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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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access
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access.cpp
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Commit message (
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Author
2014-08-20
ACCESS: Use a variable delay of up to 20ms instead of a fix 50ms
Strangerke
2014-08-18
ACCESS: Simplified surface creation, added drawing for scaled flipped images
Paul Gilbert
2014-08-17
ACCESS: Split the bubble box code from Room into it's own file
Paul Gilbert
2014-08-17
ACCESS: Implement some opcodes
Strangerke
2014-08-16
ACCESS: Fix display of mouse cursor
Paul Gilbert
2014-08-16
ACCESS: Implement routine for scaled drawing of player
Paul Gilbert
2014-08-16
ACCESS: Cleanup of timer flags and some inventory logic
Paul Gilbert
2014-08-16
ACCESS: Implementing doCommand
Paul Gilbert
2014-08-16
ACCESS: Add a second parameter to doEstablish()
Strangerke
2014-08-14
ACCESS: Implemented player plotting methods
Paul Gilbert
2014-08-13
ACCESS: Fix compiler warnings and deallocation crash on exit
Paul Gilbert
2014-08-13
ACCESS: Fix clearing pending images list each frame
Paul Gilbert
2014-08-13
ACCESS: Fix rendering of scene background
Paul Gilbert
2014-08-12
ACCESS: Implemented window size fields setup and copyBF2Vid
Paul Gilbert
2014-08-12
ACCESS: Implemented setBufferScan and copyRects
Paul Gilbert
2014-08-12
ACCESS: Implemented copyBlocks
Paul Gilbert
2014-08-11
ACCESS: Implemented plotList
Paul Gilbert
2014-08-10
ACCESS: Implement loadPlayField
Paul Gilbert
2014-08-10
ACCESS: Decompress sprite resource frames immediately on creation
Paul Gilbert
2014-08-10
ACCESS: Beginnings of logic for drawing sprite frames
Paul Gilbert
2014-08-10
ACCESS: Changed _objectsTable from raw data array to SpriteResource array
Paul Gilbert
2014-08-10
ACCESS: Fix typo in variable name
Strangerke
2014-08-10
ACCESS: Implement 3 more opcodes
Strangerke
2014-08-09
ACCESS: Implemented player loading
Paul Gilbert
2014-08-09
ACCESS: Cleanup of Amazon game flags
Paul Gilbert
2014-08-09
ACCESS: Beginnings of inventory management
Paul Gilbert
2014-08-09
ACCESS: Beginnings of animation manager
Paul Gilbert
2014-08-09
ACCESS: Add detection entry and subfolder adding for CD version
Paul Gilbert
2014-08-07
ACCESS: Move playField and tile data to Room class
Paul Gilbert
2014-08-07
ACCESS: Fixes for loading room data
Paul Gilbert
2014-08-07
ACCESS: Implemented setupRoom method
Paul Gilbert
2014-08-06
ACCESS: Implemented room data loading
Paul Gilbert
2014-08-06
ACCESS: Added room clearing
Paul Gilbert
2014-08-05
ACCESS: Add scripts classes and Amazon room setup
Paul Gilbert
2014-08-05
ACCESS: Implement outer room handler
Paul Gilbert
2014-08-05
ACCESS: Remainder of Amazon game initialization added
Paul Gilbert
2014-08-05
ACCESS: Moved globals into the main engine classes
Paul Gilbert
2014-08-04
ACCESS: Added Globals classes
Paul Gilbert
2014-08-04
ACCESS: Remove graphics manager, and added more skeleton for Amazon intro
Paul Gilbert
2014-08-04
ACCESS: Fleshed out beginning of title sequence, added Screen::clip
Paul Gilbert
2014-08-02
ACCESS: Adding file loading
Paul Gilbert
2014-08-02
ACCESS: Implement fading routines
Paul Gilbert
2014-08-01
ACCESS: Implement decoding of game cursors
Paul Gilbert
2014-08-01
ACCESS: Add Amazon floppy detection and skeleton for Amazon engine
Paul Gilbert
2014-07-29
ACCESS: Main engine skeleton and events manager
Paul Gilbert
2014-07-29
ACCESS: Initial engine skeleton
Paul Gilbert
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