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path: root/engines/access/access.cpp
AgeCommit message (Expand)Author
2014-12-12ACCESS: Implement a couple of script functionsStrangerke
2014-12-12ACCESS: Refactor _inactive from AccessEngine to AmazonEnginePaul Gilbert
2014-12-12ACCESS: Further fixes for panningPaul Gilbert
2014-12-12ACCESS: Fix display in cmdDeath()Strangerke
2014-12-12ACCESS: Implemented chapter debug commandPaul Gilbert
2014-12-12ACCESS: Merge the sound resource and priority listsPaul Gilbert
2014-12-12ACCESS: Fix resetting cursor after conversationsPaul Gilbert
2014-12-12ACCESS: Fixes for startChapterPaul Gilbert
2014-12-12ACCESS: Add missing table to savegamesPaul Gilbert
2014-12-12ACCESS: Implemented code for cmdChapterPaul Gilbert
2014-12-12ACCESS: Fix display of paged text in doEstablish callsPaul Gilbert
2014-12-12ACCESS: Fix scene establishment paging when there are multiple pagesPaul Gilbert
2014-10-19ACCESS: Wait for keypress in speakText if voice is turned offPaul Gilbert
2014-09-16ACCESS: Implement mWhile2 and plotInactive, change _inactive from Resource* t...Strangerke
2014-08-30ACCESS: Fix playSound callPaul Gilbert
2014-08-30ACCESS: Further cleanup of doEstablish parametersPaul Gilbert
2014-08-31ACCESS: Implement printText()Strangerke
2014-08-30ACCESS: Fix non-scaled sprites appearing on-screen in scrolling scenesPaul Gilbert
2014-08-30ACCESS: Implement loading savegames from launcherPaul Gilbert
2014-08-30ACCESS: Implement saving and loading savegamesPaul Gilbert
2014-08-30ACCESS: Added code for reading/writing savegame headers and list savesPaul Gilbert
2014-08-29ACCESS: Add synchronize method for savegamesPaul Gilbert
2014-08-28ACCESS: Implemented cmdFreeSoundPaul Gilbert
2014-08-28ACCESS: Implemented playVideoPaul Gilbert
2014-08-28ACCESS: Implemented setVideoPaul Gilbert
2014-08-27ACCESS: Fix incorrect use of delete[] on ResourcesPaul Gilbert
2014-08-27ACCESS: Refactor the file manager to return resource structuresPaul Gilbert
2014-08-28ACCESS: Use the hires version in Amazon CDStrangerke
2014-08-26ACCESS: Move Establish functions to Amazon engine, start implementing init4QuadsStrangerke
2014-08-25ACCESS: Add destination surface in speakText parametersStrangerke
2014-08-25ACCESS: Move _maxChars to asurfaceStrangerke
2014-08-25ACCESS: Modify speakText so it takes a string array as parameterStrangerke
2014-08-25ACCESS: Stub for printText methodPaul Gilbert
2014-08-24ACCESS: Fix mapping of _useItem onto flags arrayPaul Gilbert
2014-08-24ACCESS: Implement speakText()Strangerke
2014-08-24ACCESS: Fix the loading of text in doEstablishStrangerke
2014-08-23ACCESS: Start implementing loadEstablishStrangerke
2014-08-23ACCESS: Implement more opcodes, stubbed beginning of video playerPaul Gilbert
2014-08-23ACCESS: More implementation of CharManagerPaul Gilbert
2014-08-23ACCESS: Beginnings of character/converse managerPaul Gilbert
2014-08-21ACCESS: Standardise plotting methods and added commentsPaul Gilbert
2014-08-21ACCESS: Implement partially doEstablishStrangerke
2014-08-19ACCESS: Implemented cmdNewRoom opcodePaul Gilbert
2014-08-20ACCESS: Use a variable delay of up to 20ms instead of a fix 50msStrangerke
2014-08-18ACCESS: Simplified surface creation, added drawing for scaled flipped imagesPaul Gilbert
2014-08-17ACCESS: Split the bubble box code from Room into it's own filePaul Gilbert
2014-08-17ACCESS: Implement some opcodesStrangerke
2014-08-16ACCESS: Fix display of mouse cursorPaul Gilbert
2014-08-16ACCESS: Implement routine for scaled drawing of playerPaul Gilbert
2014-08-16ACCESS: Cleanup of timer flags and some inventory logicPaul Gilbert