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path: root/engines/access/amazon/amazon_game.cpp
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2014-12-12ACCESS: add code to replace the checks on KEYBUFCNTStrangerke
2014-12-12ACCESS: Improve usage of ImageEntry _flags IMGFLAG enumPaul Gilbert
2014-12-12ACCESS: Fix a glitch in the intro, add a workaround for a crash, fix a logic ↵Strangerke
flaw
2014-12-12ACCESS: Fix flickering slaver guardPaul Gilbert
2014-12-12ACCESS: Move slaver guard functions into the Guard classPaul Gilbert
2014-12-12ACCESS: Fix character in first screen when the intro is playedStrangerke
2014-12-12ACCESS: Implement calcIQStrangerke
2014-12-12ACCESS: Implement helpTitleStrangerke
2014-12-12ACCESS: Some work on drawHelp (WIP)Strangerke
2014-12-12ACCESS: Fix the ability to switch between playersPaul Gilbert
2014-12-12ACCESS: Refactor _inactive from AccessEngine to AmazonEnginePaul Gilbert
2014-12-12ACCESS: Use a new structure instead of a byte array for River ObjectsStrangerke
2014-12-12ACCESS: Some more work on RIVER (still WIP)Strangerke
2014-12-12ACCESS: Implement doTentStrangerke
2014-12-12ACCESS: Add extra shouldQuit checks during title sequencePaul Gilbert
2014-12-12ACCESS: Add a hack in order to make the first screen visibleStrangerke
2014-12-12ACCESS: Fix display height of text in chapter introductionStrangerke
2014-12-12ACCESS: Move setupGame before doIntroduction to fix a crashStrangerke
2014-12-12ACCESS: Replace doOpening by mWhileDoOpen, move openObj to Amazon ResourcesStrangerke
2014-12-12ACCESS: Simplify doIntroduction()Strangerke
2014-12-12ACCESS: Add more intro code, including credit scrollingStrangerke
2014-12-12ACCESS: Fix intro countdown, add splashscreen and loading of scene 0Strangerke
2014-12-12ACCESS: Fix the call of doIntroductionStrangerke
2014-12-12ACCESS: Start working on ANT()Strangerke
2014-12-12ACCESS: Fix display of cutscene at the end of chapter 3Paul Gilbert
2014-12-12ACCESS: Merge the sound resource and priority listsPaul Gilbert
2014-12-12ACCESS: Fixes for startChapterPaul Gilbert
2014-12-12ACCESS: Implemented code for cmdChapterPaul Gilbert
2014-12-12ACCESS: Fix display of paged text in doEstablish callsPaul Gilbert
2014-09-11ACCESS: Implement setInactive and mWhileStrangerke
2014-08-30ACCESS: Fix freeing _eseg correctlyPaul Gilbert
2014-08-30ACCESS: Further cleanup of doEstablish parametersPaul Gilbert
2014-08-30ACCESS: Fix parameter usage in doEstablishPaul Gilbert
2014-08-31ACCESS: Implement printText()Strangerke
2014-08-30ACCESS: Fix background loading in doEstablishPaul Gilbert
2014-08-30ACCESS: Add a missing ->data() on _esegPaul Gilbert
2014-08-31ACCESS: Fix loadEstablish for the CD versionStrangerke
2014-08-30ACCESS: Implemented cmdDeadPaul Gilbert
2014-08-30ACCESS: Implement loading savegames from launcherPaul Gilbert
2014-08-29ACCESS: Add synchronize method for savegamesPaul Gilbert
2014-08-27ACCESS: Refactor the file manager to return resource structuresPaul Gilbert
2014-08-28ACCESS: Fix a crash in the introStrangerke
2014-08-27ACCESS: Implement updateSummaryStrangerke
2014-08-27ACCESS: Implement tileScreenStrangerke
2014-08-26ACCESS: Move Establish functions to Amazon engine, start implementing init4QuadsStrangerke
2014-08-20ACCESS: Added initial resources and detection entry for Martian MemorandumPaul Gilbert
2014-08-20ACCESS: Finish moving timer flag from bool to byte based on the assembly, ↵Strangerke
modify some comments and TODOs
2014-08-17ACCESS: Partially implement cmdHelpPaul Gilbert
2014-08-17ACCESS: Fix decoding of font dataPaul Gilbert
2014-08-16ACCESS: Added data for font2 and font6x6Paul Gilbert