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path: root/engines/access/access.h
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2016-05-26ACCESS: Refactor ASurface and Screen to not use virtual inheritancePaul Gilbert
2015-11-27ACCESS: Creation of access.dat for holding Access games engine dataPaul Gilbert
2015-11-24ACCESS: movie player for Noctropolis+SynnergistMartin Kiewitz
accessible via debug command "playmovie"
2015-07-24ACCESS: Use our formatting conventions for variable and function namesFilippos Karapetis
2015-02-06ACCESS: MM - Start implementing PRINTCHR and SPRINTCHRStrangerke
2015-02-05ACCESS: Remove an unused functionStrangerke
2015-02-04ACCESS: Tex2 - Start implementing takePicture()Strangerke
2015-01-30ACCESS: Remove a useless variableStrangerke
2015-01-21ACCESS: MM - Implement cmdDispAbout, initialize some variablesStrangerke
2015-01-17ACCESS: MM - Fix a bug related to the down arrow, some refactoring and renamingStrangerke
2015-01-15ACCESS: MM - Implement up and down arrows in BubbleBoxStrangerke
2015-01-15ACCESS: MM - Implement getListStrangerke
2015-01-14ACCESS: MM - Implement displayBoxDataStrangerke
2015-01-13ACCESS: MM - Some more work on BubbleBox classStrangerke
2015-01-13ACCESS: MM - Work some more on doBox_v1Strangerke
2015-01-12ACCESS: MM - Add resource _byte1EEB5[]Strangerke
2015-01-12ACCESS: MM - Start implementing MM dialog box, split cmdConverse in two (WIP)Strangerke
2015-01-09ACCESS: MM - Make Bubble Box variable, add MM bubble boxesStrangerke
2015-01-06ACCESS: MM - Fix TRAVEL array sizeStrangerke
2015-01-05ACCESS: MM - Implement some game specific opcodesStrangerke
2015-01-05ACCESS: Make opcodes dependant to game versionsStrangerke
2014-12-29ACCESS: Split a bit more Player class, add some MM specific codeStrangerke
2014-12-18ACCESS: Refactor most of ASurface statics to instance variablesPaul Gilbert
2014-12-17ACCESS: Remove useless definesStrangerke
2014-12-17ACCESS: Some more polishing in the file headersStrangerke
2014-12-12ACCESS: Implement restart after deathStrangerke
2014-12-12ACCESS: Add a debug channel for the sound & music handlingStrangerke
2014-12-12ACCESS: Add a cheat mode which currently skips the guard in chapter 8Strangerke
2014-12-12ACCESS: Add some code for the intro (WIP)Strangerke
2014-12-12ACCESS: Rename _EsegStrangerke
2014-12-12ACCESS: Remove two unused variablesStrangerke
2014-12-12ACCESS: Split SoundManager and MusicManagerStrangerke
2014-12-12ACCESS: Refactor opening scenes logic into Opening classPaul Gilbert
2014-12-12ACCESS: Remove unused _travel and _ask fieldsPaul Gilbert
2014-12-12ACCESS: Moved help table data from AccessEngine to AmazonEnginePaul Gilbert
2014-12-12ACCESS: Major refactoring of Amazon logic into their own classesPaul Gilbert
2014-12-12ACCESS: gcc compilation fixesPaul Gilbert
2014-12-12ACCESS: Implement a couple of script functionsStrangerke
2014-12-12ACCESS: Refactor _inactive from AccessEngine to AmazonEnginePaul Gilbert
2014-12-12ACCESS: Further fixes for panningPaul Gilbert
2014-12-12ACCESS: Fix resetting cursor after conversationsPaul Gilbert
2014-12-12ACCESS: Fixes for startChapterPaul Gilbert
2014-12-12ACCESS: Implemented code for cmdChapterPaul Gilbert
2014-12-12ACCESS: Fix display of paged text in doEstablish callsPaul Gilbert
2014-09-16ACCESS: Implement mWhile2 and plotInactive, change _inactive from Resource* ↵Strangerke
to ImageEntry
2014-08-31ACCESS: Implement printText()Strangerke
2014-08-30ACCESS: Implemented cmdDeadPaul Gilbert
2014-08-30ACCESS: Implement loading savegames from launcherPaul Gilbert
2014-08-30ACCESS: Implement saving and loading savegamesPaul Gilbert
2014-08-30ACCESS: Added code for reading/writing savegame headers and list savesPaul Gilbert