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path: root/engines/access/access.cpp
AgeCommit message (Expand)Author
2014-08-20ACCESS: Use a variable delay of up to 20ms instead of a fix 50msStrangerke
2014-08-18ACCESS: Simplified surface creation, added drawing for scaled flipped imagesPaul Gilbert
2014-08-17ACCESS: Split the bubble box code from Room into it's own filePaul Gilbert
2014-08-17ACCESS: Implement some opcodesStrangerke
2014-08-16ACCESS: Fix display of mouse cursorPaul Gilbert
2014-08-16ACCESS: Implement routine for scaled drawing of playerPaul Gilbert
2014-08-16ACCESS: Cleanup of timer flags and some inventory logicPaul Gilbert
2014-08-16ACCESS: Implementing doCommandPaul Gilbert
2014-08-16ACCESS: Add a second parameter to doEstablish()Strangerke
2014-08-14ACCESS: Implemented player plotting methodsPaul Gilbert
2014-08-13ACCESS: Fix compiler warnings and deallocation crash on exitPaul Gilbert
2014-08-13ACCESS: Fix clearing pending images list each framePaul Gilbert
2014-08-13ACCESS: Fix rendering of scene backgroundPaul Gilbert
2014-08-12ACCESS: Implemented window size fields setup and copyBF2VidPaul Gilbert
2014-08-12ACCESS: Implemented setBufferScan and copyRectsPaul Gilbert
2014-08-12ACCESS: Implemented copyBlocksPaul Gilbert
2014-08-11ACCESS: Implemented plotListPaul Gilbert
2014-08-10ACCESS: Implement loadPlayFieldPaul Gilbert
2014-08-10ACCESS: Decompress sprite resource frames immediately on creationPaul Gilbert
2014-08-10ACCESS: Beginnings of logic for drawing sprite framesPaul Gilbert
2014-08-10ACCESS: Changed _objectsTable from raw data array to SpriteResource arrayPaul Gilbert
2014-08-10ACCESS: Fix typo in variable nameStrangerke
2014-08-10ACCESS: Implement 3 more opcodesStrangerke
2014-08-09ACCESS: Implemented player loadingPaul Gilbert
2014-08-09ACCESS: Cleanup of Amazon game flagsPaul Gilbert
2014-08-09ACCESS: Beginnings of inventory managementPaul Gilbert
2014-08-09ACCESS: Beginnings of animation managerPaul Gilbert
2014-08-09ACCESS: Add detection entry and subfolder adding for CD versionPaul Gilbert
2014-08-07ACCESS: Move playField and tile data to Room classPaul Gilbert
2014-08-07ACCESS: Fixes for loading room dataPaul Gilbert
2014-08-07ACCESS: Implemented setupRoom methodPaul Gilbert
2014-08-06ACCESS: Implemented room data loadingPaul Gilbert
2014-08-06ACCESS: Added room clearingPaul Gilbert
2014-08-05ACCESS: Add scripts classes and Amazon room setupPaul Gilbert
2014-08-05ACCESS: Implement outer room handlerPaul Gilbert
2014-08-05ACCESS: Remainder of Amazon game initialization addedPaul Gilbert
2014-08-05ACCESS: Moved globals into the main engine classesPaul Gilbert
2014-08-04ACCESS: Added Globals classesPaul Gilbert
2014-08-04ACCESS: Remove graphics manager, and added more skeleton for Amazon introPaul Gilbert
2014-08-04ACCESS: Fleshed out beginning of title sequence, added Screen::clipPaul Gilbert
2014-08-02ACCESS: Adding file loadingPaul Gilbert
2014-08-02ACCESS: Implement fading routinesPaul Gilbert
2014-08-01ACCESS: Implement decoding of game cursorsPaul Gilbert
2014-08-01ACCESS: Add Amazon floppy detection and skeleton for Amazon enginePaul Gilbert
2014-07-29ACCESS: Main engine skeleton and events managerPaul Gilbert
2014-07-29ACCESS: Initial engine skeletonPaul Gilbert