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path: root/engines/access/asurface.h
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2016-03-14ACCESS: Changed engine to use Graphics::ManagedSurfacePaul Gilbert
2015-12-10ACCESS: Fix showing inventory after loading a close-up savegamePaul Gilbert
2015-11-24ACCESS: movie player for Noctropolis+SynnergistMartin Kiewitz
accessible via debug command "playmovie"
2015-07-22Merge branch 'master' into mmWillem Jan Palenstijn
Conflicts: engines/access/access.cpp engines/access/asurface.h engines/access/bubble_box.cpp engines/access/bubble_box.h engines/access/martian/martian_game.cpp engines/access/player.cpp engines/access/player.h engines/access/resources.cpp engines/access/screen.cpp engines/access/screen.h engines/access/sound.cpp engines/access/sound.h
2015-01-15ACCESS: MM - Implement up and down arrows in BubbleBoxStrangerke
2015-01-13ACCESS: MM - Work some more on doBox_v1Strangerke
2014-12-19ACCESS: Rename ASurface copyFrom methods to avoid clash with Graphics::SurfacePaul Gilbert
2014-12-18ACCESS: Refactor most of ASurface statics to instance variablesPaul Gilbert
2014-12-17ACCESS: Format the definition of ImagerFlagStrangerke
and fix a comment
2014-12-17ACCESS: Some more polishing in the file headersStrangerke
2014-12-14ACCESS: Add dirty rect handling for font displayPaul Gilbert
2014-12-14ACCESS: Dirty rect handling for intro screensPaul Gilbert
2014-12-14ACCESS: Fix for background redraws during conversationsPaul Gilbert
2014-12-13ACCESS: Add dirty rects when plotting images to the screenPaul Gilbert
2014-12-13ACCESS: Dirty rect handling for bubble boxesPaul Gilbert
2014-12-13ACCESS: Beginnings of dirty rect handling for screenPaul Gilbert
2014-12-12ACCESS: Improve usage of ImageEntry _flags IMGFLAG enumPaul Gilbert
2014-12-12ACCESS: Further fixes for panningPaul Gilbert
2014-12-12ACCESS: Fix redundant pointer references in adding items to _images listPaul Gilbert
2014-08-27ACCESS: Refactor the file manager to return resource structuresPaul Gilbert
2014-08-25ACCESS: Move _maxChars to asurfaceStrangerke
2014-08-25ACCESS: Stub for printText methodPaul Gilbert
2014-08-23ACCESS: In progress inventory display screenPaul Gilbert
2014-08-23ACCESS: Improvements for horizontal scrollingPaul Gilbert
2014-08-22ACCESS: Fixes for drawing scrolling scenesPaul Gilbert
2014-08-21ACCESS: Standardise plotting methods and added commentsPaul Gilbert
2014-08-19ACCESS: Fix z ordering of sprites on the screenPaul Gilbert
2014-08-18ACCESS: Simplified surface creation, added drawing for scaled flipped imagesPaul Gilbert
2014-08-17ACCESS: Implemented bubble box drawing codePaul Gilbert
2014-08-16ACCESS: Added data for font2 and font6x6Paul Gilbert
2014-08-16ACCESS: Beginnings of code for text bubble drawingPaul Gilbert
2014-08-16ACCESS: Implement routine for scaled drawing of playerPaul Gilbert
2014-08-14ACCESS: Implemented player plotting methodsPaul Gilbert
2014-08-13ACCESS: Fix compiler warnings and deallocation crash on exitPaul Gilbert
2014-08-12ACCESS: Implemented copyBlocksPaul Gilbert
2014-08-11ACCESS: Implemented plotListPaul Gilbert
2014-08-10ACCESS: Fix loop in buildScreenPaul Gilbert
2014-08-10ACCESS: Decompress sprite resource frames immediately on creationPaul Gilbert
2014-08-10ACCESS: Beginnings of logic for drawing sprite framesPaul Gilbert
2014-08-10ACCESS: Adding sprite resources and screen savingPaul Gilbert
2014-08-09ACCESS: Implemented player loadingPaul Gilbert
2014-08-07ACCESS: Implemented setupRoom methodPaul Gilbert
2014-08-06ACCESS: Implemented room data loadingPaul Gilbert
2014-08-04ACCESS: Remove graphics manager, and added more skeleton for Amazon introPaul Gilbert