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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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access
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asurface.h
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2014-12-19
ACCESS: Rename ASurface copyFrom methods to avoid clash with Graphics::Surface
Paul Gilbert
2014-12-18
ACCESS: Refactor most of ASurface statics to instance variables
Paul Gilbert
2014-12-17
ACCESS: Format the definition of ImagerFlag
Strangerke
and fix a comment
2014-12-17
ACCESS: Some more polishing in the file headers
Strangerke
2014-12-14
ACCESS: Add dirty rect handling for font display
Paul Gilbert
2014-12-14
ACCESS: Dirty rect handling for intro screens
Paul Gilbert
2014-12-14
ACCESS: Fix for background redraws during conversations
Paul Gilbert
2014-12-13
ACCESS: Add dirty rects when plotting images to the screen
Paul Gilbert
2014-12-13
ACCESS: Dirty rect handling for bubble boxes
Paul Gilbert
2014-12-13
ACCESS: Beginnings of dirty rect handling for screen
Paul Gilbert
2014-12-12
ACCESS: Improve usage of ImageEntry _flags IMGFLAG enum
Paul Gilbert
2014-12-12
ACCESS: Further fixes for panning
Paul Gilbert
2014-12-12
ACCESS: Fix redundant pointer references in adding items to _images list
Paul Gilbert
2014-08-27
ACCESS: Refactor the file manager to return resource structures
Paul Gilbert
2014-08-25
ACCESS: Move _maxChars to asurface
Strangerke
2014-08-25
ACCESS: Stub for printText method
Paul Gilbert
2014-08-23
ACCESS: In progress inventory display screen
Paul Gilbert
2014-08-23
ACCESS: Improvements for horizontal scrolling
Paul Gilbert
2014-08-22
ACCESS: Fixes for drawing scrolling scenes
Paul Gilbert
2014-08-21
ACCESS: Standardise plotting methods and added comments
Paul Gilbert
2014-08-19
ACCESS: Fix z ordering of sprites on the screen
Paul Gilbert
2014-08-18
ACCESS: Simplified surface creation, added drawing for scaled flipped images
Paul Gilbert
2014-08-17
ACCESS: Implemented bubble box drawing code
Paul Gilbert
2014-08-16
ACCESS: Added data for font2 and font6x6
Paul Gilbert
2014-08-16
ACCESS: Beginnings of code for text bubble drawing
Paul Gilbert
2014-08-16
ACCESS: Implement routine for scaled drawing of player
Paul Gilbert
2014-08-14
ACCESS: Implemented player plotting methods
Paul Gilbert
2014-08-13
ACCESS: Fix compiler warnings and deallocation crash on exit
Paul Gilbert
2014-08-12
ACCESS: Implemented copyBlocks
Paul Gilbert
2014-08-11
ACCESS: Implemented plotList
Paul Gilbert
2014-08-10
ACCESS: Fix loop in buildScreen
Paul Gilbert
2014-08-10
ACCESS: Decompress sprite resource frames immediately on creation
Paul Gilbert
2014-08-10
ACCESS: Beginnings of logic for drawing sprite frames
Paul Gilbert
2014-08-10
ACCESS: Adding sprite resources and screen saving
Paul Gilbert
2014-08-09
ACCESS: Implemented player loading
Paul Gilbert
2014-08-07
ACCESS: Implemented setupRoom method
Paul Gilbert
2014-08-06
ACCESS: Implemented room data loading
Paul Gilbert
2014-08-04
ACCESS: Remove graphics manager, and added more skeleton for Amazon intro
Paul Gilbert