the project files dynamically. - Dropped support for MSVC7 and MSVC7.1 for now (as they don't support common compilation properties and it's no longer easy to construct them from the MSVC8 ones) - hopefully, they will return in the future, once we got a more sophisticated tool to create them - Simplified the MSVC9 <-> MSVC8 conversion tools a bit svn-id: r42288 | |||
2009-07-08 | Also added the ENABLE_IHNM and ENABLE_SAGA2 preprocessor definitions to the ↵ | Filippos Karapetis | |
scummvm project files, not only the saga project files svn-id: r42258 | |||
2009-07-08 | Updated the MSVC project files of the scummvm project (added graphics/sjis.*) | Filippos Karapetis | |
svn-id: r42256 | |||
2009-07-08 | Synced the MSVC project files of the gob engine | Filippos Karapetis | |
svn-id: r42255 | |||
2009-07-07 | - Separate Playtoons gametypes from in GobEngine::initGameParts() | Arnaud Boutonné | |
- Add a specific save/load class for Playtoons as some specific files need to be tested svn-id: r42214 | |||
2009-07-05 | Updated the MSVC project files of the gob engine | Filippos Karapetis | |
svn-id: r42134 | |||
2009-06-25 | Fix compilation issue for MSVC | Arnaud Boutonné | |
svn-id: r41858 | |||
2009-06-22 | rename parse.h and .cpp to expression.h and .cpp | Arnaud Boutonné | |
svn-id: r41778 | |||
2009-06-22 | Include recently added script.h and script.cpp | Arnaud Boutonné | |
svn-id: r41766 | |||
2009-06-17 | Moved the wiidist target to ports.mk, cleaned it up and automated meta.xml ↵ | Andre Heider | |
generation. svn-id: r41619 | |||
2009-06-15 | Added the missing pixelformat.h file | Filippos Karapetis | |
svn-id: r41537 | |||
2009-06-13 | Removed duplicate entry of disk.cpp | Filippos Karapetis | |
svn-id: r41490 | |||
2009-06-13 | Properly updated the MSVC project files of the parallaction engine, fixing ↵ | Filippos Karapetis | |
compilation. Side note: please, don't include files outside the engine's directory (like files in /common) for engine project files - it's wrong, as the same code will be compiled twice svn-id: r41489 | |||
2009-06-13 | Updated xcode project | Oystein Eftevaag | |
svn-id: r41488 | |||
2009-06-13 | Oups. disk.cpp was also missing in MSVC files | Arnaud Boutonné | |
svn-id: r41487 | |||
2009-06-12 | Fix MSVC compilation : iff.h and iff.cpp were move from ↵ | Arnaud Boutonné | |
engines\parallaction\ to graphics\ svn-id: r41484 | |||
2009-06-07 | Suppress inclusion of a not yet committed file | Arnaud Boutonné | |
svn-id: r41323 | |||
2009-06-07 | Suppress use of parse_v1 and parse_v2 as DrMcCoy got rid of them. | Arnaud Boutonné | |
svn-id: r41322 | |||
2009-06-06 | Updated the MSVC project files of the SCUMM engine for commit #41282 | Filippos Karapetis | |
svn-id: r41290 | |||
2009-06-04 | Updated the MSVC project files of the SCI engine | Filippos Karapetis | |
svn-id: r41168 | |||
2009-05-31 | gob - Apply DrMcCoy modifications to the save system in the vcproj files. ↵ | Arnaud Boutonné | |
(still not compiling, though) svn-id: r41060 | |||
2009-05-30 | Updated the MSVC project files of the SCI engine | Filippos Karapetis | |
svn-id: r41034 | |||
2009-05-30 | SCI: Moved the rest of the console code out of sciconsole.cpp and into ↵ | Filippos Karapetis | |
console.cpp. "list" and "hexgrep" have been added to the console commands. parse_reg_t() has been moved to kmovement.cpp (as it's the only code using it). Note that the debug commands in scriptdebug.cpp have not been converted yet, so they don't work at the moment svn-id: r41024 | |||
2009-05-29 | Updated the MSVC project files of the SCI engine with the latest changes, ↵ | Filippos Karapetis | |
and synced the MSVC7 project file of the kyra engine svn-id: r40998 | |||
2009-05-28 | Updated the MSVC project files of the SCI engine | Filippos Karapetis | |
svn-id: r40970 | |||
2009-05-28 | Added new files to the MSVC Kyra project | Paul Gilbert | |
svn-id: r40953 | |||
2009-05-26 | Updated the MSVC project files of the SCI engine | Filippos Karapetis | |
svn-id: r40918 | |||
2009-05-25 | Updated the MSVC project files of the kyra engine (added sound_lol.cpp) | Filippos Karapetis | |
svn-id: r40881 | |||
2009-05-23 | LOL: implemented fireball spell | Florian Kagerer | |
svn-id: r40813 | |||
2009-05-21 | Updated the MSVC files of the SCI engine (added the KQ6 SEQ decoder) | Filippos Karapetis | |
svn-id: r40777 | |||
2009-05-21 | LOL: - implemented Lightning Spell | Florian Kagerer | |
svn-id: r40776 | |||
2009-05-21 | Updated the MSVC project files of the gob engine (added helper.h) | Filippos Karapetis | |
svn-id: r40769 | |||
2009-05-21 | Renamed the DXA, SMK and FLIC video decoders to reflect the fact that ↵ | Filippos Karapetis | |
they're decoders, not players svn-id: r40759 | |||
2009-05-21 | Updated the MSVC project files with the latest changes to file structure | Filippos Karapetis | |
svn-id: r40756 | |||
2009-05-17 | Updated the MSVC project files of the AGOS and KYRA engines | Filippos Karapetis | |
svn-id: r40639 | |||
2009-05-15 | Updated the MSVC project files of the SCI engine | Filippos Karapetis | |
svn-id: r40610 | |||
2009-05-14 | Updated the MSVC project files of the SCI engine | Filippos Karapetis | |
svn-id: r40562 | |||
2009-05-13 | Updated the MSVC project files of the SCI engine | Filippos Karapetis | |
svn-id: r40543 | |||
2009-05-13 | Updated the MSVC project files of the SCI engine | Filippos Karapetis | |
svn-id: r40525 | |||
2009-05-12 | SCI: Removed sci_memory.h/.cpp | Max Horn | |
svn-id: r40514 | |||
2009-05-11 | Added the new hardwarekeys.cpp file | Paul Gilbert | |
svn-id: r40448 | |||
2009-05-10 | LOL: - added some spell casting (spark, heal, swarm) | Florian Kagerer | |
- fixed several bugs (not the one in the fighting system though) - added several opcodes. there shouldn't be any real show stoppers in the draracle cave now. - simplified wsa code (which required 4 lines of code for displaying a frame) - added support for wsa animations that don't have a last frame (apparently kyra 2 and 3 don't have this type of wsa file) svn-id: r40420 | |||
2009-05-10 | Updated xcode project and did some minor iphone optimizations | Oystein Eftevaag | |
svn-id: r40418 | |||
2009-05-09 | Converted the iPhone backend to use OpenGL ES instead of CoreSurface for ↵ | Oystein Eftevaag | |
graphics output svn-id: r40403 | |||
2009-05-09 | Synced all the MSVC project files of the SCI engine | Filippos Karapetis | |
svn-id: r40402 | |||
2009-05-09 | Added file gfx\gfx_pixmap_scale.cpp | Paul Gilbert | |
svn-id: r40400 |