index
:
scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
neonloop
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
engines
/
access
/
amazon
/
amazon_resources.h
Age
Commit message (
Collapse
)
Author
2018-07-20
ACCESS: MM: Implement proper game data and fonts in access.dat
Paul Gilbert
2015-11-27
ACCESS: Silence gcc warnings
Paul Gilbert
2015-11-27
ACCESS: Creation of access.dat for holding Access games engine data
Paul Gilbert
2015-07-24
ACCESS: Use our formatting conventions for variable and function names
Filippos Karapetis
2015-01-25
ACCESS: Fix moonwalking in MM
Paul Gilbert
2015-01-02
ACCESS: MM - Make RMOUSE game-specific
Strangerke
2014-12-17
ACCESS: Constify some resources
Strangerke
2014-12-17
ACCESS: Some more polishing in the file headers
Strangerke
2014-12-14
ACCESS: Add enum for inventory items referred in hardcoded logic
Paul Gilbert
2014-12-12
ACCESS: Fix death cell list data
Paul Gilbert
2014-12-12
ACCESS: Fix cmdDead for the demo
Strangerke
2014-12-12
ACCESS: Add some data for the character info used by the demo
Strangerke
2014-12-12
ACCESS: Further cleanup of river obstacles checks
Paul Gilbert
2014-12-12
ACCESS: Fix display of rocks in the river arcade scene
Paul Gilbert
2014-12-12
ACCESS: Fix definition of river data structures
Paul Gilbert
2014-12-12
ACCESS: Add some code for the intro (WIP)
Strangerke
2014-12-12
ACCESS: Major refactoring of Amazon logic into their own classes
Paul Gilbert
2014-12-12
ACCESS: Finish the implementation of cmdHelp (still a redraw issue)
Strangerke
2014-12-12
ACCESS: Cleanup of room _function and river canoe movement
Paul Gilbert
2014-12-12
ACCESS: Implement helpTitle
Strangerke
2014-12-12
ACCESS: Refactored Amazon specific player loading into new AmazonPlayer class
Paul Gilbert
2014-12-12
ACCESS: Implement moveCanoe
Strangerke
2014-12-12
ACCESS: Implement two more RIVER related functions
Strangerke
2014-12-12
ACCESS: Fix the mWhileDownRiver cutscene
Paul Gilbert
2014-12-12
ACCESS: Use a new structure instead of a byte array for River Objects
Strangerke
2014-12-12
ACCESS: Tweaks to mWhileDoOpen and fixes to pan method
Paul Gilbert
2014-12-12
ACCESS: Some more work on RIVER (still WIP)
Strangerke
2014-12-12
ACCESS: Replace doOpening by mWhileDoOpen, move openObj to Amazon Resources
Strangerke
2014-12-12
ACCESS: Start working on ANT()
Strangerke
2014-12-12
ACCESS: Add some code to display scene number & description
Strangerke
2014-12-12
ACCESS: Beginnings of inventory dragging for combining items
Paul Gilbert
2014-12-12
ACCESS: Implemented code for cmdChapter
Paul Gilbert
2014-08-30
ACCESS: Implemented cmdDead
Paul Gilbert
2014-08-17
ACCESS: Partially implement cmdHelp
Paul Gilbert
2014-08-16
ACCESS: Added data for font2 and font6x6
Paul Gilbert
2014-08-09
ACCESS: Beginnings of inventory management
Paul Gilbert
2014-08-06
ACCESS: Add Amazon character and room resource lists
Paul Gilbert
2014-08-06
ACCESS: Split resources into a seperate file just for Amazon resources
Paul Gilbert