Age | Commit message (Collapse) | Author |
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First version, just describing the controls and related hacks
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That's a flag valid only for apps build into the system image
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svn-id: r55507
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- Update searchs path and library names to use the mingw precompiled libraries directly
- Enhance batch file to handle the same arguments as the MSVC one
svn-id: r55499
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- Fix description of Penelope lying (when using mouse)
- Use H3 Win logic in order to handle horizon
- Add a workaround for a data bug in scenery1.dat, fixing the
pathfinding bug in Crash screen
svn-id: r55292
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- Enlarge Exit hotspots
- Fix newspaper issue in H2 Dos (screen 33)
svn-id: r55219
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- Fix default verb for 'open door' in first screenActions
- Add 'go to' values on objects
- improve hotspot info related to objects
svn-id: r55213
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svn-id: r55145
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svn-id: r55102
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svn-id: r55082
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This fixes some other bugs reported by D. Gray
svn-id: r55068
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svn-id: r54898
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This only applies to the old man dialog.
This makes H3 Dos completable.
svn-id: r54881
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svn-id: r54831
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svn-id: r54801
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H1 Dos is now completable
svn-id: r54507
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- Add option --build-events to run custom pre/post build events as part
of the build (defaults to false and VS2010 only ATM)
- Only run build events as part of VS2010 build with all engines enabled
(ie. dev build)
svn-id: r54424
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svn-id: r54363
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- Add support for /clean switch to remove all created files
- Add switches for generating stable & all engines
- Add command line help
- Properly initialize answer variables to default choice
svn-id: r54308
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svn-id: r54265
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- Fix H1 Dos bug (animations not showing in Hall and after)
- Get rid of _textSchedule and everything related
H1 Dos shoud now be completable (not tested yet)
svn-id: r54218
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Also add DOS version for this text array
svn-id: r54202
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svn-id: r54180
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svn-id: r54085
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svn-id: r54063
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The sequence data for the forest sequence in the Kyra PC-98 intro has no delay opcodes making it play way too fast on modern systems. This workaround adds the same delay opcodes to the sequence data that the other Kyra versions have.
svn-id: r53761
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svn-id: r53154
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* Added teenagent engine souces
* Added some forgotten files for gob and scumm
* Some tweaks to help the simulator targets link
svn-id: r53142
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* try to support MacPorts *and* Fink for the (currently not
working? Mac OS X target
* disable C++ exceptions for the release builds, too
* disable SCI32 specific source files for compilation
svn-id: r53139
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Actually, currently all engines are added to the project, but not all
are activated. Enabling and disabling engines is currently not easily
possible from within the project itself. So for now I manually enabled
exactly those engines which configure enables by default.
A proper solution would be to refactor the project, with (sub)targets
resp. (sub)projects for every engine. We might also want to switch the
iPhone port to use dynamic plugins.
svn-id: r53138
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svn-id: r53137
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svn-id: r53136
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svn-id: r53123
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In particular, remove references to obsolete files; and sort files in
the project alphabetically.
svn-id: r53122
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* Add missing M4 source files
* Add missing engine-data files
* Remove redundant library search paths
svn-id: r53120
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svn-id: r53109
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svn-id: r53104
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svn-id: r53087
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The script is broken and no longer necessary with SMK support.
svn-id: r53076
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It adds French and German subtitles to the Von Braun cutscene (see
bug #3069981) and also improve the French translation overall.
Thanks to SimSaw for the cutscene German subtitles.
svn-id: r53002
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svn-id: r52974
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svn-id: r52940
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svn-id: r52902
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