Age | Commit message (Collapse) | Author | |
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2018-04-07 | ALL: Load savegame thumbnail only when necessary | Adrian Frühwirth | |
This commit introduces the following changes: 1. Graphics::loadThumbnail() Now returns a boolean and takes a new argument skipThumbnail which defaults to false. In case of true, loadThumbnail() reads past the thumbnail data in the input stream instead of actually loading the thumbnail. This simplifies savegame handling where, up until now, many engines always read the whole savegame metadata (including the thumbnail) and then threw away the thumbnail when not needed (which is in almost all cases, the most common exception being MetaEngine::querySaveMetaInfos() which is responsible for loading savegame metadata for displaying it in the GUI launcher. 2. readSavegameHeader() Engines which already implement such a method (name varies) now take a new argument skipThumbnail (default: true) which is passed through to loadThumbnail(). This means that the default case for readSavegameHeader() is now _not_ loading the thumbnail from a savegame and just reading past it. In those cases, e.g. querySaveMetaInfos(), where we actually are interested in loading the thumbnail readSavegameHeader() needs to explicitely be called with skipThumbnail == false. Engines whose readSavegameHeader() (name varies) already takes an argument loadThumbnail have been adapted to have a similar prototype and semantics. I.e. readSaveHeader(in, loadThumbnail, header) now is readSaveHeader(in, header, skipThumbnail). 3. Error handling Engines which previously did not check the return value of readSavegameHeader() (name varies) now do so ensuring that possibly broken savegames (be it a broken thumbnail or something else) don't make it into the GUI launcher list in the first place. | |||
2016-05-26 | ACCESS: Refactor ASurface and Screen to not use virtual inheritance | Paul Gilbert | |
2015-11-27 | ACCESS: Creation of access.dat for holding Access games engine data | Paul Gilbert | |
2015-11-24 | ACCESS: movie player for Noctropolis+Synnergist | Martin Kiewitz | |
accessible via debug command "playmovie" | |||
2015-07-24 | ACCESS: Use our formatting conventions for variable and function names | Filippos Karapetis | |
2015-02-06 | ACCESS: MM - Start implementing PRINTCHR and SPRINTCHR | Strangerke | |
2015-02-05 | ACCESS: Remove an unused function | Strangerke | |
2015-02-04 | ACCESS: Tex2 - Start implementing takePicture() | Strangerke | |
2015-01-30 | ACCESS: Remove a useless variable | Strangerke | |
2015-01-21 | ACCESS: MM - Implement cmdDispAbout, initialize some variables | Strangerke | |
2015-01-17 | ACCESS: MM - Fix a bug related to the down arrow, some refactoring and renaming | Strangerke | |
2015-01-15 | ACCESS: MM - Implement up and down arrows in BubbleBox | Strangerke | |
2015-01-15 | ACCESS: MM - Implement getList | Strangerke | |
2015-01-14 | ACCESS: MM - Implement displayBoxData | Strangerke | |
2015-01-13 | ACCESS: MM - Some more work on BubbleBox class | Strangerke | |
2015-01-13 | ACCESS: MM - Work some more on doBox_v1 | Strangerke | |
2015-01-12 | ACCESS: MM - Add resource _byte1EEB5[] | Strangerke | |
2015-01-12 | ACCESS: MM - Start implementing MM dialog box, split cmdConverse in two (WIP) | Strangerke | |
2015-01-09 | ACCESS: MM - Make Bubble Box variable, add MM bubble boxes | Strangerke | |
2015-01-06 | ACCESS: MM - Fix TRAVEL array size | Strangerke | |
2015-01-05 | ACCESS: MM - Implement some game specific opcodes | Strangerke | |
2015-01-05 | ACCESS: Make opcodes dependant to game versions | Strangerke | |
2014-12-29 | ACCESS: Split a bit more Player class, add some MM specific code | Strangerke | |
2014-12-18 | ACCESS: Refactor most of ASurface statics to instance variables | Paul Gilbert | |
2014-12-17 | ACCESS: Remove useless defines | Strangerke | |
2014-12-17 | ACCESS: Some more polishing in the file headers | Strangerke | |
2014-12-12 | ACCESS: Implement restart after death | Strangerke | |
2014-12-12 | ACCESS: Add a debug channel for the sound & music handling | Strangerke | |
2014-12-12 | ACCESS: Add a cheat mode which currently skips the guard in chapter 8 | Strangerke | |
2014-12-12 | ACCESS: Add some code for the intro (WIP) | Strangerke | |
2014-12-12 | ACCESS: Rename _Eseg | Strangerke | |
2014-12-12 | ACCESS: Remove two unused variables | Strangerke | |
2014-12-12 | ACCESS: Split SoundManager and MusicManager | Strangerke | |
2014-12-12 | ACCESS: Refactor opening scenes logic into Opening class | Paul Gilbert | |
2014-12-12 | ACCESS: Remove unused _travel and _ask fields | Paul Gilbert | |
2014-12-12 | ACCESS: Moved help table data from AccessEngine to AmazonEngine | Paul Gilbert | |
2014-12-12 | ACCESS: Major refactoring of Amazon logic into their own classes | Paul Gilbert | |
2014-12-12 | ACCESS: gcc compilation fixes | Paul Gilbert | |
2014-12-12 | ACCESS: Implement a couple of script functions | Strangerke | |
2014-12-12 | ACCESS: Refactor _inactive from AccessEngine to AmazonEngine | Paul Gilbert | |
2014-12-12 | ACCESS: Further fixes for panning | Paul Gilbert | |
2014-12-12 | ACCESS: Fix resetting cursor after conversations | Paul Gilbert | |
2014-12-12 | ACCESS: Fixes for startChapter | Paul Gilbert | |
2014-12-12 | ACCESS: Implemented code for cmdChapter | Paul Gilbert | |
2014-12-12 | ACCESS: Fix display of paged text in doEstablish calls | Paul Gilbert | |
2014-09-16 | ACCESS: Implement mWhile2 and plotInactive, change _inactive from Resource* ↵ | Strangerke | |
to ImageEntry | |||
2014-08-31 | ACCESS: Implement printText() | Strangerke | |
2014-08-30 | ACCESS: Implemented cmdDead | Paul Gilbert | |
2014-08-30 | ACCESS: Implement loading savegames from launcher | Paul Gilbert | |
2014-08-30 | ACCESS: Implement saving and loading savegames | Paul Gilbert | |